marble
@marble@sh.itjust.works
- Comment on Support animal rule 5 weeks ago:
Sure hope you don’t have more than 100mL of liquid there, bud.
- Comment on Wednesday it is, my dudes. 2 months ago:
They’re justified and they’re ancient!
- Comment on Wednesday it is, my dudes. 2 months ago:
They’re justified and they’re ancient!
- Comment on Redwall meets Skyrim in this new game from Bethesda, BioWare, and Naughty Dog alumni 2 months ago:
Yes, there’s a link to a review of it at the bottom of this article.
- Comment on What are your favorite racing games? 3 months ago:
Burnout 2: Point of impact (got me into burnout) Burnout paradise Split/second
- Comment on What are your favorite racing games? 3 months ago:
I’d almost forgotten about split/second. That was a great game.
- Comment on Anon has their wisdom teeth removed 3 months ago:
I was under general for several hours for mine (UK), but mine were complicated. Still didn’t get any drugs that good though.
- Comment on Toot toot 4 months ago:
WFH
- Comment on It's the little things that matter 4 months ago:
Btsh, Brtsh, Brrtsh, Brrrtsh, Brrrrrrrrrtsh all match the regexp. (British doesn’t match regexp or glob though)
- Comment on We cater any event! 5 months ago:
Jim the horse? I’m afraid I have bad news for you.
- Comment on Day one and done 7 months ago:
I’m glad you were able to escape.
- Comment on I bet this is what Colin Jost did 8 months ago:
Because the writing at the top is the right way round, duh.
- Comment on How do I get started with game development? (Godot specifically) 1 year ago:
There are many good resources for godot. Look up gdquest, or the official docs on their site. Gamefromscratch has some godot content too, and zenva had some good courses that were included in humblebundles before (not currently, but might be again in the future).
I’ve no idea why there’s another comment suggesting f# - godot uses gdscript (its own language which is pretty easy to learn, like python), and if you don’t like that you can use other languages (but start with gdscript, it’s easiest to start with).
For game dev in general, start with opening a window, then draw something in it. Then make it move, then make it move under control of the user. Then make it so something when it hits something else (bounce off a wall or collect a coin). If you can do all that you’re in a good place to start expanding into something more interesting to you. A visual novel seems like a good first project, if you’re good with making the art and story. Good luck and have fun.