Randy Bitchford cries about a problem he created, More at 11.
Randy Pitchford Snaps Back at Borderlands 4 Criticism: 'Code Your Own Engine'
Submitted 2 weeks ago by inclementimmigrant@lemmy.world to games@lemmy.world
https://insider-gaming.com/randy-pitchford-borderlands-4-criticism-snap/
Comments
the_riviera_kid@lemmy.world 2 weeks ago
sp3ctr4l@lemmy.dbzer0.com 2 weeks ago
I can’t believe I’ve somehow never seen ‘Randy Bitchford’, but that’s his new name now, christ what a fucking diva.
the_riviera_kid@lemmy.world 2 weeks ago
I’ve been calling him that since he got all whiney about the Duke Nukem forever flop, Glad that there are now 2 of us.
Throbbing_banjo@lemmy.dbzer0.com 2 weeks ago
Yeah I’m pretty sure for $70 a functional engine should be the bare minimum.
What a fucking chode.
Bentdreadnot@lemmy.world 2 weeks ago
I mean… You first?
ampersandrew@lemmy.world 2 weeks ago
I think that’s exactly his point.
scrubbles@poptalk.scrubbles.tech 2 weeks ago
I’ve read reports that people can’t get more than 30fps on low settings on 4000 series cards. I’m definitely not one to expect sweet 120fps on ultra on launch day, but a 4000 card not even getting low settings? They failed. Hard.
sp3ctr4l@lemmy.dbzer0.com 2 weeks ago
Hey guys, you know what we really need for a IP propertt that is famous for a rather simplistic cel shaded art style?
The most complicated realtime lighting amd rendering engine in the world.
… I could smack him with a fucking book, holy shit this is so stupid.
scrubbles@poptalk.scrubbles.tech 2 weeks ago
Don’t you know that gamers demand hyper realistic graphics? Even when there is a defined art style it doesn’t matter. Realism.
It’s famously why comic books failed to captivate anyone, and cartoons are never successful.
bitjunkie@lemmy.world 2 weeks ago
I’m definitely not one to expect sweet 120fps on ultra on launch day
I fucking am. I didn’t pay $1700 for a graphics card to have potato graphics. I’m glad there’s been plenty of bad press on this, not that I would have bought it this close to launch anyway.
scrubbles@poptalk.scrubbles.tech 2 weeks ago
No, I disagree with that. It’s always been perfectly normal to have ultra graphics a bit out of reach so that the game will look great on future graphics cards, and 120fps is a ridiculously high number that should never be expected even with top of the line graphics cards for a brand new release. (Assuming 2 or 4k)
However, a 1 generation out of date graphics card should be able to easily play most things on High settings at a decent framerate (aiming for 60) on 4k settings, which Borderlands failed at horribly. Medium to low settings on a 4000 series card sounds like a gutpunch to me.
shadowedcross@sh.itjust.works 2 weeks ago
On 3440x1440 with a 4080 I get around 50-60 FPS on very high, with DLSS quality.
scrubbles@poptalk.scrubbles.tech 2 weeks ago
They’ve released some updates, I’m not surprised if it’s gotten better
mintiefresh@piefed.ca 2 weeks ago
I wasn't going to buy this game at all, but now I really won't buy it.
What an ass.
aviationeast@lemmy.world 2 weeks ago
I was gonna buy it when it was 50% off with the dlcs included. Now, gotta see that performance first.
jordanlund@lemmy.world 2 weeks ago
I don’t need to personally be an engineer to call out a train wreck when I see one…
TheBat@lemmy.world 2 weeks ago
I’m not a pilot, but if I see a helicopter upside down in a tree I’m pretty sure someone fucked up.
null@lemmy.nullspace.lol 2 weeks ago
Randy isn’t even an engineer, he just owns a train.
SereneSadie@lemmy.myserv.one 2 weeks ago
Gonna keep repeating it until it sticks:
Don’t touch Gearbox shit. They showed their true colours when they embezzled Colonial Marines.
TheLowestStone@lemmy.world 2 weeks ago
Pitchford’s brain dead takes killed any chance that I was going to play Borderlands 4.
Ohmmy@lemmy.dbzer0.com 2 weeks ago
I think it should be taken a bit further and just don’t buy anything from 2K if you can.
echodot@feddit.uk 2 weeks ago
2K can actually release a functional game though. The problem is they get greedy after the fact.
BroBot9000@lemmy.world 2 weeks ago
Randy pitchfork is a piece of shit that needs to stfu
xep@discuss.online 2 weeks ago
I have. Oddly enough, I don’t remember any Gearbox game with a Gearbox engine?
caut_R@lemmy.world 2 weeks ago
Cheaping out on optimization is one thing, telling customers to basically eat shit if they have a problem with it is… something that‘s not gonna have any major consequences nowadays, I guess lol
What a time we live in
e8d79@discuss.tchncs.de 2 weeks ago
I don’t need to be a three star Michelin chef to realize that the plate of shit I have just been served is in fact a plate of shit. Similarly, I also don’t need to be a game developer to see that the buggy mess of a game gearbox just released is not worth my time.
TheGreenWizard@lemmy.zip 2 weeks ago
God this guy is so impossible, hes a fucking cartoon character.
Postimo@lemmy.zip 2 weeks ago
Anything ever come of this creep and his “favorite magic tricks” usb drive?
bitjunkie@lemmy.world 2 weeks ago
I think I’m out of the loop on something here…
SalamenceFury@lemmy.world 2 weeks ago
My friend with a RX 7900 XT can barely run it.
At 1080p.
On Medium.
Shove it up your ass, Gearbox.
tal@lemmy.today 2 weeks ago
Is he running with antialiasing on?
Looking at their system settings page:
borderlands.2k.com/…/amd-optimization/
Their settings for every single GPU listed there seems to have antialiasing off.
eldebryn@lemmy.world 2 weeks ago
They have AA off because they recommend upscaling on literally everything. Upscaling sorta acts like AA and they are not used together.
HatchetHaro@pawb.social 2 weeks ago
unreal engine game developer here: it’s your fuckin’ responsibility to debug and optimize your game, not unreal engine’s.
filcuk@lemmy.zip 2 weeks ago
You gave them a hammer and their nail has not gone in straight?
Clearly your fault. And the hammer’s.
Kolanaki@pawb.social 2 weeks ago
Take your own advice? What games do they have not on some other developer’s engine? Other than their initial expansions for Half-Life, which are basically mods for Half-Life, all the games I know they have done were built on various iterations of Unreal Engine.
firebingo@lemmy.zip 2 weeks ago
They did port Halo CE to PC with its own engine. They fucked up a lot of it in the process though.
Flamekebab@piefed.social 2 weeks ago
Randy, you molest your employees with that mouth?!
echodot@feddit.uk 2 weeks ago
If your engine is crap then you don’t get brownie points because it’s custom.
After all, Starfield is on a custom engine, and it had exactly the same problems as Borderlands 4.
Alchalide@lemmy.world 2 weeks ago
Starfield ran pretty good. The game was just not fun. I tried having for 120 hours. I really did try. The shipbuilding was nice tho.
filcuk@lemmy.zip 2 weeks ago
Have to partly disagree. The loading screens, whilst usually brief, were very annoying.
Elite Dangerous, No Man’s Sky or Space Engineers accomplish similar tasks without needing those, or having to limit the accessible planet area.
I understand that those were limitations of the engine, but it could just be speculation.
zerofk@lemmy.zip 2 weeks ago
Shade aside, I do think more developers should make their own engine. Yes it takes time and resources, but those are spent on exactly what you need instead of on getting what you want out of an engine that was made to do everything but focused on nothing.
echodot@feddit.uk 2 weeks ago
I mean I sort of agree, but I’ve both used custom engines and seen people trying use custom engines and you have this problem where the engine was designed for a game, rather than for any game. So if the original game didn’t have a particular feature the engine has no capacity to do that thing, so every time you want to make a new game in that engine, you basically have to rewrite the engine.
It works if you build an engine to be an engine, but as you say that’s extremely expensive and time consuming and you probably am not going to get any benefit out of it. You could try selling the engine, but you’re unlikely to make much progress unless there is a significant improvement over the other options already available.
Zexks@lemmy.world 2 weeks ago
This kind of thinking is what caused all the issues for cyberpunk 2077 release. You need people who can actually use the engine. If you have to train every dev that on boards on your custom engine and all its quirks and customizations youll mever be able to release on time. Its why theyve switched to working with unreal. You can actually get people who are familiar wirh all the systems without spending weeks or months training them.
It also sucks for the devs trying to leave since youve now spent months or years working on systems and code that dont work anywhere else. So whoever hires you will again have to retrain you with their systems.
RizzRustbolt@lemmy.world 2 weeks ago
Coffee Stain managed to get UE5 to keep window settings between sessions, but what do they know? Certainly not how to not fix an inventory screen bug that’s been in 4 games at this point.
mohab@piefed.social 2 weeks ago
Yo, Randy, eat your own shit! Don't forget to swallow!
ArchmageAzor@lemmy.world 2 weeks ago
Now watch as some determined lunatic codes a new engine and somehow ports all of BL4 to it.
bitjunkie@lemmy.world 2 weeks ago
And gets hit with a C&D the day before release
IpsumLauren@lemmy.world 2 weeks ago
this is unreal
captain_aggravated@sh.itjust.works 2 weeks ago
Don’t you guys have
phones90-series graphics cards?LiveLM@lemmy.zip 2 weeks ago
MonkderVierte@lemmy.zip 2 weeks ago
Yeah, i could. Or you could optimize your assets and figure out how to add graphics profiles instead.
NuXCOM_90Percent@lemmy.zip 2 weeks ago
Obligatory dril tweet about not “Gotta hand it to them”
But yeah. It is infuriating how often people just spew nonsense about “it is Unreal so it runs like shit” just like it was when “It is Unity so it runs like shit” and so forth. I very much do not think people need to “code (their) own engine” to understand things but… it would be a good idea to to do some basic research on the topic.
I can’t speak for blands 4 specifiaclly. But with a lot of these games? People don’t realize that the game is very much being optimized with upscaling and even framegen in mind. You can say you hate that if you want to. But these studios aren’t targeting 120 FPS at 4k. They are targeting 120 FPS at 2k or even 60 FPS at 2k. In large part because… there still isn’t a lot of value in actually targeting 4k on any console or even most PCs. So it gives them more or less a “single” target. And some techniques don’t scale anywhere near as well (also 2k to 4k is not linear).
It is just that people grew up in the golden age where everything was targeting a PS4 and kind of has been for almost a decade at this point. So the idea of futzing with your graphics settings and checking the different AA (now upscaling) models is kind of anathema to a lot of users. And consoles STILL try to hide all of that.
SalamenceFury@lemmy.world 2 weeks ago
If I buy a 1000 dollar graphics card I’m expecting it to run any game at max settings with NO upscaling. Because that was the norm for over 20 years.
Upscaling is supposed to be used to EXTEND the life of lower end graphics cards, not be the new fucking normal.
NuXCOM_90Percent@lemmy.zip 2 weeks ago
You can expect whatever you want. That isn’t what is being sold. That’s why so much of the nVidia bullshit insists that reviewers and partners report upscaling and framegen as the “normal” results (and why outlets like Gamers Nexus are on their shitlist).
And the “norm for over 20 years” was that games targeted a specific range of hardware “power”. That is why so much work was put into engines to support higher res models in first person view that would only be one per scene and lower res models that other characters have. And scaling detail based on distance and so forth. But it also meant that we didn’t have the ridiculously high res hero models that might only exist for cutscenes because no computer of the era would be able to run that performantly in real time.
Personally? I would LOVE if more effort were put in for scalability (which Unreal is ironically really good at because it targets film). But that gets back into what the target audience is and if it is worth putting the effort in for “Mega Ultra Super Epic” settings when nobody is going to use them. And… considering that one of the biggest issues is people refuse to put more research in than “I set it to High”… yeah.
TwinTitans@lemmy.world 2 weeks ago
It’s a PC. It could run one thing great and another like total dog shit. A games performance hinges on so much more than just a graphics card.
jjjalljs@ttrpg.network 2 weeks ago
I feel like they’d make more money if they started lower end machines. My friend has a potato laptop and would enjoy borderlands, so they’re out of luck. They’re not going to spend any money on a new gaming toy because it’s not that big a hobby for them. I imagine there are many such people.
qaz@lemmy.world 2 weeks ago
I did
^It^ ^sucked,^ ^but^ ^I^ ^won’t^ ^buy^ ^your^ ^game^ ^regardless^
Fyrnyx@kbin.melroy.org 2 weeks ago
He's just mad that he's not as good at making game engines like Id, Valve and even Epic did.
tacotroubles@lemmy.world 2 weeks ago
Oh, I was unaware randy coded unreal engine all by himeself. I take back every negative thing i ever said about the fucking Twat
sp3ctr4l@lemmy.dbzer0.com 2 weeks ago
Yeah, fucking what?
What the fuck does that even mean?
Randy is… what… when was the last time this asshat even wrote any code, much a less engine?
20 years?
No, seriously, when actually was the last time he wrote any code?
He founded Gearbox in 99… and by 2005, they liscensed UE 3… prior to that, they’d been working with UE2… and Source…
I think you have to back prior to Gearbox, to Duke Nukem 3D and Lo Wang, to find somewhere Randy may actually have contributed to game engine code.
In conclusion:Fuck you Randy.
Drbreen@sh.itjust.works 2 weeks ago
You’d think since 2005 they’d be experienced enough to know how to work with UE but noooo…