ray-tracing? Sure let’s give it a try.
Ok I don’t see a difference and my fps dropped by a 100.
Submitted 1 day ago by Early_To_Risa@sh.itjust.works to greentext@sh.itjust.works
https://sh.itjust.works/pictrs/image/1558cbfb-4ed5-4b9d-a31f-ef85fba7fa13.png
ray-tracing? Sure let’s give it a try.
Ok I don’t see a difference and my fps dropped by a 100.
Ray is tracing as fast as he can. 1 frame per minute and his hand is cramping.
“Normally cartoons aren’t live. It’s hell on the animators.”
He’s already raytracing, he can’t raytrace any further!
High performance lighting? We had a tool for that.
It was called texture baking.
The big benefit of raytracing now, imo (which most games aren’t doing), is that it frees games up to introduce dynamic destruction again. We used to have all kinds of destructible walls and bits and bobs around, with flat lighting, but baked lighting has really limited what devs can do, because if you break something you need a solution to handle all the ways the lighting changes, and for the majority of games they just make everything stiff and unbreakable.
Raytracing is that solution. Plug and play, the lighting just works when you blow stuff up. DOOM: TDA is the best example of this currently (although still not a direct part of gameplay), with a bunch of destructible stuff everywhere, and that actually blows up with a physics sim rather than a canned animation. All the little boards have perfect ambient occlusion and shadows, because raytracing just does that.
It’s really fun, if minor, and one of the things I actually look forward to more games doing with raytracing. IMO that’s why raytracing has whelmed most people, because we’re used to near-flawless baked lighting, and haven’t really noticed the compromises that texture baking has pushed on us.
But compiling levels takes so long with baked lighting :( /s
I know it actually does take some time and does slow down level building. But until every supported graphics card can handle fully race traced environment lighting you’ll be stuck with that process anyway.
Also, you turn it off and the performance is somehow still shit until you restart the game.
“By a one hundred”
Sir! She won’t hold! What do we do?!
Frame Generation
But sir, the visual integrity!
“I’m going to the graphics headquarters. I don’t know if I can make visual fidelity better for you… but I can certainly make it worse.”
What am I supposed to play on “High” settings like some kinda peasant? Jk, my gpu is so old if it were a kid it would be starting 1st grade this year.
We really need to get rid of this line-go-up mentality, because it translates directly into tech companies telling you to buy something new every few months. Phones, GPUs… Every time they can push for shorter replacement cycles, they will. Good on you to not cave in to the pressure, my 1050Ti still runs as great as day one for the games that I play since day one.
“I don’t have a large TV or monitor so nobody needs an up to date GPU!”
It’s a much different story at 1440 and 4k.
Maaaan. My 1080 was chuggin for games I was playing three years ago. I’m lucky I got a sweet deal on some secondhand 3070tis for my partner and myself from someone my mum knows. I got a new game a couple days ago for us and we both had to drop down to “high” for 100FPS at 1440p.
To get a stable 60 in Grounded 2 I have to run it at 50% render resolution. Why yes, it uses UE5, how did you know?
glances at 1660 Super…
Does math…
Greetings, Comrade!
I plan on running this bad boy until it bites the dust. And then I’ll get an AMD card so I have an easier time with the drivers. Took me days to get my games running on Debian.
1660su works with everything except shitty Unreal5 games with forced lumen and stuff. I just replaced mine with an AMD somethingorother, but it wasn’t because of performance.
Mine is going to go to 2nd grade in like 10 days.
yipes, my gpu cant manage max settings anymore, time to sell my other spleen I guess.
My graphics card sounds like a wind tunnel when I play vanilla Morrowind.
Man, DLSS (the upscaling part) is such a great technology. I’m definitely glad that FSR isn’t bound to a brand or model, but DLSS just does so much better.
It’s a shame they decided to give up on improving the upscaling and instead go with fake frames that add ghosting and latency.
I'm definitely glad that FSR isn't bound to a brand or model, but DLSS just does so much better.
Not sure if you haven't kept up with the current-gen AMD cards, but FSR 4 is roughly halfway between DLSS 3 and DLSS 4 in overall image quality (i.e., it's good, but has some specific strengths and weaknesses compared to DLSS) and doesn't run on older-gen GPUs. With FSR 4, AMD gave up on the hardware-agnostic upscaling approach -- I guess because the quality just isn't there -- and worked with Sony on this new approach that uses their own hardware "AI cores" the same way Nvidia uses the equivalent cores for DLSS.
Have you heard of our lord and savior Optiscaler?
github.com/OptiScaler/OptiScaler
Doo dee doo, there I go again, hacking more frames and render quality into CyberPunk 2077, so I can prettify my cyberdeck while I’m on my Steam Deck, wheee!
DLSS is the graphic control rods
I remember when I was playing the early access version of Baldur’s Gate 3 at potato fidelity. I bought a new (to me) GPU since then, but I’m pretty sure FSR and its Linux implementation massively improved since then, too.
I recognize the words you are using, but they don't seem to make any sense to me when put in that order.
What do you mean specifically? I understood that comment very well
Buy fewer candles?
No.
“Framerate holding steady at 98.445.”
“Not great, not terrible.”
genuineparts@infosec.pub 23 hours ago
GPU at 98.5°C. Not great not terrible.
SkaveRat@discuss.tchncs.de 22 hours ago
But that’s the maximum the sensor will report!
radix@lemmy.world 14 hours ago
I bought the whole sensor, I’m gonna use the whole sensor.
Iloveyurianime@ani.social 12 hours ago
Sir the fans are starting to sound like a f15 fighter taking off