According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
The problem is so severe, in fact, that the aforementioned translation layer had to be updated specifically to handle Starfield as an exception to the usual handling of the issue.
“I had to fix your shit in my shit because your shit was so fucked that it fucked my shit”
dustyData@lemmy.world 2 years ago
No, Todd Howard doesn’t make mistakes, you just have to buy a more expensive graphics card!
/s
Ertebolle@kbin.social 2 years ago
Todd Howard doesn't do what Todd Howard does for Todd Howard. Todd Howard does what Todd Howard does because Todd Howard is... Todd Howard.
killeronthecorner@lemmy.world 2 years ago
The Todd Howardest.
He permits you to bathe in the light of his Todd Howardishness.
Hasuris@sopuli.xyz 2 years ago
Totally unrelated but did you know there’s a promotion deal for AMD’s latest and greatest RX7000 GPUs?
TimLovesTech@badatbeing.social 2 years ago
Best Buy had Starfield free with a 6700XT the other day when I was pricing out a move from Nvidia.
traveler@lemdro.id 2 years ago
Quite the coincidence huh /s
pancakes@sh.itjust.works 2 years ago
That’s false, the mistakes are touted as part of the experience.
Davel23@kbin.social 2 years ago
It just works.
Jaysyn@kbin.social 2 years ago
No matter how expensive your Intel Arc GPU was, Starfield won't run on it.
dojan@lemmy.world 2 years ago
The Intel Arcs are really cheap though.