According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
The problem is so severe, in fact, that the aforementioned translation layer had to be updated specifically to handle Starfield as an exception to the usual handling of the issue.
“I had to fix your shit in my shit because your shit was so fucked that it fucked my shit”
dustyData@lemmy.world 1 year ago
No, Todd Howard doesn’t make mistakes, you just have to buy a more expensive graphics card!
/s
Ertebolle@kbin.social 1 year ago
Todd Howard doesn't do what Todd Howard does for Todd Howard. Todd Howard does what Todd Howard does because Todd Howard is... Todd Howard.
killeronthecorner@lemmy.world 1 year ago
The Todd Howardest.
He permits you to bathe in the light of his Todd Howardishness.
Hasuris@sopuli.xyz 1 year ago
Totally unrelated but did you know there’s a promotion deal for AMD’s latest and greatest RX7000 GPUs?
TimLovesTech@badatbeing.social 1 year ago
Best Buy had Starfield free with a 6700XT the other day when I was pricing out a move from Nvidia.
traveler@lemdro.id 1 year ago
Quite the coincidence huh /s
pancakes@sh.itjust.works 1 year ago
That’s false, the mistakes are touted as part of the experience.
Davel23@kbin.social 1 year ago
It just works.
Jaysyn@kbin.social 1 year ago
No matter how expensive your Intel Arc GPU was, Starfield won't run on it.
dojan@lemmy.world 1 year ago
The Intel Arcs are really cheap though.