According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
The problem is so severe, in fact, that the aforementioned translation layer had to be updated specifically to handle Starfield as an exception to the usual handling of the issue.
“I had to fix your shit in my shit because your shit was so fucked that it fucked my shit”
dustyData@lemmy.world 8 months ago
No, Todd Howard doesn’t make mistakes, you just have to buy a more expensive graphics card!
/s
Ertebolle@kbin.social 8 months ago
Todd Howard doesn't do what Todd Howard does for Todd Howard. Todd Howard does what Todd Howard does because Todd Howard is... Todd Howard.
killeronthecorner@lemmy.world 8 months ago
The Todd Howardest.
He permits you to bathe in the light of his Todd Howardishness.
Hasuris@sopuli.xyz 8 months ago
Totally unrelated but did you know there’s a promotion deal for AMD’s latest and greatest RX7000 GPUs?
TimLovesTech@badatbeing.social 8 months ago
Best Buy had Starfield free with a 6700XT the other day when I was pricing out a move from Nvidia.
traveler@lemdro.id 8 months ago
Quite the coincidence huh /s
pancakes@sh.itjust.works 8 months ago
That’s false, the mistakes are touted as part of the experience.
Davel23@kbin.social 8 months ago
It just works.
Jaysyn@kbin.social 8 months ago
No matter how expensive your Intel Arc GPU was, Starfield won't run on it.
dojan@lemmy.world 8 months ago
The Intel Arcs are really cheap though.