Here’s the thing most people still miss about the Steam Deck—and I’m saying this as someone who’s been yelling about it since forever—is that for decades, the PC had countless exclusive games that never set foot on a console. No ports, no Nintendo love, no Sony handshake—nothing.
And trust me, I begged. Pleaded. Lit prayer candles. Still nothing.
Then along came the Steam Deck, Valve’s magic handheld that finally turned PC gaming into something I could carry around without feeling like a dork dragging my laptop onto a city bus. Suddenly, all these brilliant PC-only classics felt like they’d always been console games—only better.
So, here are 10 games that console gamers never got their hands on, until the Steam Deck made dreams come true:
1. Blood. The nastiest corner of the Build Engine Holy Trinity—alongside Duke Nukem and Shadow Warrior. It’s gory, hilarious, and way smarter than it ever got credit for. Still holds up, especially with a gamepad.
2. Septerra Core. PC’s underrated response to Final Fantasy VII. A JRPG-styled epic, crafted by Western devs who knew how to nail the vibe. It deserved controller support years ago—now it finally feels at home.
3. Blake Stone: Aliens of Gold. Imagine Wolfenstein 3D in space, add aliens and vending machines that heal you, and you’ve got Blake Stone. Campy, colourful, and always overlooked—perfect for handheld fun.
4. Jazz Jackrabbit 2. Epic’s fast, snarky response to Sonic. It somehow managed to outdo Sega at their own game, and it’s criminal it never left PC—until now.
5. Super Fighter. DOS Street Fighter 2 was trash, but this Taiwanese indie fighter landed a clean KO instead. Fast, fluid, and shockingly addictive—a perfect fit for thumbstick abuse.
6. The Witcher (2007). Yep, Geralt’s gruff first adventure never landed on console. Plans were cancelled, dreams shattered. But now? The Deck’s got you covered, romance cards and all.
7. Baldur’s Gate. The RPG that defined an entire genre. Deep storytelling, beautiful art, and gameplay so rich you’ll forget it’s from 1998. Consoles never got it—but Valve’s portable beast did.
8. Ghost Master. Haunt houses, traumatize homeowners, and delight in their terrified screams. Think The Sims, except you’re the one causing trauma. A joy on handheld.
9. Flight of the Amazon Queen. Adventure gaming at its pixel-perfect finest. Indiana Jones-style puzzles, lush visuals, and humour that aged surprisingly well. Built for a comfy couch or commute.
10. Spark the Electric Jester 3. A new-school 3D platformer that beats Sonic at his own speed game. Tight level design, dazzling speed, and criminally ignored by consoles—until the Deck gave it the spotlight it deserves.
Bottom line: Steam Deck didn’t just make PC gaming portable—it gave these overlooked gems a proper handheld life. It brought decades of overlooked, underplayed brilliance out of the desktop dungeon and into the light.
RightHandOfIkaros@lemmy.world 22 hours ago
But the Steam Deck isn’t a console? And a game running through a compatibility layer isn’t a port.
A Linux laptop with a controller instead of a keyboard isn’t a console. Thats similar to the Atari VCS, which isnt a console either, just a Linux PC that comes with controllers. Both can run unmodified or barely modified Linux software, which a game console would requires ports of.
atomicpoet@lemmy.world 22 hours ago
I mean, if that logic held up, then the Xbox wouldn’t count as a console either—because it literally runs a customized version of Windows under the hood. It boots into a UI shell, but it’s still Windows at the core, running DirectX just like a PC.
By that same standard, the PlayStation wouldn’t be a console either, since it’s running a customized BSD-based OS that can support a lot of traditional software frameworks.
The idea that a console must run completely proprietary software or require deep code rewrites for every game is just outdated. These days, the distinction is more about the delivery method and user experience than the underlying OS. Steam Deck boots into a curated interface, runs games with gamepad-first optimization, and delivers a console-like experience out of the box. Whether it’s using Proton or not doesn’t change that—it’s still targeting the exact use case of a console: plug in, pick a game, play.
So if the Xbox qualifies despite being a glorified Windows PC with a gamepad and a skin, then so does the Steam Deck. You don’t get to move the goalposts just because it runs Linux.
RightHandOfIkaros@lemmy.world 21 hours ago
You cannot take a full unmodified Windows program and directly run it on the Xbox, even in Developer Mode. You have to make changes to the software for the Xbox to run it. Xbox runs a modified version of Windows, but it cannot run software built for the full unmodified version of Windows. I have no experience with developing for PlayStation, but I imagine it is the same, it probably does not run unmodified BSD software. Likewise, Nintendo software needs to be modified in order to run on Nintendo console operating systems. The Switch cannot run unmodified Android software, unless you hack it to install unmodified Android onto the console.
But you CAN take a full unmodified Linux program and directly run it on the Steam Deck, without needing to modify the software at all. Same with the Atari VCS.
Goalposts were not moved. The Steam Deck is a Linux laptop with a controller attached to it, its not a game console.