MotoAsh
@MotoAsh@lemmy.world
- Comment on Why do we humans love music so? 1 day ago:
Because at it’s core, music is a beautiful lack of auditory dissonance. See this minutephysics episode for an in depth explanation why. It’s fundamental. (to music itself, not to any particular style of music) youtu.be/tCsl6ZcY9ag
- Comment on Why do we humans love music so? 1 day ago:
This discounts so many quantitative and absolute qualities of music.
- Comment on Gallium 2 days ago:
I understand how shitty conservative social norms are to those repressed by them, but this usage of marriage as an example is… rather ridiculous.
- Comment on I dont want to enter a contract when consuming your product.. 2 days ago:
An analogy doesn’t have to be identical to never the less share similarities. I even spelled out the part to consider: Just because two things are bad does not make them equally bad.
- Comment on Gallium 2 days ago:
I love how you’re being downvoted for stating the most obvious solution.
- Comment on Gallium 2 days ago:
No one forces a marriage to be monogamous…
- Comment on Deserved honestly 2 days ago:
Yea but most people don’t want to date second graders.
- Comment on Gallium 2 days ago:
Bet you he’s still pocketing enough money to effectively get one regardless. Just because it won’t be millions upon millions of dollars doesn’t magically make lesser pay gaps than fortune 500 execs acceptable.
- Comment on Gallium 2 days ago:
I dunno’, the chain of exacerbations is pretty hilarious. Even better it’s happening to a class of people that deserve zero respect.
- Comment on Gallium 2 days ago:
Tell me you’re a psychopath without telling me you’re a psychopath.
- Comment on Gallium 2 days ago:
Uhhh, if you donpt like marriage, how about don’t get married?! This isn’t rocket science… They both got married. They both signed the social contract that by default means exclusivity, regardless of what you think.
- Comment on I dont want to enter a contract when consuming your product.. 2 days ago:
The same way millions of
fucking moronsregular non-political people voted for drumpf: they thought, “well all politicians are bad, so it’s not like voting for a bad guy is bad.” - Comment on I dont want to enter a contract when consuming your product.. 2 days ago:
Almost certainly not. Just like click-through terms (terms that are offered only by link with an Ok button) are not enforceable. It’s just there to dissuade those that assume it has any weight, which isclikely most people that are not lawyers or filthy rich who would consult a lawyer anyways if they got hurt.
It’s almost certainly on similar legal grounds to a cease and decist letter. You’re not being sued, you’re just being warned that they don’t like you via legalese.
- Comment on I dont want to enter a contract when consuming your product.. 2 days ago:
Because 98% of them are on the corporations’ side because they praxtice insider trading.
- Comment on Deserved honestly 5 days ago:
Yea, second graders.
- Comment on Deserved honestly 5 days ago:
sips and fists*
- Comment on Anon takes shots at Donkey Kong 1 week ago:
The reward for 101% was getting 101% ya muppet. Does this idiot think people play games for intangible pointless achievements instead of having fun? It must fucking suck going through life needing an extra reward for doing something fun.
- Comment on Anon takes shots at Donkey Kong 1 week ago:
Yea but LCDs were shit and had shifting colors across the screen even when you were sitting right in front of them.
- Comment on Anon gets philosophical 1 week ago:
Yea that’s a decent point. Might be worth sticking around a bit to kill off some collaborators so some other piece of trash doesn’t take over the position as soon as Putin’s out of the way.
- Comment on Pop it in your calendars 1 week ago:
Ouch. I didn’t even know either were on the switch. Ironic that the first ran well because they had a good bit of performance issues with it in beta. Though mostly around efficiently streaming assets while moving around, which I’m sure a cart is much faster than old spinny HDDs.
- Comment on Pop it in your calendars 1 week ago:
Yea, if only they had thrown in the extra effort! Maybe we’d be here heralding it as a worthy successor instead of identifying the low hanging fruit still on the branch. lol
- Comment on Pop it in your calendars 1 week ago:
Eh I know what you mean from a development standpoint (remixing the map would be a huge effort), but I still find it a kinda’ copout excuse. I bet we’d be here heralding the design instead of lambasting it if they took the time to really mix the biomes together peoperly once they had the assets complete.
In fact, I remember some early early access games doing exactly that: basically having demos that were WAY different than the final product. Ugh I wish I remembered any names, though such effort in to game development was over a decade ago, when some companies still treated it like an actual art form instead of a money vessel…
- Comment on Pop it in your calendars 1 week ago:
Yea but what are executive responsibilities to a company? They generally are not creative and dynamic positions and instead focus on producing results for the corporate body. I could readily see Krafton firing them for trying to make a fun and compelling game as opposed to a profitable game ripe for DLC, for example. Of course they’d couch such money grubbing expectations in to language of the managerial class…
- Comment on Pop it in your calendars 1 week ago:
Is it actually smaller, though?
Don’t get me wrong, I fully agree in spirit, it just seems like several aspects royally screwed over the map design so it felt much smaller.
- The bay being the main area where you started meant everything felt far more like linear progression regardless of where one wandered to.
- The island bifurcating the bay made the bay itself far more prominent, isolated, and greatly reduced how many under water biomes were simply ‘there’ to explore. You always HAD to wander out to get to some other under water biome, of which there were only, what? three?
- Most later game biomes were solo, single entrance offshoots of the already limited ‘main’ areas. This made them feel much more like explicitly added game assets instead of areas you’d just wander in to while exploring.
- The story and the game design itself seemed to want the on-land biome to be more cool than it was. It was ONE biome, and not even the type of biome that the game is known for.
- The sea truck is cool in concept, but when every area is disparate and isolated, it SUCKED to drive a loaded truck to any of them.
- The “AI” companion (and really, the story over all) totally and completely popped the isolated explorative feeling of the game.
Basically, the basic design of the map and story ran completely counter to everything that made the first such an amazing experience.
- Comment on Anon gets philosophical 1 week ago:
I don’t know what this means but it makes me giggle.
- Comment on Anon gets philosophical 1 week ago:
media1.tenor.com/m/…/robbie-rotten-shocked.gif (ugh I don’t know how to embed, especially on mobile…)
- Comment on Anon gets philosophical 1 week ago:
Don’t kink shame.
- Comment on Anon gets philosophical 1 week ago:
No, that’s literally within the hypothetical.
- Comment on Anon gets philosophical 1 week ago:
I mean, Willem Dafeo is such a legend… I think you’d be surprised at how many people prefer character over looks…
- Comment on Anon gets philosophical 1 week ago:
I dunno’, I’d still be happy as a lark if I could slap him in to an early grave after taking the blindfold off…