Buy the game. That’s it. You bought everything you need.
That is what I miss seeing in games.
Submitted 1 year ago by tst123@lemmy.world to games@lemmy.world
https://lemmy.world/pictrs/image/94690551-d565-497d-ab40-f1dab3f231aa.jpeg
Buy the game. That’s it. You bought everything you need.
That is what I miss seeing in games.
I would like games to arrive as a single complete package, but I was relatively fond of expansion packs from games like RollerCoaster Tycoon.
They took the game you already had, and pretty much doubled it, they were fantastic!
Far better than any modern DLC for sure.
Expansion packs are the grandparents of DLC. They took something great and corrupted it to try and wring us for all we’re worth.
Game is an absolute masterpiece on top of it all. This kind of game needs unequal levels of support. They knocked it out of the park AND they did it all in the right way. I’m encouraging people to buy it and play if they like RPG, tabletop or even just interested in forgotten realms. One of a few games I’ve purchased for full price on Steam.
It’s just called “Game”? It kinda reminds me of this game store in the UK also called “GAME”, all caps this time.
Yep, I bought the Original Sin 2 for full price and planning to get this for full price too.
I’m curious what bs Bethesda is going to have for Starfield. From horse armor to weak mods you pay for they keep trying something with every game.
Good luck playing them all.
When buying the game actually meant something.
Whereas I love playing AAA games for free because other people spend money on cosmetic items I just don’t care about.
Apex Legends? Yes please, keep charging for skins and not the game.
Tbh I don’t get the hate for this model. I’d much rather be able to play these games for free and get to try them. Skin funded games mean I’ve played a lot of games for free, and I don’t care at all about the skins (and I don’t even get why people would) so I view the skins like a donation. If I really like the game I can spend a bit of money to get a skin to support them.
I’ve played league of legends for literally thousands of hours and never spent a cent on it. I have hundreds of hours on apex and also never spent anythings. It’s way better than games where you spend like 20 dollars and then also need to spend either hundreds of hours or dollars to unlock 2/3 of the playable characters.
I love the modern XCOM games, I love card games, I love games where the story follows a new superhero in an established superhero universe, I love XMen.
Yet.
Whilst I obviously was so excited for Marvel’s Midnight Son’s I was planning ahead to ask for cash to buy it full price for a birthday or something rather (to both play right away and support games that heavily target my tastes) rather than just wait for a deep sale a few years later like I normally would, all the buy this version and add on bits ala carte or buy this version that has some things but not all things but who know which is which or buy this super version that has the entire game or buy this hyper-mega version that has all of that and also stuff that’s not actually part of the game or buy a version that has the stuff that isn’t part of the game and most of the game… bullshit, just completely killed any interest I had in it.
I might pick it up and play it one day when it’s literally a few quid but quite possibly not at this point.
Just sell me the thing. Don’t complicate it. If I need to spend ages figuring out exactly which parts of a game I haven’t even played yet I do and don’t care about so I can try to see how close to a normal price I can pay and still get all the actual game, I’d rather just use that time to go play a game that wasn’t designed by MBE’s.
If you’re a fan of xcom, midnight sons will disappoint you. The tactical depth is reduced, and it’s all around less replayable than any xcom.
I mean yeah but gamers keep supporting shitty companies that provide the exact opposite in record numbers so we don’t get stuff like this much anymore.
This isn’t “gamers”. It affects pretty much everything for everyone. People these days have no backbone anymore. Everything just has to be easy and convenient and going against greedy practices is not convenient so companies can push the limits.
Bread and circuses. Rulers had it figured out millennia ago.
It’s true, you get microtransactions for everything these days. I pay a fee (technically I don’t get a discount) because I told my cell phone provider to stop sending me spam multiple times a week. I’d rather pay the couple bucks per month extra then have to deal with that bullshit.
Because psychological manipulation is more effective than competence and honesty.
Absolutely, there’s a reason that ABK hired psychologist to work for them and you damn well know it wasn’t for them to have in house mental health services for their developers.
We REWARD incompetence and liars by doing pre-orders and still buying games that have been reported to be buggy or full of in-app purchases, etc.
So why is anyone surprised that this shit happens?
I mean yeah but gamers keep supporting shitty companies...
Yeah, shitty companies like Valve with their lootbox nonsense and other gambling mechanics are really bringing the industry down.
They’re entirely cosmetic in Valve games as far as I’m aware
Yes, Valve’s CS loot boxes and ignoring of the gambling sites that profit of off gamers addiction is absolutely bullshit but you’re a disingenuous troll if you think Valve is the leading offender of shitty monetization rampant in the industry.
“IT MUST BE THE NEW WAY” They thought.
And so they continued going that way.
You’re absolutely right, complacency on behalf of the consumers is what has given rise to the trend of spending real physical money on in-game currency.
The problem with DLC, is that content is undifferentiated. Meaning things like skins, music, artwork, etc. Are in the same boat as new zones/maps, characters, equipment, etc. Publishers use FOMO by bundling cosmetics with actual ‘new’ experienceable content.
The fact that the best marketing for games these days is just: “Don’t be a greedy bastard” really says something about the industry
Yeah i had no interest in buying this because it’s just not my kind of game.
But seeing this makes me what to buy it
Thankfully none of the games I’m interested in playing have MTX. Indie is where it’s at.
This really isn’t exclusive to games either.
Yeah, and the best part is, you don’t even have to live up to it. People will buy it wholesale, anyway.
They have day 1 DLC with features such as re-adjusting your character paywalled.
…this comment is incorrect, r ad the DLC page you linked it says nothing a out re-adjusting your character.
This used to be the way with all games. You had one version. It was one game and everyone got the same thing. All the additional stuff is just a normalized scam.
This is a poor take.
You cam have games without micro transactions actions that are trash, and f2p games with micro transactions that are great.
It’s not binary black or white and ultimately it’s the game/developer that is great, not the business model.
i agree with you but on the flip side a $60+ game shouldn’t have macro transactions and a GaaS should not be full price.
Yeah very true on this! I’m only thinking about full f2p games with micro transactions or full games without them.
The ones in the middle are often not implemented well.
This is a poor take.
Refers to the text that follows it, I assume?
Hur dur what a great addition to the discussion! May as well stick to Reddit and the meme forums if you’re not going to add anything of value to the comments.
We used to have both good and bad games without microtransactions. I dont think its right to give concessions to game companies that include microtransactions just because its become so normalised.
I dont feel sorry for a game company that cant make literal billions from a game without adding a store.
They dont need billions to develop good games. Most of that profit goes straight to the top and overworked developers see very little of it.
You can have completely f2p games though that everyone can enjoy and that has microtransactions though. Then everyone can enjoy the game and if they want to spend money then do so. That was the point of my post.
It’s awful paying full price for a game with microtransactions though, that is shitty for sure.
f2p games with micro transactions
Every single F2P game with microtransaction would be better as a single-purchase game. The systems and progression used for monetization always detracts from the final result.
I say that as someone who plays Genshin Impact (much in the same way someone might have a drinking or smoking habit). The general concept of the gameplay, the aesthetics, worldbuilding and music are interesting, but it is made worse by the microtransactions. It makes the game duller that you need to grind specific missions endlessly for levelling up and stats-boosting artifacts rather than just by general gameplay, exploring, beating monsters and doing quests. The game is balanced worse to incentive people to keep buying lootboxes to get better weapons, unlock stronger characters and unlock skills for them. There is no avoiding that because the game is structured so that it gets in your way.
I’m not against the expansion type of DLCs, and even new character if it’s priced fairly, and for a game like this to pay once, reasonably for new regions and characters would have made a vastly more fun, less tiresome game to play. It would have made it a game I would proudly recommend. But they would rather fleece thousands of dollars out of gambling addicts, so there is always a gross feeling that it is ultimately twisted and I’m a fool for getting back to it.
The systems and progression used for monetization always detracts from the final result
This, this, this! When is a company ever going to sell something and not encourage people to buy it? "Oh hey, if you wanna skip the grind you can just gimme $5 ;) " yeah sure, that grind is an important part of the game (being sarcastic here) that I'm skipping by bribing the company in charge of it.
wanders off mumbling instead of spouting more sarcasm at other forms
I have to mention the single game I know of that doesn’t follow the model. Path of Exile is completely F2P, all microtransactions are purely cosmetic. Some argue you need to purchase more stash tabs than the base four the game comes with, but I think if you’re playing enough to need more tabs, it may be worth it to buy.
For me, I wanted to supports the devs, so I have a ridiculous amount of skins, pets, and portals from supporter packs, which have no bearing on your character.
And there is a new league/expansion every three months for free. That’s why it’s been kicking Diablos arse for years.
This is just demonstrably false. Half of the most played games might not even exist (anymore) if they were pay to play. Especially for multiplayer games, the barrier to entry means less people playing, which can mean the death of a game.
The prime example of a f2p game is Dota 2. No characters to buy, just cosmetics. Cosmetics you can get randomly by just playing, AND you can buy and sell on the second hand market for super cheap. That money has meant that the game kept getting updates and changes, all of which cost a fuckton of money.
Now, are many f2p concepts predatory? Sure, but so are trading card games marketed towards children, and nobody cared. And again, most games simply wouldn’t exist without F2P, DLC and/or microtransactions. People pretend like games “back in the day” lived forever without any DLC. That’s just not true.
It's more of a "are good games with microtransactions good regardless of MTX or in spite of them?"
You can totally have a good game with MTX, but I think it always lowers the quality in some way, and they're only good in spite. I don't think OP is suggesting that no MTX guarantees a good game, but that a game should stand on its own merits and sell its whole experience instead of chopping itself up piecemeal
I kind of doubt that. A lot of things like say, character skins, are done using the “leftover artist hours”, when the core programming of the game is done, but there’s a lot of tweaks and fixes going in - and the character artists are left with nothing to do. Having them make downloadable items is just another way to justify keeping those artists on the payroll.
The man-hours spent in MTX can’t necessarily easily be redirected to make more singleplayer content. Generally, if a game just doesn’t have enough content or doesn’t feel satisfying, that’s my direct criticism of it - that they didn’t do a good enough job, and it should show up in reviews too. I also generally don’t buy MTX at all, and have rarely felt I got “less than a whole entity”.
Agreed. I think the poster just means games should be sold as a whole, to which I agree. Whether it’s a good game or not is a different thing entirely!
A lot of games are only possible because of microtransactions. Love 'em or hate 'em, MOBAs would’ve long died without microtransactions.
I’m thinking of all the times I’ve said, “You know what makes this game great? The microtransactions.” All ZERO times.
There are bad games and good games. Microtransactions make bad games worse AND good games worse. I intentionally only pay for games without microtransactions. THEY move the game from “I’m interested” (like with the rerelease of dungeon keeper) to “Well, I can play the OG version on GOG. Without microtransactions, I’ll do that.”
That business model ONLY works out for the business. It is NOT for the best interest of the customer.
So while what you said is right, you are incorrect.
I’ve been able to play games (and apps) for free because of microtransactions and I assume you have as well. Most of the most popular games in the world are free thanks to microtransactions and allow millions of players to enjoy great games for free.
I have purposely bought microtransactions to support the developer because I’ve enjoyed the game so much and wanted to give back. You may not have, but that’s ok.
So no, to say that microtransactions just make a game bad is a very poor understanding of the issue. It’s incredible we can play some absolutely amazing games without having to pay a cent.
Please think a bit more critically about this issue instead of a knee-jerk reaction that microtransactions are bad.
I’ve definitely often said “You know what makes this game possible, alive and updated regularly even years after release? Microtransactions!” They don’t just make (some) games better, they make (some) games even possible at all.
I don’t mind IAP purchases in any games but when I start up a game for the first time and the biggest for first option you see is to buy more stuff it makes me really annoyed . I just bought the game let me play it before tryung to sell me more stuff that I don’t want .
They’re all like that until investors get involved.
Most Sony exclusives are exactly this way as well.
It’s typically when multiplayer gets involved that the investors start rubbing their hands together.
Some single players, specially ones made by Ubisoft are becoming absolute money grabbers as well. Gran Turismo 7 was also a bit disappointing since they are also selling the virtual currency for actual money, while forcing you to grind a lot.
You’d like to think that, but there’s a lot of people who got into gaming for the wrong reasons (making a lot of money. Fame) and not the right reason (I want to make something awesome that people enjoy).
There are definitely good people in the industry, but there are a number of devs (designers and managers) who only care about the bottom line or money. They’ll think huge profits mean they’ll get massive bonuses, and ignore how the product will be received.
People would stop putting micro transactions in games if users stopped paying for them.
This statement alone works better than any advertisement they could have made
they have day 1 dlc guys
I’m really glad a developer that actually cares about BG made this game. I’m not sure how much more I can take of ruined classics.
Throwing direct shade at Diablo right here. Love to see it.
This is the right way, but also it’s entirely ridiculous that it has to be said.
If I owned a small grocery store chain, and I had a website FAQ, it would be weird if it said, “Will my kids be taken by strangers and trafficked out of the country while I shop?” And even if the answer was, “No. We firmly believe you should remain in possession of your children at all times and no one else, so that you can enjoy your family.” it would still be weird that we were talking about it in the first place - because yes, that’s nice and all, but it shouldn’t even be an issue worth discussing.
Just make out of game purchases like Paradox.
starts game
sees thing
rolls perception
touches thing
party had died
“Just like I remember!”
Fair play to them, but it’s kind of crazy that just delivering an enjoyable experience for your customer is something to be lauded in the gaming industry…
I didn’t even know about this. This is awesome, but the last thing I’d like to know is does it have predatory online requirements or can you play offline and not be forced to log in to play?
If it ticks that box I’ll buy this.
What are they talking about? Yes they do: …steampowered.com/…/Digital_Deluxe_Edition_DLC/
Mind you, I am not even mad, because they are extra superflous items from DOS2, so whatever, but they definitely have at least dlc for in game items. I guess that isn’t really technically an in game purchase in the same way a dark pattern loot box is, but also in a single player game it is pretty much the same thing.
I am really supportive and happy for what Larian has done, but I think it is kind of naive for them to be beating their chest about this. Wizards of the Coast will one day probably force them to release monetized items, or charge for extra modules. I don’t think they will be unfair about it, but come on.
Let’s hope they keep it this way for future games! I am not sure why this game got so much attention, games like this normally never draw this big of a crowd but I am happy it is. I am sad because I have to wait a month until the ps5 version drops but then again I’m also glad I am not waiting for the Xbox version either! It will definitely be a day one purchase just to support them as much as possible. Hope they sell enough to continue doing what they want.
Larian… 😍
For single player games, sure. For games with co-op, sure. But I can understand multiplayer lifeservice games, MMOs/MMO-lites and similar to have in game stores (with reasonable pricing).
Love that, but I’ve heard such statements before from companies who flip-flopped a few months down the line.
I’ll reserve my applause for next year(s).
Is the game actually good? Seeing a ton of hype around it, but also saw a ton of hype with Diablo 4 and Final Fantasy 16 and I thought both of those were mid at best.
They released an unfinished game for full price for 3 fucking years. Every developer should NOT be like this.
I want to play this game so badly, but I might wait to see how it plays on PS5. Seems like a great couch game. Little worried about how it’ll control though.
I’m tempted to buy the game because of this ALONE
Ok, but then every game will have to go though years of early access to fund it in advance rather than recouping the costs post launch.
But most of them are not, because most of them are being run by fat fucks in suits who compensate for their lack of human value by trying to amass as much sparkling, useless shit as they possibly can before they die on a fat-induced heart attack at age 60 on a golf course somewhere.
I LOVE that the leaned into save scumming on BG3. They know their audience for sure. Lets get those outcomes folks!
Everything should be like this no only game, also software, apps, etc.
Riccosuave@lemmy.world 1 year ago
I’ve never played a Baldur’s Gate game before, but I feel compelled to buy this one just to send a message to other developers that it pays to treat your fans with respect.
JeffCraig@citizensgaming.com 1 year ago
Man, BG games are really some of the best! Give it a play!
Riccosuave@lemmy.world 1 year ago
I kinda misses the isometric, point and click era of RPG’s because I grew up in an Apple household. So I played a lot of Warcraft 2 during that time period. Is Baldur’s Gate 3 going to be that same style of game kinda in the vein of Divinty Original Sin?
MrBodyMassage@lemmy.world 1 year ago
My only concern is I purchased the collectors edition and it hasnt arrived yet. Havent heard anything about delays, I thought it was supposed to be here on launch day
cantstopthesignal@sh.itjust.works 1 year ago
Pretty sure I played it on PC in like 1994
Aurenkin@sh.itjust.works 1 year ago
Indeed. Minsc and Boo stand ready!
Ado@lemmy.world 1 year ago
I’ve never played BG, DnD, and don’t really like turn based combat. This game has been incredible so far. It’s the first game in a long time where I’m thinking about it at work and excited to come home and play.
Riccosuave@lemmy.world 1 year ago
I’m generally not into turn based combat either. I think that’s why it didn’t immediately pique my interest even though I’m a die hard RPG nerd. Going to download once I have a free moment today, and I will report back!
paddirn@lemmy.world 1 year ago
BG3 is really good, it’s probably the closest to a tabletop experience as you can get with a cRPG. All they need to do is add in 20 minute side-conversations and Monty Python references and it’s golden.
CoderKat@lemm.ee 1 year ago
It’s a shame that most game companies can’t manage to treat both their fans and staff well. It’s rare to treat even one of those well, let alone both. I wonder what the developer of BG3 is like for employees? Crunch time is usually so ubiquitous in game dev that I assume everyone does it until proven otherwise.
MellowSnow@lemmy.world 1 year ago
This is the first BG game I’ve ever played, and I’m having a blast with it. So far, I can’t recommend it enough for people who like tabletops and RPGs, in general.