Well deserved!
It’s one of the few games where I truly felt I was in a different (sci-fi) world.
Submitted 14 hours ago by simple@piefed.social to games@lemmy.world
https://bsky.app/profile/locusmag.bsky.social/post/3lwl37bdl7p26
Well deserved!
It’s one of the few games where I truly felt I was in a different (sci-fi) world.
:D
Live and Drink
Well deserved. Live and drink, friend.
The graphics are too primitive for me, which is a shame. I don’t consider myself a graphics snob, but this looks like something that came out 35 years ago.
I also think it’s a nice-looking game. The graphics help convey the setting really well, IMO. I really enjoyed it.
Well Rogue did come out 45 years ago. 35 years ago was around the end of the NES/start of SNES generation.
First screen is much more readable at a glance.
For me, “primitive” is not the main problem (though I’m getting a bit sick of pixel art), it’s more blue-green hue is off-putting. It might match the theme of an alien planet, but it lokks like it would give me headache or something.
It’s a traditional roguelike with tiles…
Honestly yeah, graphics snob. I agree that if you played it for a few hours you’d get used to it.
The game was in development from 2007 to December 2024 so not that far off…
It’s surprising how quick you can get used to the graphics with the amazing world building. Obviously not for everyone though.
this looks like something that came out 35 years ago.
Super Mario World came out 35 years ago. There’s no excuse for a game to look this primitive in 2025.
Not all games are about graphics, and this looks completely serviceable to me. I understand struggling with ASCII roguelike interfaces (never really got the hang of it myself), but everything here looks easily identifiable.
Same, I could play it if it was like nes pixel art even. But this looks like it was developed on windows 95 when only ascii art was available.
And the constant text updating you on what is around you bcz the graphics are so primitive.
Based on the description I thought it would be really interesting. But after watching a YouTube video, I was like, eehhhhh, not for me.
developed on windows 95 when only ascii art was available
There was never such a time…
You know the Hugo is usually given to authors of books?
Hey hey people, COQ here
Seth’s Comment section on this vid specifically is an absolute cesspool
As was his video itself
I like the game but I never finished it. I got pretty far when setting it to checkpoint mode, but lost interest near the end.
I don’t really understand the game in detail so I don’t know all the good builds. Extra legs and guns seemed strong.
NuXCOM_90Percent@lemmy.zip 3 hours ago
Wooo. Really glad it won and mad props to Bucklew (who is a great bsky follow)
And ignoring the long chain from someone who never even looked at the grpahics of this or old windows games:
Honestly? Qud might be one of the best Steam Deck experiences out there. No, I don’t know how that happened either. But the UI and graphics scale perfectly (after a lot of work) and the game is shockingly gamepad friendly. And with it being one of the weirdest AND most approachable roguelikes out there (come at me Berlin), it maps perfectly towards quick sessions.