Quetzalcutlass
@Quetzalcutlass@lemmy.world
- Comment on Palworld v1.0 - Official Release Changelog 4 hours ago:
Reading the changelog, you may have gotten what you asked for.
- Comment on Palworld v1.0 - Official Release Changelog 6 hours ago:
You hit the nail in the head. I’d describe Palworld as a shameless clone of ARK with Pokemon mechanics bolted on top, and a focus on automating your base vs ARK’s attitude of “do everything yourself”.
But the main thing Palworld gets right is copying all the good things about ARK that had people play it for thousands of hours, while reducing or eliminating all the bad things people hated about ARK (while still playing it for thousands of hours).
Mostly it improves the formula by reducing busywork and how long things take - in ARK, basic tasks could take hours and require the player’s constant attention that whole time, whereas in Palworld almost nothing takes more than a few minutes. Hatching eggs is the main exception, and that’s entirely passive outside of putting it in its preferred climate and coming back to hatch it later.
- Comment on You can't argue with his logic 6 hours ago:
As for “Why tell me?” The theory is still that it is better for your life to know and that God’s law is better and more generous than man’s law.
The Golden Rule has popped up independently in cultures across the globe (including the Abrahamic religions), and I’d argue it’s a much better foundation for morality than anything that assumes the supernatural exists.
- Comment on Palworld v1.0 - Official Release Changelog 7 hours ago:
Yeah, boxes weren’t too bad with the filters (at least until late game when you had several hundred Pals), but the Palpedia was nearly unusable without search. You had to manually go down the entire list to know if you’d seen or caught a Pal before or wanted to check where it spawns.
- Comment on Palworld v1.0 - Official Release Changelog 7 hours ago:
That is an absolutely insane changelog that includes nearly everything I wanted changed or fixed in the game, to the point that I’m actually kind of upset how many desperately needed quality-of-life fixes they held back for 1.0.
- Comment on "You Can't Rule Out The Possibility That Executives Are Idiots" - John Carmack On Microsoft's Gutting Of id Software 9 hours ago:
Don’t worry. It’s just dumb clickbait and Carmack is actually saying the complete opposite.
- Comment on Box3D | A revolutionary new physics engine developed by Erin Catto in collaboration with a Valve dev 2 days ago:
A small addendum: Jolt, the other new-ish free physics engine this would be competing against, is also deterministic (with some caveats that Box3D hopefully avoids) and more performant than contemporary commercial offerings (the benefit of being new and not held back by accumulated cruft and early design decisions such as obsolete threading models).
What sets Box3D apart is that, like you said, many devs are already familiar with the 2d version of this engine and Box3D mimics its APIs aside from the added dimension. This makes it very easy to pick up for a large portion of the indie crowd.
- Comment on Box3D | A revolutionary new physics engine developed by Erin Catto in collaboration with a Valve dev 3 days ago:
Alyx’s physics were genuinely groundbreaking. If this includes all the features they showed off in that game, it’ll be one hell of a contender in the physics engine market.
Though it would have been more impactful (ha) if they had released it six years ago alongside Alyx, back when the free physics options were all kind of crap compared to the commercial ones. Jolt has become the de facto free 3d physics solution within the past few years and it’s also a huge step up over the old offerings.
- Comment on Microsoft is selling off four Xbox studios as part of significant gaming cuts 3 days ago:
Now imagine how bad the other MS execs must be for Spencer to be considered the ‘good one’.
- Comment on Microsoft is selling off four Xbox studios as part of significant gaming cuts 4 days ago:
When COVID relief was handed out, a bunch of corporations immediately used the extra cash to fund stock buybacks instead of using it to shore up their finances - literally putting shareholder profits ahead of the health of their company.
- Comment on Microsoft is selling off four Xbox studios as part of significant gaming cuts 4 days ago:
That’s part of it, but it’s also because the industry saw a massive spike in profits during COVID when everyone was stuck at home, and shortsighted executives made hires and investments as if that money train was going to continue forever. Once things went back to normal they immediately started canceling projects and firing talent.
Microsoft is also going through leadership changes, and it’s unfortunately common for incoming executives to can projects started by their predecessor since they won’t get the credit for them.
Of course it’s the employees who pay for their idiocy and not the ones who actually fucked up.
- Comment on 5 days ago:
Is this why people call the ‘power of friendship’ trope cheesy?
- Comment on Game suggestions: Downvote any game you've heard of before 1 week ago:
Hero Core by the same author is also excellent.
- Comment on Epic Games CEO says it’s ‘really irresponsible’ of Steam to make studios disclose AI use | VGC 1 week ago:
He’s only mad because Unreal Engine 6 is going all-in on AI development and he’s realizing he just shot his company (and all other users of their engine) in the foot.
- Comment on Don't let your mind be a jar 1 week ago:
Socrates complained that reading and writing would make the youth dumb because they no longer had to rely on memory alone. Old people railing against any change in tradition is a tale older than time.
- Comment on Don't let your mind be a jar 1 week ago:
The Marquis de Sade says bonjour.
- Comment on and what?! 2 weeks ago:
It’s beyond hilarious that the game tried to justify it as being the same photosynthesis enhancement that The End had in MGS3. Imagine that saggy old man running around dressed like Quiet.
Tap for spoiler
Yeah, I know it’s because the real Snake lit her on fire during the tutorial so her lungs are fucked and the photosynthesis has to do the lion’s share of respiration, but that’s such an obvious excuse to justify having a 3/4 naked supermodel as a companion.
- Comment on One can dream 2 weeks ago:
They even try (poorly) to justify it in a loading screen tip. Basically, “people die young in Skyrim; that’s why they’ll agree to marry you after you’ve done them a single minor favor.”
- Comment on and what?! 2 weeks ago:
Solid Snake even uses Plisken as an alias in MGS2.
- Comment on Femality is stored in the nipples 2 weeks ago:
- Comment on Femality is stored in the nipples 2 weeks ago:
Or a woodpecker’s tongue.
Tap for spoiler
- Comment on What is a game that you know is bad but really enjoy(ed)? 2 weeks ago:
Alpha Protocol is one of the great tragedies of Obsidian’s contract work days, back when they were never given enough time or money but still put out brilliant but flawed games like AP, New Vegas, and Knights of the Old Republic 2. I would do terrible things for a remake of any of those games where Obsidian was given the resources to do things properly.
(Though IMO I think AP might work better as a Telltale-style game in the vein of Dispatch or the Walking Dead. The dialog is the star and all the other gameplay only detracted from it.)
Alpha Protocol being rushed was especially tragic because there’s no other game that changes the plot to such an extreme degree based on your actions. It really felt like your story. It also avoided an obvious “best” route by having every choice be a tradeoff, where helping one contact could alienate or even endanger another. It’s not like a Bioware game where you can pick the top option in every dialog and cruise your way to an ideal ending for everyone. You had to pick a side eventually, pitting you against former allies who you genuinely liked.
- Comment on What is a game that you know is bad but really enjoy(ed)? 3 weeks ago:
Alpha Protocol, a spy-themed RPG by Obsidian and probably their worst game. The gameplay was absolute garbage, but it had some of the best writing in games and your dialog choices actually affected the plot in dozens of ways. It was the first time I can remember since the old Sierra days where a minor choice you made ten hours ago could come back and screw you over.
In some ways it was the game that Mass Effect claimed to be, one that reshaped itself around your choices and let you lead the plot where you desired. It just sucks that in all other ways it was a buggy piece of crap, where everything from combat to stealth to hacking were miserable chores that weren’t fun even when they did function properly.
- Comment on Kingdom Hearts IV - Reveal Trailer 4 weeks ago:
That’ll be the tie-in interquel that’s critical to understanding the plot, but will only be available in Japan and… let’s go with Bolivia this time.
- Comment on Xbox pulls Gears video featuring a PS5 logo, 24 hours after announcing it as an exclusive 4 weeks ago:
You can’t spell ‘fun’ without ‘eff you’!
- Comment on Spyro™: A Realm Beyond | Cinematic Announce Trailer 4 weeks ago:
I’ll never hear their name without being upset that they were relegated to work in the Skylander mines for a decade instead of being allowed to make another Star Control.
- Comment on Halo: Campaign Evolved | New Missions Trailer 4 weeks ago:
The new Sergeant Johnson voice isn’t giving me a great impression. They should have hired the guy who did Johnson’s voice in the Cursed Halo mod.
- Comment on Is there any such thing as "edutainment" shows for adults? 5 weeks ago:
Thanks, ants.
Thants.
- Comment on Unknown Worlds Earns $250M Performance Bonus After Stellar Subnautica 2 Launch 1 month ago:
I’m worried he’ll recoup the shortfall by screwing over Krafton’s other owned studios, Embracer-style.
- Comment on Amount of paper I used in one school year 1 month ago:
Paper doesn’t compress well after it’s been used. That might look like a lot, but the curling of the pages forces them apart and adds a ton of empty space. If it were fresh it’d probably be shorter than that battery.