HollowNaught
@HollowNaught@lemmy.world
- Comment on Become unrecognizable 5 days ago:
Almost all liquids are
- Comment on Become unrecognizable 5 days ago:
BRB gotta start my daily bleach warerboarding session
- Comment on What's a recent game you've tried playing that isn't worth the hype? 1 week ago:
I’d played through about half of it myself years ago, and again fully with a friend recently
- Comment on What's a recent game you've tried playing that isn't worth the hype? 1 week ago:
For me, it’s borderlands 2
I thought the gameplay was pretty good, in a “turn your brain off and shoot guys with gradually increasing numbers” kind if way, and I absolutely adored whenever Handsome Jack showed up, but that’s pretty much it
I’ve heard from more than a few sources that the shooting on that game’s peak, but it’s just kind of generic. Outside of Jack, I thought the writing was honestly pretty lacklustre as well, even getting annoying in more than one instance (CATCH A RIIIIIDE FUCK OFF DIPSHIT). The cell-shaded artsyle is quite pretty, I will give it that
At its core, I think it’s just… fine.
- Comment on For those of you who enjoy open-world games, how big of a world is too big? 1 week ago:
I think it’s really interesting to compare a game like elden ring to something else like BOTW
My first time playing through elden ring I had an amazing time, and thoroughly enjoyed the open world experience. I made sure to explore every crack in every wall, not necessarily for the rewards, but rather for the exploration itself because that exploration felt magnificent
However, I’ve now played through elden ring four times over the years, and I quickly realised I was only playing for the bosses, with the open world merely being a hindrance to my journey. This problem quickly compounds, as the first few hours of a save is usually you running around buck naked looking for your weapons, smithing stones, flasks, etc.
This is opposed to something like dark souls 3, where your journey to get the build you want usually means you can a 30 second detour from your main path.
Compare this with BOTW, which I’ve also played through a fair few times, and it’s easy to understand why these games are different. Unlike ER, I honestly thought of the bosses as more like hindrances to getting the powers, which would help me traverse the open world. To me, that traversal was the most enjoying thing about the game
This might just be a tinfoil hat theory, but I think this is because of the difference in rewards between the two. Unlike ER, which most rewards being clearly defined and memorable, in BOTW the vast majority of rewards are either
a) spirit orbs from shrines
or
b) korok seeds
While the shrines themselves can be memorised, I’d say it’s practically impossible to remember the location of all these things, mainly because there’s no point - there are so many, you’ll run into your fair share anyway. There are exceptions of course, with weapons and shields and the like, but for the most part it holds true
Anyway, this went on way too long lol
- Comment on WTF BIT ME? 2 weeks ago:
Is this loss?
- Comment on Eggs 2 weeks ago:
Did they get any flack for this? It sounds honestly abhorrent that they thought it was a good idea to show kids something that hadn’t been ok’d beforehand
- Comment on Monster Hunter Wilds is getting outsold by its 4-year-old predecessor 2 weeks ago:
Yeah, because it’s shit
- Comment on Nearly 90% of Windows Games now run on Linux, latest data shows — as Windows 10 dies, gaming on Linux is more viable than ever 2 weeks ago:
Omg saaammeeeee
- Comment on Nearly 90% of Windows Games now run on Linux, latest data shows — as Windows 10 dies, gaming on Linux is more viable than ever 2 weeks ago:
Ooooh, what distro did you go with?
- Comment on The scientific method or something idk 4 weeks ago:
Instructions unclear, Richard is feeling really uncomfortable now
- Comment on Happy 20th anniversary to the Corrupted Blood incident! 5 weeks ago:
Let’s all laugh at an industry that never learns anything teeheehee!
- Comment on What's your test for people? 1 month ago:
The correct way to stack plates for them is to not stack them at all. Every waiter has their own system, and there’s no way to tell what it is. The most respectable thing to do is to tuck yourself in and make it easy for the waiter to reach your plates. Even handing plates to them can result in them being forced to stack plates in an inefficient manner
- Comment on What's your test for people? 1 month ago:
As a waiter, on any given day you want to spend the minimum amount of time doing the “required” things, so you can spend more time on things that dont mediately require your attention. That is to say, clearing a table faster lets you give more wine tastings, or spend more time having a chat with a table when the time comes for it
This, of course, means that a minimum amount of trips to the kitchen with dirty plates is preferred. No matter how much of the “stacking” phase is removed, it will never make up for another trip it may cause
You might see what I’m getting at, but to put it bluntly, I have never had a table stack their plates in a way that actually helps - it’s always caused a second or third trip
What’s more annoying is that the person in the picture has clearly never had the opportunity to ask a waiter (off shift) about what they think (as they would very roughly disagree with them), yet asserts that people who don’t agree with them are in the wrong
- Comment on What's your test for people? 1 month ago:
As a waiter, I’ve never had a customer stack their plates correctly for me
- Comment on What's your test for people? 1 month ago:
Yes, but most waiters won’t even put the cutlery on top of the stack. They’ll usually have the main stack on their forearm, while having a separate plate held in their hand. This single plate has all the cutlery, and it’s pinned down by their fingers
By putting all the cutlery on top, it’s much more likely for them to fall when walking around
- Comment on What's your test for people? 1 month ago:
Haha, no
Sincerely, a waiter
- Comment on Just in case you've been living under a rock: The Crew is playable again! 1 month ago:
This is less a “fuck you ubisoft” moment and more a “we need to appease the fans so they forget about the movement” moment
- Comment on Xbox invests big into indies, signs Game Pass deals with over 50 studios 1 month ago:
It’s hifi rush all over again ;_;
- Comment on Autism has been announced! 1 month ago:
Why is it in the borderlands font
- Comment on Awooga 2 months ago:
Pics or it didn’t happen
- Comment on Anon has it the worst 2 months ago:
To add to their failings, anon also seems to like ai art
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 2 months ago:
I’m about 10 hours into silksong and it’s amazing, don’t get me wrong. But the majority of the boss fights seem… cheap?
Like, their difficulty doesn’t come from their various attacks, or their environment. Instead, it usually comes from the fact that they do double damage, or the fact that they spam the same two attacks over and over way too quickly, or the fact that they can do the same add summon three times in a row and make what was a controllable situation practically impossible
Now, I’ve 112% the OG hollow knight and beaten true radiance, so I’m not against difficult boss fights. In fact I relish the feeling of learning their moves and patterns after every single death
But when the moves are “ram into wall. Then ram into wall again” it becomes incredibly annoying
- Comment on Disco Photochemistry 2 months ago:
- Comment on Shenmue III Enhanced announced for PS5, Xbox Series, Nintendo, and PC 2 months ago:
I played maybe ~5 hours of shenmue 3 and thought the core gameplay loop actually seemed pretty fun
The problem arises from all the bullshit they strung along it
Like how you have a set amount of energy you can use each day (which I like) combined with how you can spend that energy to run. This results in you being heavily incentivised to walk around at a snail’s pace for most of the early game at the very least
The game had so many design choices like this that were just baffling
- Comment on Caves of Qud wins the Hugo Award for Best Game or Interactive Work 2 months ago:
- Comment on wypipo 2 months ago:
Okay, but when I see a relatively small box next to a drink, my first thought isn’t “damn, that’s referring to a poor white person”
- Comment on wypipo 2 months ago:
I don’t get it, crackers are just savoury biscuits?
- Comment on Monster Hunter Wilds Endgame Expansion Moved Up as Game Suffers From 'Soft' Sales 3 months ago:
Fix the bloody performance first ya dickwads
- Comment on [deleted] 3 months ago:
Ah yew, a fellow femtanyl enjoyed I see