HollowNaught
@HollowNaught@lemmy.world
- Comment on What's your test for people? 6 days ago:
The correct way to stack plates for them is to not stack them at all. Every waiter has their own system, and there’s no way to tell what it is. The most respectable thing to do is to tuck yourself in and make it easy for the waiter to reach your plates. Even handing plates to them can result in them being forced to stack plates in an inefficient manner
- Comment on What's your test for people? 1 week ago:
As a waiter, on any given day you want to spend the minimum amount of time doing the “required” things, so you can spend more time on things that dont mediately require your attention. That is to say, clearing a table faster lets you give more wine tastings, or spend more time having a chat with a table when the time comes for it
This, of course, means that a minimum amount of trips to the kitchen with dirty plates is preferred. No matter how much of the “stacking” phase is removed, it will never make up for another trip it may cause
You might see what I’m getting at, but to put it bluntly, I have never had a table stack their plates in a way that actually helps - it’s always caused a second or third trip
What’s more annoying is that the person in the picture has clearly never had the opportunity to ask a waiter (off shift) about what they think (as they would very roughly disagree with them), yet asserts that people who don’t agree with them are in the wrong
- Comment on What's your test for people? 1 week ago:
As a waiter, I’ve never had a customer stack their plates correctly for me
- Comment on What's your test for people? 1 week ago:
Yes, but most waiters won’t even put the cutlery on top of the stack. They’ll usually have the main stack on their forearm, while having a separate plate held in their hand. This single plate has all the cutlery, and it’s pinned down by their fingers
By putting all the cutlery on top, it’s much more likely for them to fall when walking around
- Comment on What's your test for people? 1 week ago:
Haha, no
Sincerely, a waiter
- Comment on Just in case you've been living under a rock: The Crew is playable again! 1 week ago:
This is less a “fuck you ubisoft” moment and more a “we need to appease the fans so they forget about the movement” moment
- Comment on Xbox invests big into indies, signs Game Pass deals with over 50 studios 2 weeks ago:
It’s hifi rush all over again ;_;
- Comment on Autism has been announced! 2 weeks ago:
Why is it in the borderlands font
- Comment on Awooga 4 weeks ago:
Pics or it didn’t happen
- Comment on Anon has it the worst 4 weeks ago:
To add to their failings, anon also seems to like ai art
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 4 weeks ago:
I’m about 10 hours into silksong and it’s amazing, don’t get me wrong. But the majority of the boss fights seem… cheap?
Like, their difficulty doesn’t come from their various attacks, or their environment. Instead, it usually comes from the fact that they do double damage, or the fact that they spam the same two attacks over and over way too quickly, or the fact that they can do the same add summon three times in a row and make what was a controllable situation practically impossible
Now, I’ve 112% the OG hollow knight and beaten true radiance, so I’m not against difficult boss fights. In fact I relish the feeling of learning their moves and patterns after every single death
But when the moves are “ram into wall. Then ram into wall again” it becomes incredibly annoying
- Comment on Disco Photochemistry 5 weeks ago:
- Comment on Shenmue III Enhanced announced for PS5, Xbox Series, Nintendo, and PC 1 month ago:
I played maybe ~5 hours of shenmue 3 and thought the core gameplay loop actually seemed pretty fun
The problem arises from all the bullshit they strung along it
Like how you have a set amount of energy you can use each day (which I like) combined with how you can spend that energy to run. This results in you being heavily incentivised to walk around at a snail’s pace for most of the early game at the very least
The game had so many design choices like this that were just baffling
- Comment on Caves of Qud wins the Hugo Award for Best Game or Interactive Work 1 month ago:
- Comment on wypipo 1 month ago:
Okay, but when I see a relatively small box next to a drink, my first thought isn’t “damn, that’s referring to a poor white person”
- Comment on wypipo 1 month ago:
I don’t get it, crackers are just savoury biscuits?
- Comment on Monster Hunter Wilds Endgame Expansion Moved Up as Game Suffers From 'Soft' Sales 2 months ago:
Fix the bloody performance first ya dickwads
- Comment on [deleted] 2 months ago:
Ah yew, a fellow femtanyl enjoyed I see
- Comment on What is this shit? I have to be signed in to watch any video now? 2 months ago:
Use pipepipe wooooooo
- Comment on No homo-bro 2 months ago:
Biggus Dickus
- Comment on Is anyone else not feeling that patriotic for July 4? 2 months ago:
Considering I dont live in the US, yes
- Comment on [deleted] 2 months ago:
Is this AI?
- Comment on Developer Interview: my Q&A with the dev who runs 'the' Switch piracy freeshop 3 months ago:
If buying isn’t owning, pirating isn’t stealing
- Comment on Anon watches The Whale 3 months ago:
I honestly get where they were coming from. My “I couldn’t finish it because it made me too sad” was oyasumi punpun
I only finished the second of 13 total volumes and I wasn’t tearing up or anything, but I developed a sense of… dysphoric dread, I guess, from reading it
- Comment on Ask the crickets 3 months ago:
Fahrenheit temperature scale, scale based on 32° for the freezing point of water and 212° for the boiling point of water, the interval between the two being divided into 180 equal parts. The 18th-century physicist Daniel Gabriel Fahrenheit originally took as the zero of his scale the temperature of an equal ice-salt mixture and selected the values of 30° and 90° for the freezing point of water and normal body temperature, respectively; these later were revised to 32° and 96°, but the final scale required an adjustment to 98.6° for the latter value.
- Comment on That Colgate smile 3 months ago:
- Comment on Ask the crickets 3 months ago:
Ah, so 32° is when an unknown concentration of human brine freezes, and 98.6° is the average human temperature
What am I even reading any more
- Comment on Reminder that you do not own digital games 3 months ago:
Yes, but steam didn’t remove it from your library
- Comment on What game has the best tutorial, in your opinion? 3 months ago:
The best tutorials are ones that are fun to play both on your first time and subsequent playthroughs
Something like portal, hollow knight or hades
- Comment on GOG One-Click Mods | New era of modding begins 3 months ago:
Okay, but slowing everybody down by five seconds doesn’t smooth anything at all. It just shifts the curve five seconds to the right