After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
I can’t imagine how soul-destroying it must be to put so much time and effort into a big-budget game like this only for it to flop so utterly. Even notoriously bad games sell at least a few thousand copies; being ignored is even worse. I’d say “at least it’s not an indie game,” but then most indie developers would expect their games to have minimal uptake these days.
BURN@lemmy.world 1 year ago
To be honest I’ve never even heard of the game. This was an enormous failure in marketing more than a game being bad.
altima_neo@lemmy.zip 1 year ago
Same, wtf even is this? I thought it was a MCU movie or something?
Armored Core and Baldur’s Gate taking up the limelight right now.
BloomsNBombshells@mastodon.social 1 year ago
@altima_neo @BURN It looks like a reskin of Fable Legends, but in the style of Too Human.
wick@lemm.ee 1 year ago
Same, although maybe it was targeted more at console players and fans of fps games. I looked it up just now and it looks well made, and also interesting. Finger guns and lots of movement, etc. Something went very wrong to get low numbers on this.
Astroturfed@lemmy.world 1 year ago
Right? Looks half interesting, probably could of sold well enough with any level of marketing.