Justdaveisfine
@Justdaveisfine@lemmy.world
- Comment on Unity adding a fee for devs for each time a game is installed, after certain thresholds 1 year ago:
I’m not a lawyer who can properly interpret the legalese but I don’t think this is the case.
Selling your game to a publisher or a third party to distribute it is revenue.
- Comment on Unity adding a fee for devs for each time a game is installed, after certain thresholds 1 year ago:
There are a lot of cases where this might suck if you’re a full time Unity dev. Getting on Gamepass was already a bit dicey as it cannibalizes sales, but now you got an extra Unity tax on that.
Give a bunch of keys to a charity auction? Guess you’re paying extra. Got a demo that’s doing wonders on Steam NextFest? Those are installs. Is your game being pirated? Those look like installs, gotta pay up.
I don’t think this will bankrupt any dev, but all those above decisions will hurt.
- Comment on Open source community figures out problems with performance in Starfield 1 year ago:
Oblivion was 2006, Morrowind was 2002.
Regardless, your point still stands.
- Comment on In its first week, Immortals of Aveum had a peak count of just 751 players on Steam. 1 year ago:
It’s pretty soul crushing - For some its ‘walk away from the game industry forever’ levels.
- Comment on What is your gaming "comfort food" and why? 1 year ago:
Age of Empires 2.
I like the mix of challenges the enemy factions bring, the randomness of the levels, and the flexibility of how I build up my army.
- Comment on Rant: Frustration About Current State of Games Companies 1 year ago:
Not to be blunt, but there are no ‘ethical’ companies. But at each of those companies, there are good people and good devs who don’t agree with the unethical decisions their management has made.
If there is a game you strongly feel you would enjoy, you can get it knowing you’ll be supporting at least some good people.
All that being said I do still draw a line and there are some microtransaction-hells I refuse to touch.
- Comment on A Question on Art Syles for Indie Games 1 year ago:
These are all a little broad. Hand drawn like darkest dungeon or like Cuphead? 3D as in realistic or low poly?
Art style should go hand in hand with game thematics. Celeste’s precise platforming goes well with it’s pixel art style, and if they made another version with very high fidelity 3D graphics it would likely hinder gameplay. Likewise, Hollow Knight would lose much of its charm if it went 8 bit pixel art.
All that being said, low poly art can look really good but can also feel really cheap. The same for low bit pixel art. Those aren’t deal breakers for me, but if I was judging purely based on art direction, I would (probably) vote those out.
- Comment on The Weekly Discussion Topic - Game UIs - 04-08-2023 1 year ago:
Yeah I love those diagetic menus/UI elements.
I don’t care if flipping out a lighter is necessary to see what your objective is on a notebook, it just feels better than scrolling down a quest log.
- Comment on Capitalism indoctrination in progress. 1 year ago:
I once worked at a place with a ping pong table. I got a lot of ugly stares from managers if I actually tried to use it, so it was mostly left alone.
Now whenever I see jobs that list something like that as a perk, I usually see it as a negative.