Carighan
@Carighan@lemmy.world
The strength of life to face oneself has been made manifest. The persona Carighan has appeared.
- Comment on Overwatch 2 is finally bringing back 6v6 with tests to decide OW’s future 14 hours ago:
Oh the grenade part was so silly. “Hey we are removing the stun, too much CC and let’s be honest, it makes it far too easy to blow up stunned flankers”.
…
“Here, as a replacement that’s a homing grenade that just straight up kills the flanker, no stunning necessary.”
Okay, I guess. 🤷
- Comment on Overwatch 2 is finally bringing back 6v6 with tests to decide OW’s future 19 hours ago:
I mean, they can undo the buffs to the other tanks, and do the equivalent nerfs to the new tanks.
- Comment on Overwatch 2 is finally bringing back 6v6 with tests to decide OW’s future 19 hours ago:
Personally I get why 5v5 was done, but I utterly hate it. It removes all the things that made Overwatch 1 so cool compared to other FPS to me:
- Slow TTK as a result of two tanks in front of the team.
- High focus on healing, as someone who enjoys playing healers in all games this was heaven to me.
- Lower focus on personal damage contribution and aim, as syncing ults, creating trap spots and selectively bursting targets was how you got kills, not just aiming.
In total, this resulted in me and my friends easily having a game we could all enjoy on a few characters each (me on Moira, Mercy, Torbjörn, Symmetra and Bastion, for example) and talk shit while just playing the entire evening.
This whole “social” spirit was lost as they slowly pitched the balance towards faster and faster TTK, and ultimately with 5v5. It’s a “competitive FPS” now, but honestly, I don’t need a competitive FPS. Never did. I did however need a social fun low-stakes FPS, back when OW1 came out. And that spot is no longer filled, sadly.
- Comment on Overwatch 2 is finally bringing back 6v6 with tests to decide OW’s future 19 hours ago:
No you should not, you should add her as a red flag on your dating profile.
- Comment on Overwatch 2 is finally bringing back 6v6 with tests to decide OW’s future 19 hours ago:
I mean, cars aren’t essential to existence either, just don’t buy them <-- technically correct, but not at all a helpful statement when discussing car-price-related issues.
- Comment on Overwatch 2 is finally bringing back 6v6 with tests to decide OW’s future 19 hours ago:
Microtransactions don’t have to affect gameplay any more. The video games industry has successfully sold this narrative (“Please ignore cosmetic microtransactions mkay?!”) while also raising a whole new generation of gamers that value ingame cosmetics to a social-interactions-affecting degree.
There’s a reason kids laugh at one another over default skins in Fortnite or lack of cash in Roblox and so on.
Plus just as importantly, they normalize mtx on an industry level, making selling of other types of monetization easier in the future.
- Comment on Overwatch 2 is finally bringing back 6v6 with tests to decide OW’s future 19 hours ago:
It also essentially undermines the whole idea of the game. “More FPS focus” and “more focus on individual gameplay” are not why I enjoyed OW1 in the first place, after all. It was the game to play with real life friends while hanging out on voice chat and relaxing after work. The mix of high-precision, low-precision, no-precision, tanking, healing, everything meant that there was something for everybody and we could all easily play together and just spend an evening talking shit and doing shit.
- Comment on Overwatch 2 is finally bringing back 6v6 with tests to decide OW’s future 19 hours ago:
It’s worth it to read the director’s take that goes with this announcement, it’s quite long but goes into great detail about the motivation and effects.
I hate the change, but I can totally understand why they did it. Much as I personally dislike it.
- Comment on Overwatch 2 is finally bringing back 6v6 with tests to decide OW’s future 19 hours ago:
Overwatch 1.2, which would be more accurate?
- Comment on Overwatch 2 is finally bringing back 6v6 with tests to decide OW’s future 19 hours ago:
The biggest issue is that IMO, even nowadays balance isn’t remotely as good as it was before the change, owing to the massive imbalance on all ends the 5v5-switch introduced, and them only working through that at a glacial pace. But even more so, this is annoying because of how it essentially undermines the reason they did this.
Sure, the queue time argument still stands. Yeah. But on a balance level, “Double tanks were problematic for game balance” is a bit of a moot point in hindsight. Yeah, they were, sure. Less so than 5v5 is, it turns out.
- Comment on Overwatch 2 is finally bringing back 6v6 with tests to decide OW’s future 20 hours ago:
This is interesting. I mean of course, I am aware of the reasons they did this massive change, and on paper they all made sense ahead of time.
They also massively degraded the game feel, and IMO were ultimately the wrong solution for the problem(s) they were facing. I understand why they did it, much like I understand why they chased the eSports-hype, but I disagree with all actions taken and their outcomes regardless.
The game had already mostly lost me by the time OW2 rolled around, and between the very intense-feeling 5v5 that was nothing like the chill chat-with-friends-while-playing-some-OW we had before and the rampant monetization, I just dropped off. I don’t think this will at all make me come back to the game, but on a conceptual level I really enjoy them at least experimenting with undoing a lot of the shit they did to the game over the years, this isn’t the only thing they’re reverting after all.
- Comment on NCSoft president: "The games industry's evolution towards acceptance and diversity is ongoing" 20 hours ago:
Can you make that bigger? 😛
- Comment on NCSoft president: "The games industry's evolution towards acceptance and diversity is ongoing" 20 hours ago:
I mean on the plusside, you always know that whenever anybody uses the word “woke” as if it were a real word, you can immediately add them to the blocklist or ban them. Nothing they can add has any value any more.
- Comment on NCSoft president: "The games industry's evolution towards acceptance and diversity is ongoing" 20 hours ago:
The most refined form of play is unstructured, spontaneous, and uses imagination.
[citation needed]
- Comment on NCSoft president: "The games industry's evolution towards acceptance and diversity is ongoing" 1 day ago:
No you did, keep thinking.
- Comment on NCSoft president: "The games industry's evolution towards acceptance and diversity is ongoing" 1 day ago:
I think you missed the point of the person you replied to.
- Comment on NCSoft president: "The games industry's evolution towards acceptance and diversity is ongoing" 1 day ago:
Never in my life have I heard anybody say “Are you going to get new game …? I’ve heard you can play as a black woman in this one. So cool.”
Hrm, anecdotally I have quite a lot of formerly non-gamer friends who were really hyped for say, Life is Strange: True Colors, specifically because they were excited about how Alex breaks some beauty norms and gets to flirt with Steph on top of that.
Of course, anecdotally.
But it’s important to keep in mind that we’re no longer an industry of 5 teams creating 20 games a year. There’s so many games that there is more than enough space for every game. From absolutely purist near-identityless gameplay-only designs (Which exist in droves) to huge mass-market hyper-produced open worlds all the way to purist story/feels only visual novels and experimental art pieces.
And each of these categories has more games each year than the entire market around the Gameboy time had. Gaming is insanely big now.
- Comment on NCSoft president: "The games industry's evolution towards acceptance and diversity is ongoing" 1 day ago:
How so? As in, who is being excluded and how so?
- NCSoft president: "The games industry's evolution towards acceptance and diversity is ongoing"www.gamesindustry.biz ↗Submitted 1 day ago to games@lemmy.world | 65 comments
- Comment on Ubisoft First Quarter financial report 1 week ago:
The thing is that by and large, only #2 out of your list is included in the big profits of these companies.
The other thing is somewhere between 1 and 3, namely grown-ups with cash from work but who find it absolutely normal to pay a certain amount per week for their favorite game. Because they’ve never known different.
And then of course, there’s the really fucked up group: problem spenders. Who are explicitly targetted and exploited by these shit companies.
- Submitted 1 week ago to games@lemmy.world | 3 comments
- Comment on Firefox search box jumps focus to address bar 1 week ago:
I’m more wondering why you’re clicking on the completely unnecessary box to begin with. It never made sense to add these, might as well just render a giant upwards arrow.
- Comment on Savvy Games Group is Killing Your Favorite Video Games 1 week ago:
You know, in a world of dozens and hundreds of game makers losing their jobs on relatively short notice because some rich fart gambled too high on a potential buyout, the lesson should really not be “They’re killing your favorite video games”. I’m sorry, but that’s just tasteless.
- Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"www.gamesradar.com ↗Submitted 1 week ago to games@lemmy.world | 37 comments
- Comment on $500 aluminum version of the Analogue Pocket looks like the Game Boy’s final form 1 week ago:
I mean it’s fancy, but als pointless since that’s the price point of a Steam Deck, a strictly superior device.
- Comment on Youtube is broken, again 2 weeks ago:
From your tone, you sound like you’d normally be part of the problem tbh.
- Comment on Youtube is broken, again 2 weeks ago:
Yeah but that’s not a youtube platform issue. Unless you mean to say they ought to block Andrew Tate content fully and anyone who tries to post it gets permabanned. Then yes, of course.
- Comment on ‘Death Occurs in the Dark’: Indie Video Game Devs Are Struggling to Survive 2 weeks ago:
I mean, personally it just feels like there’s too many games. And consequently too many game studios.
On top of that, the cleft between the production value of a triple-A game and anything not that is gotten so big that the moment you aren’t some Call of Duty or Dragon Age or something, you might as well be a 1-person hobby project that as a result has no need to keep making money as it can trivially just go at whatever pace it wants. Add that it’s not uncommon to make the vast majority of your money via an unfinished game that you can then leave unfinished so you can reduce costs while making most of the money, and you got a recipe for disaster for any A or AA development studios wanting to scrape by.
You basically got to have your own little reliable niche, while also being lean enough so you can make games with extremely little cost per game. Hence everyone turning to mobile, where exactly that MO has become established.
- Total War: Pharaoh patch and Dynasties free DLC/replacement FAQ and details (launches on the 25th)community.creative-assembly.com ↗Submitted 2 weeks ago to games@lemmy.world | 1 comment
- Comment on Apex Legends™: Battle Pass Updates 2 weeks ago:
Sure, but independent of whether we are spending money or not, we can critique their changes, no?