cyd
@cyd@lemmy.world
- Comment on Baldur’s Gate 4 may happen eventually, but not with Larian Studios 1 day ago:
With the success of BG3, Larian has a great opportunity to strengthen their own IP. Their Divinity games were great but had pretty nonsensical world-building (to this day, I still have no idea how DOS and DOS2 are related plotwise), and one of the great things about BG3 was the fusion of Larian game design with an appealing fantasy world. If Larian can build up a coherent setting of their own, their future would be bright.
- Comment on Inside the 'Dragon Age' Debacle That Gutted EA's BioWare Studio 1 week ago:
According to the article, that’s exactly what happened ;-)
- Comment on Inside the 'Dragon Age' Debacle That Gutted EA's BioWare Studio 1 week ago:
It’s on Bioware not EA. This is the third flop out of Bioware, and the post mortems for the past failures have all indicated that Bioware’s management has a dumpster fire for years, with EA often uncharacteristically serving as a voice of reason to protect them from their own mistakes.
- Comment on Inside the 'Dragon Age' Debacle That Gutted EA's BioWare Studio 1 week ago:
there may be strategic reasons for EA to keep supporting BioWare… In order to grow, EA needs more than just sports franchises… Trying to fix its fantasy-focused studio may be easier than starting something new.
Ironically, EA grew out of Origin, one of the original grand-daddies of computer RPGs and the maker of the Ultima series in the 1980s-1990s.
- Comment on Cyan (Myst, Riven) to lay off 12 people, "roughly half the team" 2 months ago:
This headline has the structure of the famous Simpsons joke.
Cyan (Myst, Riven)
Homer: that’s good.
to lay off
Homer: that’s bad.
12 people
Homer: that’s good.
“roughly half of team”
Homer: ??
Narrator: that’s bad.
- Comment on Half Life: Alyx is Five Years Old Today 2 months ago:
“But… the future refused to change” – game over screen, Chrono Trigger
- Submitted 3 months ago to startrek@startrek.website | 3 comments
- Comment on Dragon Age: The Veilguard appears to receive its final update 4 months ago:
Looking forward to the Dragon Age go-kart racing game.
- Comment on "Section 31" early review round-up 4 months ago:
Looks like Alex Kurtzman has done it again!
- Comment on Destiny 2 Players Struggle To Find Fireteams As Population Drops To All-Time Low 5 months ago:
Thanks. It would be really interesting to know what’s going on behind the scenes. My understanding is that once a live service game makes it to the big leagues, like D2, resources aren’t a problem if they get reinvested into development. For example, Genshin gets an annual budget of around $200m (basically one AAA a year), and pushes updates on a 6 week cycle. These big income earning projects all ought to be capable of doing crazy stuff that other studios can’t match.
What sometimes happens is that the company milks the game to fund other stuff, so not enough is reinvested (like FFXIV). But it’s so strange to see it happening to Bungie, because the whole point of the Sony acquisition was to have a healthy ongoing live service game.
- Comment on Destiny 2 Players Struggle To Find Fireteams As Population Drops To All-Time Low 5 months ago:
Thanks. That sounds remarkably like the same slump FFXIV is currently in, actually. You’d think professional writers would be able to see this problem coming a long way away, and find a way to pivot smoothly to the next storyline. Especially with so much $$ at stake in a live service game.
- Comment on Destiny 2 Players Struggle To Find Fireteams As Population Drops To All-Time Low 5 months ago:
Out of the loop. Why is Destiny 2 sinking? Didn’t the game use to print money? Did the money not get reinvested back into the live service (like how FFXIV funds get vacuumed away to prop up the rest of Square Enix), or did Bungie make some bad artistic choices, or what?
- Comment on how is final fantasy XVI 8 months ago:
It’s wild how CBU3 dumped FF14 design straight into FF16 and decided it was good enough. MMO gameplay makes a lot of design compromises to accommodate for the multiplayer shared-state world, network latency, etc. None of which make sense for a single player offline experience.
- Comment on [Adam Savage's Tested] Epic Star Trek Studio Scale Model Builds! 10 months ago:
Decent adorable Bandai kits when…
- Comment on Starfield's latest update draws player ire by sticking a bounty hunting quest behind the Creation Club paywall 1 year ago:
At this point, Western gaming companies’ monetization schemes are becoming worse than gacha, so you may as well go play Genshin Impact ;-)
- Comment on Zenless Zone Zero gets a release date of July 4th, plus a trailer with lots of kicking 1 year ago:
Half of this article’s word count seems to be the writer snarling about how he doesn’t care about these games and doesn’t know much about them. I guess it’s good to show contempt for your audience…
- Comment on Gameplay mechanics were also a lot better with more replayability. 1 year ago:
Into my heart an air that kills From yon far country blows; What are those blue remembered hills, What spires, what farms are those? That is the land of lost content, I see it shining plain, The happy highways where I went And cannot come again.
- Comment on Larian Started Work on Baldur's Gate 3 DLC, Then Canceled It: "The Studio Was Elated" 1 year ago:
I find Pathfinder 2e (and D&D 3e before it) horribly clunky. Maintaining a level-appropriate power level requires stacking buffs like the Overlord meme, and if you decline to do so, you’re just crippling your character. It’s bad enough that auto-buffing mods are considered mandatory for the Pathfinder CRPGs.
- Comment on Larian Started Work on Baldur's Gate 3 DLC, Then Canceled It: "The Studio Was Elated" 1 year ago:
Lots of RPGs allow rest cheesing. Even if you don’t let players rest in random locations like BG3 does, the players can always hoof it back to town to rest. Attempts to prevent this kind of cheesing often end up feeling unduly punishing and un-fun. It’s not a tabletop vs computer issue.
- Comment on Larian Started Work on Baldur's Gate 3 DLC, Then Canceled It: "The Studio Was Elated" 1 year ago:
DOS2 fights felt much more like a slog than BG3. Especially in higher difficulties, every battlefield ended up a nightmarish soup of elemental surfaces, which got old after awhile. I also found whittling down enemy toughness bars un-fun.
Personally, I liked both the BG3 and DOS1 systems better than DOS2.
- China announced new laws to limit microtransactions, affecting major corporations like Tencent.gamerant.com ↗Submitted 1 year ago to games@lemmy.world | 73 comments
- Comment on Possible headcanon reason why consoles always explode on the bridge 1 year ago:
At the same time, the gravity systems are designed by the best engineers in the Federation because they never, ever, give out, even when the rest of the ship is disintegrating.
- Comment on Why the original, 1999 version of EverQuest is still one of the best MMOs to play today 1 year ago:
Does it still present the classic UO experience where as soon as you walk five steps into the wilderness, PKs descend on you, kill you in a few hits, and take all your stuff?
- Comment on Star Trek: DS9 Was "Never Going To Go Into A Movie" Says Kira Actor 1 year ago:
Just as well, given the state of Trek movies by that time. DS9 was never ruined.
- Comment on I've seen it said that TNG was centered around Picard, Riker, and Data like TOS was centered around Kirk, Spock, and McCoy. But I've always thought of TNG as an ensemble cast. Thoughts? 1 year ago:
Yeah, and the problem with the Picard and Data show is that those characters don’t really have a relationship, at least not an emotional connection like Kirk/Spock/McCoy. They basically just had a professional relationship, which was fine for the series. But in a movie narrative you have a very short amount of time to make the audience care about the main characters, and Picard/Data simply could not provide that emotional core.
- Comment on I've seen it said that TNG was centered around Picard, Riker, and Data like TOS was centered around Kirk, Spock, and McCoy. But I've always thought of TNG as an ensemble cast. Thoughts? 1 year ago:
Another important factor is TNG’s reliance (sometimes over-reliance) on A/B plots. The B plots were often an outlet for the ensemble characters to come out and play.
- Comment on I've seen it said that TNG was centered around Picard, Riker, and Data like TOS was centered around Kirk, Spock, and McCoy. But I've always thought of TNG as an ensemble cast. Thoughts? 1 year ago:
I think you can even argue that in each case there are two main characters plus a third wheel (Riker/McCoy).
But McCoy never faded from view, whereas Riker almost became a background character during the second half of TNG. They should have written Riker out of the series after Best of Both Worlds; after the character stuck around, the writers seemed unable to figure out what to do with him.
- Comment on Thanks to everyone who suggested i play Titan fall 2 1 year ago:
I would add that the Titanfall 2 campaign was more “surprisingly good”, with a lot of potential for improvement. IMO, it didn’t reach the level where you were sucked into the setting and wanted to know what happened next to the characters, like say Mass Effect 1. It could have gotten there, if the writing had been stronger, but it didn’t. So I too don’t think it’s EA’s fault.
- Comment on Thanks to everyone who suggested i play Titan fall 2 1 year ago:
With better world-building for the game setting, and more effort at writing memorable human characters, this could have been a major IP franchise. Pity.
- Comment on [deleted] 1 year ago:
The greatest willpower challenge in the universe is not savescumming X-COM after a bad mission.
In some ways, the modern iteration of X-COM feels even more punishing than the OG X-com UFO Defence game. Because of the RPG elements, losing a built-up soldier is painful, and can be hard to recover from.