cyd
@cyd@lemmy.world
- Comment on how is final fantasy XVI 1 month ago:
It’s wild how CBU3 dumped FF14 design straight into FF16 and decided it was good enough. MMO gameplay makes a lot of design compromises to accommodate for the multiplayer shared-state world, network latency, etc. None of which make sense for a single player offline experience.
- Comment on [Adam Savage's Tested] Epic Star Trek Studio Scale Model Builds! 3 months ago:
Decent adorable Bandai kits when…
- Comment on Starfield's latest update draws player ire by sticking a bounty hunting quest behind the Creation Club paywall 5 months ago:
At this point, Western gaming companies’ monetization schemes are becoming worse than gacha, so you may as well go play Genshin Impact ;-)
- Comment on Zenless Zone Zero gets a release date of July 4th, plus a trailer with lots of kicking 5 months ago:
Half of this article’s word count seems to be the writer snarling about how he doesn’t care about these games and doesn’t know much about them. I guess it’s good to show contempt for your audience…
- Comment on Gameplay mechanics were also a lot better with more replayability. 7 months ago:
Into my heart an air that kills From yon far country blows; What are those blue remembered hills, What spires, what farms are those? That is the land of lost content, I see it shining plain, The happy highways where I went And cannot come again.
- Comment on Larian Started Work on Baldur's Gate 3 DLC, Then Canceled It: "The Studio Was Elated" 7 months ago:
I find Pathfinder 2e (and D&D 3e before it) horribly clunky. Maintaining a level-appropriate power level requires stacking buffs like the Overlord meme, and if you decline to do so, you’re just crippling your character. It’s bad enough that auto-buffing mods are considered mandatory for the Pathfinder CRPGs.
- Comment on Larian Started Work on Baldur's Gate 3 DLC, Then Canceled It: "The Studio Was Elated" 7 months ago:
Lots of RPGs allow rest cheesing. Even if you don’t let players rest in random locations like BG3 does, the players can always hoof it back to town to rest. Attempts to prevent this kind of cheesing often end up feeling unduly punishing and un-fun. It’s not a tabletop vs computer issue.
- Comment on Larian Started Work on Baldur's Gate 3 DLC, Then Canceled It: "The Studio Was Elated" 8 months ago:
DOS2 fights felt much more like a slog than BG3. Especially in higher difficulties, every battlefield ended up a nightmarish soup of elemental surfaces, which got old after awhile. I also found whittling down enemy toughness bars un-fun.
Personally, I liked both the BG3 and DOS1 systems better than DOS2.
- China announced new laws to limit microtransactions, affecting major corporations like Tencent.gamerant.com ↗Submitted 10 months ago to games@lemmy.world | 73 comments
- Comment on Possible headcanon reason why consoles always explode on the bridge 11 months ago:
At the same time, the gravity systems are designed by the best engineers in the Federation because they never, ever, give out, even when the rest of the ship is disintegrating.
- Comment on Why the original, 1999 version of EverQuest is still one of the best MMOs to play today 1 year ago:
Does it still present the classic UO experience where as soon as you walk five steps into the wilderness, PKs descend on you, kill you in a few hits, and take all your stuff?
- Comment on Star Trek: DS9 Was "Never Going To Go Into A Movie" Says Kira Actor 1 year ago:
Just as well, given the state of Trek movies by that time. DS9 was never ruined.
- Comment on I've seen it said that TNG was centered around Picard, Riker, and Data like TOS was centered around Kirk, Spock, and McCoy. But I've always thought of TNG as an ensemble cast. Thoughts? 1 year ago:
Yeah, and the problem with the Picard and Data show is that those characters don’t really have a relationship, at least not an emotional connection like Kirk/Spock/McCoy. They basically just had a professional relationship, which was fine for the series. But in a movie narrative you have a very short amount of time to make the audience care about the main characters, and Picard/Data simply could not provide that emotional core.
- Comment on I've seen it said that TNG was centered around Picard, Riker, and Data like TOS was centered around Kirk, Spock, and McCoy. But I've always thought of TNG as an ensemble cast. Thoughts? 1 year ago:
Another important factor is TNG’s reliance (sometimes over-reliance) on A/B plots. The B plots were often an outlet for the ensemble characters to come out and play.
- Comment on I've seen it said that TNG was centered around Picard, Riker, and Data like TOS was centered around Kirk, Spock, and McCoy. But I've always thought of TNG as an ensemble cast. Thoughts? 1 year ago:
I think you can even argue that in each case there are two main characters plus a third wheel (Riker/McCoy).
But McCoy never faded from view, whereas Riker almost became a background character during the second half of TNG. They should have written Riker out of the series after Best of Both Worlds; after the character stuck around, the writers seemed unable to figure out what to do with him.
- Comment on Thanks to everyone who suggested i play Titan fall 2 1 year ago:
I would add that the Titanfall 2 campaign was more “surprisingly good”, with a lot of potential for improvement. IMO, it didn’t reach the level where you were sucked into the setting and wanted to know what happened next to the characters, like say Mass Effect 1. It could have gotten there, if the writing had been stronger, but it didn’t. So I too don’t think it’s EA’s fault.
- Comment on Thanks to everyone who suggested i play Titan fall 2 1 year ago:
With better world-building for the game setting, and more effort at writing memorable human characters, this could have been a major IP franchise. Pity.
- Comment on [deleted] 1 year ago:
The greatest willpower challenge in the universe is not savescumming X-COM after a bad mission.
In some ways, the modern iteration of X-COM feels even more punishing than the OG X-com UFO Defence game. Because of the RPG elements, losing a built-up soldier is painful, and can be hard to recover from.
- Comment on Why were the TOS movies better than the TNG movies? 1 year ago:
This is the answer, unfortunately.
- Comment on In its first week, Immortals of Aveum had a peak count of just 751 players on Steam. 1 year ago:
“God of War” and “The Last of Us” are both incredible titles. They consist of simple words, immediately signal what the game is about, and have a poetic ring to them.
- Comment on Dragon Age Dreadwolf keeps getting delayed internally, report claims | VGC 1 year ago:
EA said in March that BioWare’s Mass Effect team had been drafted in to assist with Dragon Age: Dreadwolf development, while a small group led by Mike Gamble continued pre-production work on the next entry in the sci-fi series.
Isn’t this what happened during the development of Mass Effect: Andromeda and Anthem too? Jason Shreier’s post mortem of Dragon Age: Dreadwolf is going to be awfully familiar reading…
- Comment on New AMT model kits coming - SNW Enterprise, Cerritos 1 year ago:
I recently had a pretty horrible experience with an AMT Enterprise-D. Bad plastic quality, giant sprue marks all over the place (including on panel lines), and terrible fit. It was like a blast to the past of what model building during the 1990s, before modern injection molding technology.
- Comment on Divinity Original Sins 2: An unbelievably awesome game 1 year ago:
I liked the first game more. The introduction of armour bars in DOS2 made each fight a huge slog; I understand the intention of promoting strategic thinking, but it just felt un-fun to me. Also, I liked the light hearted nature of DOS1’s story more.