addie
@addie@feddit.uk
- Comment on Anon is chasing an old high 6 days ago:
How’s the lag on one of those things? Doesn’t matter for an RPG, but playing some of the old platformers on a modern TV is an exercise in misery, and I just couldn’t get past the first couple of levels in Um Jammer Lammy without connecting up a PC monitor instead.
Places where I’ve seen that live of projector are for eg. showing the football in a pub, and the sound and screen are noticeably out-of-sync.
- Comment on Snow Fuff 1 week ago:
It’s easy to tell the difference between stoats and weasels. One is weasily recognised and the other is stoatally different.
- Comment on Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer 3 weeks ago:
Well, yes. But I would argue that if you have the skills to defeat eg. the Draconic Sentinel with just two runes, then it’s probably not your first rodeo. Stumbling over all the steps to eg. Varre or Hyettas quests on an unguided playthrough, which require specific things in a certain order in a huge world, are not particularly likely either. Its size works against it in that regard.
- Comment on Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer 3 weeks ago:
For people that really love Dark Souls and have finished it repeatedly, including challenge runs? Five hours is probably taking your time, using rubbish weapons for a laugh. For your first time playing through, hell no - probably more like thirty. The first DS has some unreasonable traps for the unwary - one of the stats is a dead end, many of the weapons scale really badly. Maybe better to start with Scholar or 3, that are better balanced.
- Comment on Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer 3 weeks ago:
To quote an old RockPaperShotgun comment about Dark Souls, the best decisions are the ones that you don’t know you’re making. DS definitely has storyline changes depending on where you go first, what you do and who you speak to, which is far more natural than a two-way dialogue option for “blatant RPG decision making”.
The tragedy of Elden Ring is that it’s far too long for that. I’ve played through DS several times and would expect to get it finished in about five hours, so can play through the various plot line resolutions in a long evening of gaming. ER has a variety of ways that the DLC can play out, you say? Best book a fortnight off work so that I can get a hundred hours of gaming in.
- Comment on Sun God 4 weeks ago:
You’re understating it a bit there - the sun is 99.86% of the mass of the solar system by itself. To the nearest whole percent, the solar system consists of 100% “the sun”. To the nearest 0.1%, it’s 99.9% the sun and 0.1% Jupiter.
- Comment on Creator of Bloodborne 60fps Patch Says Sony Has Sent Him a DMCA Takedown — but Why Now? 1 month ago:
shadps4.net to be precise. Differs from other emulators by not emulating the hardware, but by reimplementing the API, from what I’ve read. More like Wine than eg. rpcs3.net
- Comment on Elder Scrolls creator Ted Peterson is “glad that people are wanting to break away from” watered-down RPGs as he works on an epic Daggerfall successor 1 month ago:
I think even when the companies have a bit of money, they tend to go overboard. I think eg. Baldur’s Gate 3 is actually so long that it’s problematic, I would have been quite happy with it at 2/3rds the length it is. Even worse would be something like Pillars of Eternity 2 - it’s great, but it goes on forever and didn’t make any money. There’s too much of it.
Give us more games like Disco Elysium. Not that long, tonnes of replayability, and more importantly, it’s different. Really different. And the “moral choices” actually mean something.
- Comment on Putting the die in diet 1 month ago:
Bless her. If someone that really ‘loves and appreciates wine’ but ‘hates eggs’ finds that a complete nightmare, then I (who am the opposite) should leave it alone.
She’d absolutely cooked the shit out of those eggs, though. I’d probably hate them too if I only got ‘yellow cooked until it’s a powdery dust’ as my options.
- Comment on After shutting down several popular emulators, Nintendo admits emulation is legal 2 months ago:
Not that I disagree with your point about walled gardens, but “better” hardware for a handheld gaming machine needs to have a decent balance between performance and battery life. Longest plane or train journey that I’m likely to take is about five hours, and I’d need to rate any gaming hardware on the ability to run for that length of time. On that basis, the Switch is pretty much optimal. My phone has a higher resolution and can probably push more frames, but it would run hot for about forty-five minutes maximum. Plus, I’d then not be able to make calls or listen to tunes at my destination.
Steam deck would probably be a better choice, though. Fuck Nintendo.
- Comment on Stop Killing Games Petition to UK Relaunched 2 months ago:
Identity is a many-layered thing, and I’d never describe myself as British unless very specifically prompted to do so, but I can at least sign that. 5,071 let’s go!
- Comment on Baldur’s Gate 3 Dev Larian Says Its 'Full Attention' Is on Its Next Game, 'Media Blackout' for the Foreseeable 2 months ago:
So far we’ve had “amazing Fallout RPG on a janky engine” when (Black Isle / Obsidian) developed it, and “bland Fallout RPG on a janky engine” when Bethesda have developed it. Having both great writers and a decent engine would be amazing for Fallout, although just Obsidian and their Pillars of Eternity engine would be perfect with me.
Larian have said that they’d like to get away from DnD 5e after working on BG3 for so long, so I’m assuming they won’t have licensed Pathfinder either. If we take the set of all possible IPs and strike out those two, then that must make Fallout more likely. (Albeit not very likely.)
- Comment on Anon expects more 2 months ago:
Halo: Combat Evolved sucks? That’s a hot take - been a few years, but I did enjoy playing it, massive controllers and all. Or did you have a specific one in mind?
- Comment on YARRRR! 2 months ago:
Bit narrow for satisfactory booty plundering imho, although that wheel looks convenient for tying people to before you make them “walk the plank”.
- Comment on British girls outdrink boys — and most of Europe 2 months ago:
Well, we’ve a minimum pricing per unit on alcohol, any kind of multipack deal is forbidden, and the licensing hours are such that it’s easier to get yourself some bennies than it is to get a drink before lunchtime; need to plan your day around getting some booze in the house.
National drug policy should really be about minimising harm, with treatment and rehabilitation for addicts, but any kind of talk that isn’t about stringing them all up is anathema to our circus of bawbags in Westminster.
- Comment on Anons make the worst game ever 2 months ago:
I think every game of theirs since Dark Souls has a decent supply of homebones, and you can always ‘suicide out’ with the darksign. This a Demon’s Souls issue? Never before in the history of video games has so much jank been dropped haphazardly into a pile and ended up creating such a great game. If you can’t get stuck on geometry in that, then it’s the only technical issue it doesn’t have.
- Comment on I was idle and copilot was bored 2 months ago:
Surely i, j, k, l, m and n should be integers, and the rest should all be floats? Seems to me that this language model hasn’t been trained up on enough FORTRAN77.
Disgraceful lack of respect.
- Comment on master manipulators 2 months ago:
The ho-meow-ner, at that.
- Comment on Cranking Up The Detail In A Flight Simulator From 1992 3 months ago:
A shame that all the really early 3D games use their own software rendering engines, and aren’t so amenable to being “cranked up” like later games when accelerators became common.
Get some of the early freescape games like Total Eclipse or Castle Master, early cyberpunk games like Interphase, or even Frontier: Elite II running in big resolutions with silky framerates and insane draw distances, I’d be so pleased.
- Comment on Ethnically sourced 3 months ago:
Well yeah, but you can get either or both from a corpse.
- Comment on Ethnically sourced 3 months ago:
Get some Dwarf Fortress-style reanimation on the go. A ghost and a zombie from the same corpse? Why not, one’s the soul and one’s the body, makes as much sense as anything else.
- Comment on Turkey Temptation 3 months ago:
But cooking a ham is still okay?
- Comment on Unofficial PC port of Zelda: Majora's Mask, 2 Ship 2 Harkinian has a big new release out 4 months ago:
Original release was fantastic - super-smooth, high resolution, “how I remember it on the N64”, ie. not true to the original at all, but like the impression it made on me as a youngster. Super-dark storyline and minimal hand-holding makes it very unusual for a Zelda game, absolutely stunning bit of porting work. Everything you could possibly want in 2024.
And then I got to the down-the-well bit, and that can just fuck off. New release needs a dedicated keybinding to skip that time-wasting shit, could bind it to a mouse button just so that there’s no difficulty finding it when the time comes.
- Comment on Science or some other arcane wizardry PCM 5 months ago:
Why buttplug for tachyons?
- Comment on PC Gamer: The top 100 PC games 5 months ago:
Nah - Doom (DOS): and Doom Eternal are on there, as are Baldur’s Gates 2 and 3.
- Comment on Can't. Busy. 5 months ago:
Dang. It’s going to take a dedicated regime to fill up a one gallon jar with, eh, fluids.
- Comment on Borderlands' theatrical run grinds to a halt with just $31 million worldwide, which is barely enough to cover the marketing costs 6 months ago:
The one with Timothy Olyphant and Olga Kurylenko in it? It was fine, had a few good action sequences in it. Managed to both not be much of an adaptation of the game, but also trying to be enough of an adaptation that it frequently makes very little sense. Probably have been better if they’d cut loose a little more, had some more fun with it. Gets a completely OK / 10 from me.
- Comment on Gearbox CEO Randy Pitchford says his hopes on Epic Store were 'overly optimistic or misplaced' 6 months ago:
Presumably Kecessa is alluding to the fact that, unlike GOG, Steam games open however the developers / publishers want them to. Which is sometimes just a plain exe, sometimes it’s an exe that starts Steam so that it can use its API / DRM, sometimes it opens the publisher’s launcher, and so on. Bit irritating on Linux when you want to pass some options in to the command, and a bit irritating generally when you never want to see the launcher again, but it’s no disaster.
- Comment on Gearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place' 6 months ago:
It’s in Unity, isn’t it? So rather than multiplying the speeds by
Time.deltaTime
when you’re doing frame updates, you just don’t do that. Easy peasy. They’ve got that real “Japanese game devs from twenty years ago” vibe going. - Comment on Average game chat censorship 6 months ago:
Dark Souls’ implementation is something special. Censors your name based on the language settings you have in place at the time, voice-over dialogue remains in English. So change your system language to either another language you know, or play it a few times so you know what things are, and then put the most offensive shit in as your character name you like.