Might as well link to it:
github.com/HarbourMasters/SpaghettiKart
You need to supply your own ROM of the correct version.
Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support
Submitted 18 hours ago by tonytins@pawb.social to games@lemmy.world
Comments
AMillionMonkeys@lemmy.world 17 hours ago
secret300@lemmy.sdf.org 13 hours ago
I will honestly never understand why people link shit articles instead
addie@feddit.uk 10 hours ago
They might be former users of FARK, where submitting stories didn’t allow duplicate links? And so you would see the top article in the aggregator frequently being blog links and some right weird ‘news’ websites.
Lemmy has the opposite problem, where the same link can be posted again and again even on the same instance, of course.
Lost_My_Mind@lemmy.world 18 hours ago
Nintendo cease and disist in 3…2…1…
LorIps@lemmy.world 17 hours ago
Probably not, the don’t provide copyrighted files and Nintendo reeeeeaaaally doesn’t want to create precedent that decomp is fair use (which based on Apple v Franklin it probably is) which could make emulators 100% legal.
Lost_My_Mind@lemmy.world 17 hours ago
Emulators ARE 100% legal.
It’s the roms that are illegal.
blackjam_alex@lemmy.world 17 hours ago
Decomps are legal because they’re clean room reimplementations of the original code rather than exact copies.
It’s the same approach IBM PC compatibles used back in the day to create their own BIOSes.
Blue_Morpho@lemmy.world 17 hours ago
There’s no precedent. Nintendo sues, the developer doesn’t have money for lawyers to defend themselves so they remove it.
That’s how it’s been going for a long time.
Psythik@lemmy.world 10 hours ago
Nope. Ship of Harkinian and 2 Ship 2 Harkinian have been around for years with no issues from Nintendo, and this port is being developed by HarbourMasters, the same people behind those ports. It’s not going anywhere anytime soon.
Dudewitbow@lemmy.zip 17 hours ago
Nintendo hasn’t really C&D any of the previous decomps. they can for people who upload the whole precompiled executable, but none of them that requires actually ripping the original assets yourself to create the required game.
twice_hatch@midwest.social 10 hours ago
You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at www.romhacking.net/hash/.
It’s so sad that Windows still doesn’t ship with an easy-to-use hash toolkit
TonyOstrich@lemmy.world 5 hours ago
Indeed. I usually use 7-zip’s built in tool to do it when I need to.
Flatfire@lemmy.ca 4 hours ago
Powershell’s
Get-FileHash
does exactly this though.Link@rentadrunk.org 5 hours ago
certutil is built into windows and can be used in cmd.
I do agree there is no built in GUI method though.
altima_neo@lemmy.zip 14 hours ago
Not just ultrawide support, but also interpolated frames for super smooth frame rate.
secret300@lemmy.sdf.org 13 hours ago
What is that?
zalgotext@sh.itjust.works 12 hours ago
In a nutshell, interpolated frames are basically just extra generated frames that go between the frames outputted by the video game itself. They’re used to combat things like motion blur, and to make animations look smoother.
TwinTitans@lemmy.world 16 hours ago
Let me know when Diddy Kong Racing’s done. GOAT.
Tronn4@lemmy.world 15 hours ago
Nice try, diddy
Deflated0ne@lemmy.world 13 hours ago
HEY. Diddy Kong does not deserve that slander.
SomethingBurger@jlai.lu 5 hours ago
This game would greatly benefit from a PC port. It barely reaches 15FPS at times on N64, it’s damn near unplayable.
Sixtyforce@sh.itjust.works 4 hours ago
I played this for 6 hours straight. Lovely port so far but there are some minor bugs. Namely in the point scoring results screen with flickering text sometimes probably z fighting. I also had the mini map get bugged position and overlap the lap times upper right a couple times.
Other thing I noticed was timing differences at higher frame rates like the steam train crossing the desert road.
OpenGL is very slow considering what it has to render. Used Vulkan but I tested OpenGL briefly and it chugged at 2160p with 120hz and frame interpolation on. AA was off.
victorz@lemmy.world 18 hours ago
Man, MK64 already had a pretty high FOV as it was, and now with ultra wide support lol
RobotZap10000@feddit.nl 17 hours ago
How else am I supposed to see the green shells behind me?
Appoxo@lemmy.dbzer0.com 17 hours ago
360° monitor setup including rear view mirrors.
Psythik@lemmy.world 10 hours ago
As someone who uses a 65" LG OLED as my primary monitor and sits 5ft away, the FoV can never be high enough in nearly every game.
victorz@lemmy.world 5 hours ago
You’d think it would be the opposite? High FOV when you are far away doesn’t match the expected projection of the things you see on screen. 5 ft is pretty normal I would say, I sit that far from my LG 65" OLED, too. I turn down my FOV in Rocket League so it doesn’t mess with my perception, even though you’d think a high FOV in that game would benefit you as you can avoid demolitions easier. (I do keep the FOV at max in Rocket League when in front of my PC though, because I’m so close to my monitor, probably 2 ft or so.)
Green_Mouse@piefed.social 18 hours ago
The fact that they are adding more features and modding for these fan ports is incredible, I just hope that Nintendo doesn't come in and shut down these fan ports like they like to do with fan games/projects/etc.
mic_check_one_two@lemmy.dbzer0.com 16 hours ago
like they like to do with fan games/projects/etc.
Cries while staring at the defunct AM2R project
Green_Mouse@piefed.social 6 hours ago
I remember a few years ago I played and finished AM2R, such an incredible game, of course, not on the level of the official remake, but still.
astro_plane@lemm.ee 11 hours ago
I played it on my modded Switch, had to overclock it just to keep a stable 30fps. I hope we get a vulkan renderer in the future.
Psythik@lemmy.world 10 hours ago
PC gamers: Look what Nintendo needs to mimic a fraction of our power.
Deflated0ne@lemmy.world 13 hours ago
Placeholder
stoy@lemmy.zip 11 hours ago
Impressive to see that the software can distinguish between a legal and an illegal ROM file
Psythik@lemmy.world 10 hours ago
lol sarcasm aside, it actually can’t. This port is being developed by HarbourMasters, the same people behind Ship of Harkinian and 2 Ship 2 Harkinian (PC ports of OoT and Majora’s Mask, for the unaware.)
stoy@lemmy.zip 10 hours ago
Yeah, I just found the article really annoying at constantly talking about legal roms…
RamblingPanda@lemmynsfw.com 17 hours ago
If they’re not complete idiots, they’d license this to release all their stuff. But they’re Nintendo, so…
catloaf@lemm.ee 17 hours ago
Stuff like this almost never happens due to the legal liability. They can’t ensure that the authors aren’t violating some other contract, like using some library unlicensed, or violating an employer’s noncompete or something.
hddsx@lemmy.ca 17 hours ago
And Nintendo has not yet sued because…?
catloaf@lemm.ee 17 hours ago
On what grounds?
baldingpudenda@lemmy.world 16 hours ago
For making a port? A succulent Japanese port of a 30 year old game? Unhand me, sir!
huquad@lemmy.ml 16 hours ago
Its Nintendo, do they need grounds?
cyberpunk007@lemmy.ca 12 hours ago
Well I think for one, you need to supply your own rom so it doesn’t contain any Nintendo stuff?
hddsx@lemmy.ca 11 hours ago
Does this differ from emulators with which you have to supply a rom? I thought they sued for that too
slaacaa@lemmy.world 11 hours ago
POV: you ported an old Nintendo game
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