Original report comes from the paywalled The Information, that they tried to sell to private equity for $100B-$150B, but that it was short lived and fell through. This backs what a lot of us have been thinking based on the moves Sharma has been making, that they track with a sell-off of the Xbox brand.
It sucks because they bought all this IP that basically won’t be turned into new games
DarkCloud@lemmy.world 2 weeks ago
Microsoft shuts down studios like it’s no one’s business. I don’t know of a single big tech company that supports devs.
Game developers are seen as free labour… Then companies wonder why their new consoles/systems flop.
DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS!..
…DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS!
…DEVELOPERS! DEVELOPERS! DEVELOPERS!
randomaside@lemmy.dbzer0.com 2 weeks ago
“Game developers are seen as free labour” I emphatically agree.
There used to be a commercial for a school called Westwood College Online University. The gist of it was in the commercial it showed two dudes playing video-games. The infamous “tighten up the graphics on level three” commercial.
The message of this commercial pissed off so many people at the time but I often think people misread its intentions. A lot of folks would say to me “This is a joke, video-games are much harder to make. This school is a joke too.”
The message I got from it was much more sinister. It suggests three things simultaneously:
Video game jobs from that era into the 2000s were looking for eager young people to make games because these adult-children were often suburban, middle class kids with support systems in place. Studios could offer unpaid internships for any opportunity to work at their “dream job”. When in reality, these parents were effectively paying these studios to hire their children. They had hopes that their children could climb a corporate ladder starting at a higher level. Their parents often were boomers with access to that wealth.
TLDR; I 100% agree with you. The video game industry is the way it is because it’s been addicted to free labor for a long time. They have failed to cultivate and retain talent with developers “burning out” after five years on average. They break common sense labor rules and violate workers’ rights unlike any other tech industry. Everyone in that industry just complied for years because they were brain washed to believe they were “so lucky” to have this job.
I’m not surprised this is where it ended up.
Thanks for coming to my TED talk.
Osan@lemmy.world 2 weeks ago
I usually think of the video game industry as having the bad aspects of both the tech industry and the media industry.
ampersandrew@lemmy.world 2 weeks ago
It sure seems that the reason they’re shutting down or selling off so many studios is to make Xbox a leaner purchase offering. Because shutting down or otherwise divesting yourself from all of those developers is counter to what a healthy console business ought to do.
HarkMahlberg@kbin.earth 2 weeks ago
Even shedding their studios, Xbox is such a huge brand, who could possibly afford it? The only people I could imagine would have the means and desire to buy Xbox from Microsoft are Elon Musk, Larry Ellison, or the Saudi government. You know, the worst people on the planet.
Hegar@fedia.io 2 weeks ago
Elegantly worded. So many decisions of their incomprehensible decisions suddenly make sense.
MountingSuspicion@reddthat.com 2 weeks ago
I think purchasing them was actually the bigger mistake then selling them. If you’re selling hardware at a discount because you plan on making money via the games then you probably want a lot of independent studios paying you to make games on your platform. Maybe offering special incentives for exclusive titles or something, but realistically having some flagship exclusives that may be in house and a healthy 3rd party dev community seems like it makes the most sense. You can sit back and print money once the console is made just by owning the platform. One company cannot realistically oversee the development of enough studios to make that model work. In my opinion, you need a lot of studios to make a lot of games to make your hardware compelling. I’m sure some people use their console as a dedicated COD or 2K or [insert game here] machine, but I no longer buy consoles because there just wasn’t enough to play on them to make it worthwhile for me.
lemmyng@lemmy.world 2 weeks ago
So the route that David Zaslav took with Warner Bros. to make it easier to sell to Paramount.
thingsiplay@lemmy.ml 2 weeks ago
I don’t think Nintendo operates like that: cnbc.com/…/nintendo-ceo-once-halved-salary-to-pre…
dustyData@lemmy.world 2 weeks ago
That one is always misleading. It’s a known Japanese corporate move. As the article says, called “hansei”. Culturally regarded as an empty public gesture done exclusively to save the company’s public image. It works as a PR move, and it obviously did here, since it happened in 2013 and people still talk about it.
But, it actually does nothing financially, and usually none of the money saved goes anywhere. Nintendo avoided layoffs because they hoard liquidity. Have done so since the 80’s. Their revenue could collapse and they could lose money for a decade and still not reach bankruptcy. That is far more unique to tech corporations than halving executive’s pay. It is what actually has been protecting Nintendo from their failures. They still exploit and abuse employees just like every other Japanese corporation.
psx_crab@lemmy.zip 2 weeks ago
Iwata is just different. It definitely won’t happen today.
pycorax@lemmy.world 2 weeks ago
Is Nintendo big tech though? They seem kinda too specific to a sub section of an industry unlike the other companies that typically come to mind when big tech is mentioned.
einlander@lemmy.world 2 weeks ago
Investors!, Investors!, Investors!, Investors!