warm
@warm@kbin.earth
- Comment on Amid EA's unpopular $55 billion buyout, Baldur's Gate 3 director takes time "to remind people that making games faster and cheaper while charging more has never worked before" 5 days ago:
If it includes marketing then yeah, it's mostly that. $700M is a ridiculous amount for what CoD is, on a purely development basis.
- Comment on Amid EA's unpopular $55 billion buyout, Baldur's Gate 3 director takes time "to remind people that making games faster and cheaper while charging more has never worked before" 6 days ago:
Sledgehammer Games. They never really kept the cycle, studios kept fucking up and others had to come in to help etc.
- Comment on Amid EA's unpopular $55 billion buyout, Baldur's Gate 3 director takes time "to remind people that making games faster and cheaper while charging more has never worked before" 6 days ago:
You cannot convince me it cost $700M to make any of the recent CoD games. They are rehashes of each other. That has to include literally every dollar spent during the games development lifecycle, right? Otherwise they are just pissing money away.
- Comment on Amid EA's unpopular $55 billion buyout, Baldur's Gate 3 director takes time "to remind people that making games faster and cheaper while charging more has never worked before" 6 days ago:
But you guys yourselves released a buggy mess even with early access for 3 years? Why did you rush it out?
- Comment on "I’m Canceling My Subscription": Xbox Players Call to "Boycott" Game Pass "Hard" Over 50% Price Increase As Microsoft’s Website Crashes from Mass Cancellations 6 days ago:
The inevitable, it was always going to rise, it was loss-leader to get market share.
- Comment on "I’m Canceling My Subscription": Xbox Players Call to "Boycott" Game Pass "Hard" Over 50% Price Increase As Microsoft’s Website Crashes from Mass Cancellations 6 days ago:
They used to constantly offer $1 offers, I'd take that for a month and try a game I was interested in. I got value there, but I'd never pay more than that and certainly not on a recurring basis.
- Comment on "I’m Canceling My Subscription": Xbox Players Call to "Boycott" Game Pass "Hard" Over 50% Price Increase As Microsoft’s Website Crashes from Mass Cancellations 6 days ago:
Legally sure, but what people mean is you have a copy and there's no DRM check-in to execute it and play it. Steam offers DRM-free titles too, it's entirely up to developer discretion.
- Comment on "I’m Canceling My Subscription": Xbox Players Call to "Boycott" Game Pass "Hard" Over 50% Price Increase As Microsoft’s Website Crashes from Mass Cancellations 6 days ago:
Didnt do Playstation any good, their online service was still just as shit, they just pocketed the money. I think consoles reached their peak anyway, PC is a much more accessible and appealing option now, the market is shifting.
- Comment on EA are about to be bought for $50 billion by Saudi Arabia and Jared Kushner's investment firms, claims report 1 week ago:
Not that I was buying any of EA's products for the longest time, but now I definitely won't even consider it for a second.
- Comment on Why is the human body so incredibly bad at responding to colds? 3 weeks ago:
The immune system is fucking incredible, you should read up on it and then you'll never make a post like this again!
- Comment on I fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised game 3 weeks ago:
You cant toggle it, or you get loads of shimmering, you cant use it because you get loads of blur. There's ghosting even without AA. This is the exact problem, there's no good implementation if you are relying on TAA and/or DLSS as anti-aliasing. Squad suffers it, the same as any UE5 game.
- Comment on I fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised game 3 weeks ago:
Squad has massive problems on UE5, it's got all the visual artifacts and blur (even with no AA on?) that you would expect from a game on the engine.
- Comment on I fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised game 3 weeks ago:
I'd agree if TAA wasn't just complete ass.
- Comment on I fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised game 3 weeks ago:
I really dont mind solutions like upscaling, but it should be for people with older hardware, so they can run newer games better.
Instead it is used as a crutch by developers to gain some "performance" out of their poorly made game (Not blaming devs individually here, they are all probably overworked on titles like this and they wont have much of a say in what tools or timeframe they have). You are right, it's a capitalism issue too.
TAA just looks like I have grease smeared over my monitor... the only acceptable AA for deferred rendering is SMAA honestly, but I still think it's a misused technique in most cases, I have only seen a few games look good with it. Games with it usually have lots of visual flaws, that they hope TAA smears over. But then you just get a blurry game.
- Comment on I fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised game 3 weeks ago:
Yes, the engine could be used well, but it's used for it's out of the box "good" graphics, lighting and such. Which then yes, devs slap on shitty DLSS, frame generation or whatever at the end to reach a somewhat playable framerate (or "framerate number" should I say with the way things are going. Fuck you Nvidia).
No developers are going to spend ages tweaking the engine to get good performance when people will just buy the game regardless. I've yet to see a good performing UE5 game with good fidelity and I probably never will because it's entirely reliant on TAA as it's deferred rendering as standard. I hate seeing developers abandoning their own in-house engines just to swap to shitty UE5. I know, I know, it's all about the money...
The engine is a plague, as every developer is seemingly moving to it. Chasing "upgraded" graphics that no one asked for. All games consolidating onto one engine is very bad.
It's good for movies, bad for games. Give us good raster performance back, no TAA, no upscaling, no frame gen.
- Comment on I fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised game 3 weeks ago:
Modern gaming, why expect anything more?
- Comment on 5 tomatoes 4 weeks ago:
Crazy assumption.
- Comment on 5 tomatoes 4 weeks ago:
I'm more disappointed the world renamed one thousand million from milliard to billion.
- Comment on Civilization 7 developers Firaxis have laid off an unspecified number of workers, 2K confirm 4 weeks ago:
I think you can enable it as the default mode and then it will load the game quicker? Definitely checkout Unciv if you haven't already!
- Comment on Civilization 7 developers Firaxis have laid off an unspecified number of workers, 2K confirm 4 weeks ago:
You can play Unciv on mobile I guess, I don't see why you would want a strategic view only though? Nothing stopping you just using that mode exclusively yourself.
- Comment on Civilization 7 developers Firaxis have laid off an unspecified number of workers, 2K confirm 4 weeks ago:
Nah, 5 is still the goat.
- Comment on Hollow Knight: Silksong is out now on Steam - and it broke Steam servers for 15 minutes and counting now 4 weeks ago:
Steam just lends itself to indie games more, which is good. It could do better, but overall there's a lot of great games that get the recognition they deserve. Triple A finds most of it's success on consoles, where they can easily market it on the front page of the console, rather than just on the store.
PC is (unfortunately?) really getting mainstream now, so we are starting to see a lot morals thrown out the window by consumers just to play the latest AAA slop too.
- Comment on How long do we have before PCs get locked bootloaders and corporations ban installation of "non-approved" software? (for context: Google is restricting sideloading worldwide on Android ETA 2027) 5 weeks ago:
The question is, who wants to fork and maintain android? That's a massive undertaking, one that wouldn't seem worth it until it started getting meaningful percentages of market share.
- Comment on How long do we have before PCs get locked bootloaders and corporations ban installation of "non-approved" software? (for context: Google is restricting sideloading worldwide on Android ETA 2027) 5 weeks ago:
We already have that. A reason they want to shift to ARM is so they can lock the hardware down.
- Comment on ‘Escape From Tarkov’ Coming To Steam In the Coming Weeks 5 weeks ago:
The main dev is pro-russia.
- Comment on Call me... 1 month ago:
Also crane flies!
- Submitted 1 month ago to videos@lemmy.world | 0 comments
- Comment on Battlefield 6 cheats day 1 of early access. Depite kernel level anti cheat, forced secure boot TPM 2.0 1 month ago:
Overall scope was set by EA, they wanted a more mainstream shooter to compete with the likes of Call of Duty, so they could jump into the seasonal content/battle pass grind. But the devs made all these little individual decisions that add up.
- Comment on Battlefield 6 cheats day 1 of early access. Depite kernel level anti cheat, forced secure boot TPM 2.0 1 month ago:
If you've played any triple A shooters, you've played them all.
- Comment on Battlefield 6 cheats day 1 of early access. Depite kernel level anti cheat, forced secure boot TPM 2.0 1 month ago:
Blind consumerism is rampant.