It took quite a while, but it’s finally out. Fully free, no ads, no in-app purchases (besides a “Support the developer” option), no data collection and fully offline playable. All you need is your phone and GPS :)
I originally made the game to go on walks, unfortunately I sat even more in front of my PC to develop it. It is what it is. Hopefully it motivates some of you to get your steps in 💚
General idea of the game: Collect ingredients, brew them into potions and sell them to merchants. With the gold and reputation you get you can buy things and decorate your neighborhood. Other players see the same map and resources (so you can indirectly play together), but the game world fully belongs to you (singleplayer only).
General roadmap right now:
- Adding achievements
- Adding buildings you can improve over time (tavern to attract merchants and an ingredient tree you need to grow)
- More minigames and improving the existing ones
- And of course bugfixes, please let me know if you run into issues :)
For any questions and suggestions I’m always available!
unexposedhazard@discuss.tchncs.de 2 weeks ago
Ya gonna open source it and put it on fdroid?
Vlyn@lemmy.zip 2 weeks ago
No plans yet, I might look into that in the future.
I’d rather focus on bringing it to iOS, having a few people who already asked for it. Not an Apple fan, so still thinking about getting an old used iPhone for testing…
magikmw@piefed.social 2 weeks ago
You can probably emulate iOS in xcode but you are unlikely to build anything for it without MacOS and xcode. Yeah, lovely environment.
mojofrododojo@lemmy.world 2 weeks ago
have done game dev on ios… man it’s so much easier on android. objective c and the app store are gigantic pains in the ass. you’ll probably also need to get a macbook or other apple device to build from.