Cricket
@Cricket@lemmy.zip
- Comment on 92% of American adults aren’t going to a doctor because they cannot afford it. The health insurance industry must be dissolved & all of its executives criminally prosecuted for murder, conspiracy, an… 6 days ago:
I wasn’t sure if you were being sarcastic. I had only heard of the US being #1 in raw dollar figures, and that was because it is (was?) the largest economy in the world. In terms of percentage of GDP, I’ve never heard of the US being #1 in foreign aid. There were usually several other countries ahead when I’ve heard of rankings. However, I don’t know if that was always the case and never looked it up.
- Comment on 92% of American adults aren’t going to a doctor because they cannot afford it. The health insurance industry must be dissolved & all of its executives criminally prosecuted for murder, conspiracy, an… 1 week ago:
Literally the most charitable nation.
What do you mean by that?
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
Yes, that’s another option.
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
One other thought: I believe that it’s possible to run macOS in a VM in Linux. The macOS license technically doesn’t allow that, and I also don’t know if that would be sufficient for running XCode or for publishing to the App Store. I’ve never tried any of that myself, but have heard that at least running it in a VM is possible.
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
Thank you!
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
No problem, I understand. I’ll see what I can do to spread the word.
You may want to consider cross-posting this to some other communities on Lemmy though, like !freegames@lemmy.ml and perhaps !openstreetmap@lemmy.ml since this is a pretty interesting use of OSM data. Thanks again.
- Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game) 2 weeks ago:
Looks great, thank you for developing it and for releasing it for free without catches! I hope that you will eventually release it for iOS.
Have you posted this to Mastodon or any other social media yet? I hope that word will spread and make your game popular. :)
- Comment on South Korean stock market at three-month low as AI sell-off intensifies 3 weeks ago:
🙏 🤲
- Comment on I Bought And Restored "Old" Technology To Prove The Economy Is Imploding 4 weeks ago:
So true. It’s hard to find any company that is not anti-consumer anymore.
- Comment on I Bought And Restored "Old" Technology To Prove The Economy Is Imploding 4 weeks ago:
Thanks! Good to know.
- Comment on I Bought And Restored "Old" Technology To Prove The Economy Is Imploding 4 weeks ago:
Can you share the car brand?
- Comment on What's it going to take to truly stop the US? 7 months ago:
The us has the largest military by far even when combining the contenders militaries.
If you’re speaking of personnel numbers, what you claim is far from accurate. You may be thinking of military expenditures, where you may possibly have a point. However, consider that the US military wastes tons of money on very expensive gear (much of the navy and air force, for instance) that wouldn’t help much in modern warfare (drones, etc.).
- Comment on What's it going to take to truly stop the US? 7 months ago:
The other half is almost completely oblivious or just doesn’t care what the US does abroad. They only start caring when American soldiers start dying in significant numbers, like in Iraq and Afghanistan. I definitely agree with the other poster who said WW 3 would be a more likely scenario than US revolution because of actions like this.
- Comment on [deleted] 8 months ago:
Yeah, it looks like they misread what the “17” and “30” in the OP title were referring to.
- Comment on Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading 8 months ago:
With 3d you make the model and it’s “naturally” 3d (obviously). If you want to make a 2d sprite have a different perspective, you need to animate (often times draw) it specifically. As they mentioned it before, it’s mostly useful for animations and movement. It may not even be “reusability” as much as “lack of need to think about perspective” or “scalability”.
Oh, absolutely. I was thinking more in terms of 2D doing traditional flat 2D views like side-view platformers or top-down views. I can completely understand that as soon as you try to emulate 3D with even something as simple as an isometric view it’s going to be much more work than just doing straight 3D.
Another point is that with a 3d engine under low-storage concerns (like say, the N64) you can do a lot of fuckery like having a total of ~10 textures and just apply various color tints (and maybe a blur here and there) to make it seem like there’s more. While 2d engines do support this nowadays, it’s still hard for artists to “fake” such a wide gamut of sprites, just by the nature of the medium. There’s no model to apply a texture to, so you’re limited to having a base sprite and recoloring it.
I can understand this too.
You could do a modular approach in 2d. For example, a character is built of the body (arms+face), hair, pants, shirt and shoes and change them individually. Same for houses with roofs, doors, windows and walls, etc.
I imagine that a lot of 2D games use these kinds of techniques.
However, as already said, you’re limited by perspective a lot. Each new perspective requires almost double the sprites.
Got it, thanks!
- Comment on Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading 8 months ago:
I appreciate your more detailed description. I think I get what you’re trying to explain. It just seems to me (at a very shallow level, I’m no expert) that all else being equal, 2D should be able to do just about anything that 3D can, but more simply (with some exceptions, of course - trying to reproduce a 3D look and behavior in 2D would obviously be an order of magnitude more work than just doing it in 3D).
To your point, I’ve generally noticed that bone-driven 2D animations tend to look kind of janky, like marionettes, but I didn’t think that it was a technical limitation as much as just the animators taking a lot more shortcuts. In other words, why would limb tweening be inherently more overly visible in 2D vs. 3D? It seems that it would be hard to do a pure comparison that controlled for other variables, but intuitively it seems to me that in a comparison that did control for those 2D would turn out easier to produce content for than 3D.
Again, to your point, I can understand that if we compared popular hand-drawn or pixel art 2D assets and environments with popular styles of 3D assets and environments in common usage, especially across indie games, 3D could very likely come out ahead in productivity.
Sorry if I have dragged this conversation out too long. I have an interest in game design/development and game art and hope to some day get into both myself with some small games, so this is a topic that I would very much like to have a solid understanding of so I can make the most efficient use of my time.
- Comment on Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading 8 months ago:
I’m still not quite getting your point, sorry. Why would 3D make it easier to attach a hat to the character or retarget animations than 2D? That seems like a specific engine feature limitation and not inherently a shortcoming of 2D in general? It sounds like you’re comparing 3D to a primitive 2D engine where you need to manually draw and animate everything on screen instead of to a modern 2D engine with character bones, parenting, etc. Perhaps I’m actually out of the loop regarding the current limitations of 2D game engines and am thinking more in terms of a comparison between 3D and 2D animation software.
- Comment on Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading 8 months ago:
So it sounds like you’re talking about knockoffs and not indies in general. Trying to make them equivalent ignores that the majority of game design innovation has come from indie games for many years.
- Comment on Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading 8 months ago:
Maybe the dog ate their homework?
- Comment on Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading 8 months ago:
What are some examples of classics and indies you have in mind?
- Comment on Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading 8 months ago:
Genuine curiosity: does 3D really give more opportunities for asset reuse than 2D does?
- Comment on While we eagerly await the second coming of Steam Machines, it's worth remembering what a gloriously awful mess Valve got itself in over a decade ago 8 months ago:
Yes, I recall that one developer saying that Linux users provided ultra-detailed, highly technical bug reports that helped immensely in finding and fixing bugs for everyone, or something like that. I think they even said that Linux users were in a way providing free QA.
- Comment on While we eagerly await the second coming of Steam Machines, it's worth remembering what a gloriously awful mess Valve got itself in over a decade ago 8 months ago:
Yes, this is exactly the analysis that I read back then. The Windows Store presented a clear and present danger to Valve’s business model, so it seems that he concluded that the best way to attack it was to make Linux a viable competitor. That’s some long-term thinking right there, which seems to be rare in corporate leadership for a while now.
- Comment on Steam Hardware [new Steam Controller, Steam Machine, and VR headset Steam Frame, coming in 2026] 8 months ago:
Thanks for replying. It made me realize that I had completely misread the post I replied to, thinking they were asking if the Frame ran on Android. I going through a lot of comments quickly yesterday. I’ve edited my post to clarify.
- Comment on Steam Hardware [new Steam Controller, Steam Machine, and VR headset Steam Frame, coming in 2026] 9 months ago:
Not Android, it’s straight up Linux, I believe Arch-Based like the Deck is and the Machine will be, but on ARM.
- Comment on Why do seemingly all politicians (and no one else) do that hand gesture when they talk, the one where it looks like they're holding an invisible fishing rod? 9 months ago:
Thanks for posting that quote from the article.
- Comment on Why do seemingly all politicians (and no one else) do that hand gesture when they talk, the one where it looks like they're holding an invisible fishing rod? 9 months ago:
It’s one of many gestures that are used by trained public speakers as non-verbal communication cues. Here are some examples, including the one you asked about: qz.com/…/a-guide-to-ted-talk-hands-seven-signatur…
There are many more beyond those. Using hand gestures in public speaking has been around since at least classical times.
- Comment on Day 468 of posting a Daily Screenshot from the games I've been playing 9 months ago:
Awesome, you’re welcome, and I hope you enjoy it! People who mesh with it tend to get pretty deep into it and put in hundreds or even thousands of hours of play. I’m not a dedicated gamer, but I have more time in this game than any other. It may be worth watching some trailers and tutorials for it too.
- Comment on Day 468 of posting a Daily Screenshot from the games I've been playing 9 months ago:
It’s a great game that gets even better when you play co-op in a group. I’ve also heard of some amazing scenarios in PVP public servers.
- Comment on Chairman Comer Invites CEOs of Discord, Steam, Twitch, and Reddit to Testify on Radicalization of Online Forum Users - United States House Committee on Oversight and Government Reform 11 months ago:
Who knew that the Twitch CEO was actually the blonde bearded guy from the meme? TIL