Cricket
@Cricket@lemmy.zip
- Comment on Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading 1 week ago:
With 3d you make the model and it’s “naturally” 3d (obviously). If you want to make a 2d sprite have a different perspective, you need to animate (often times draw) it specifically. As they mentioned it before, it’s mostly useful for animations and movement. It may not even be “reusability” as much as “lack of need to think about perspective” or “scalability”.
Oh, absolutely. I was thinking more in terms of 2D doing traditional flat 2D views like side-view platformers or top-down views. I can completely understand that as soon as you try to emulate 3D with even something as simple as an isometric view it’s going to be much more work than just doing straight 3D.
Another point is that with a 3d engine under low-storage concerns (like say, the N64) you can do a lot of fuckery like having a total of ~10 textures and just apply various color tints (and maybe a blur here and there) to make it seem like there’s more. While 2d engines do support this nowadays, it’s still hard for artists to “fake” such a wide gamut of sprites, just by the nature of the medium. There’s no model to apply a texture to, so you’re limited to having a base sprite and recoloring it.
I can understand this too.
You could do a modular approach in 2d. For example, a character is built of the body (arms+face), hair, pants, shirt and shoes and change them individually. Same for houses with roofs, doors, windows and walls, etc.
I imagine that a lot of 2D games use these kinds of techniques.
However, as already said, you’re limited by perspective a lot. Each new perspective requires almost double the sprites.
Got it, thanks!
- Comment on Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading 2 weeks ago:
I appreciate your more detailed description. I think I get what you’re trying to explain. It just seems to me (at a very shallow level, I’m no expert) that all else being equal, 2D should be able to do just about anything that 3D can, but more simply (with some exceptions, of course - trying to reproduce a 3D look and behavior in 2D would obviously be an order of magnitude more work than just doing it in 3D).
To your point, I’ve generally noticed that bone-driven 2D animations tend to look kind of janky, like marionettes, but I didn’t think that it was a technical limitation as much as just the animators taking a lot more shortcuts. In other words, why would limb tweening be inherently more overly visible in 2D vs. 3D? It seems that it would be hard to do a pure comparison that controlled for other variables, but intuitively it seems to me that in a comparison that did control for those 2D would turn out easier to produce content for than 3D.
Again, to your point, I can understand that if we compared popular hand-drawn or pixel art 2D assets and environments with popular styles of 3D assets and environments in common usage, especially across indie games, 3D could very likely come out ahead in productivity.
Sorry if I have dragged this conversation out too long. I have an interest in game design/development and game art and hope to some day get into both myself with some small games, so this is a topic that I would very much like to have a solid understanding of so I can make the most efficient use of my time.
- Comment on Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading 2 weeks ago:
I’m still not quite getting your point, sorry. Why would 3D make it easier to attach a hat to the character or retarget animations than 2D? That seems like a specific engine feature limitation and not inherently a shortcoming of 2D in general? It sounds like you’re comparing 3D to a primitive 2D engine where you need to manually draw and animate everything on screen instead of to a modern 2D engine with character bones, parenting, etc. Perhaps I’m actually out of the loop regarding the current limitations of 2D game engines and am thinking more in terms of a comparison between 3D and 2D animation software.
- Comment on Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading 2 weeks ago:
So it sounds like you’re talking about knockoffs and not indies in general. Trying to make them equivalent ignores that the majority of game design innovation has come from indie games for many years.
- Comment on Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading 2 weeks ago:
Maybe the dog ate their homework?
- Comment on Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading 2 weeks ago:
What are some examples of classics and indies you have in mind?
- Comment on Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading 2 weeks ago:
Genuine curiosity: does 3D really give more opportunities for asset reuse than 2D does?
- Comment on While we eagerly await the second coming of Steam Machines, it's worth remembering what a gloriously awful mess Valve got itself in over a decade ago 2 weeks ago:
Yes, I recall that one developer saying that Linux users provided ultra-detailed, highly technical bug reports that helped immensely in finding and fixing bugs for everyone, or something like that. I think they even said that Linux users were in a way providing free QA.
- Comment on While we eagerly await the second coming of Steam Machines, it's worth remembering what a gloriously awful mess Valve got itself in over a decade ago 2 weeks ago:
Yes, this is exactly the analysis that I read back then. The Windows Store presented a clear and present danger to Valve’s business model, so it seems that he concluded that the best way to attack it was to make Linux a viable competitor. That’s some long-term thinking right there, which seems to be rare in corporate leadership for a while now.
- Comment on Steam Hardware [new Steam Controller, Steam Machine, and VR headset Steam Frame, coming in 2026] 2 weeks ago:
Thanks for replying. It made me realize that I had completely misread the post I replied to, thinking they were asking if the Frame ran on Android. I going through a lot of comments quickly yesterday. I’ve edited my post to clarify.
- Comment on Steam Hardware [new Steam Controller, Steam Machine, and VR headset Steam Frame, coming in 2026] 2 weeks ago:
Not Android, it’s straight up Linux, I believe Arch-Based like the Deck is and the Machine will be, but on ARM.
- Comment on Why do seemingly all politicians (and no one else) do that hand gesture when they talk, the one where it looks like they're holding an invisible fishing rod? 4 weeks ago:
Thanks for posting that quote from the article.
- Comment on Why do seemingly all politicians (and no one else) do that hand gesture when they talk, the one where it looks like they're holding an invisible fishing rod? 4 weeks ago:
It’s one of many gestures that are used by trained public speakers as non-verbal communication cues. Here are some examples, including the one you asked about: qz.com/…/a-guide-to-ted-talk-hands-seven-signatur…
There are many more beyond those. Using hand gestures in public speaking has been around since at least classical times.
- Comment on Day 468 of posting a Daily Screenshot from the games I've been playing 4 weeks ago:
Awesome, you’re welcome, and I hope you enjoy it! People who mesh with it tend to get pretty deep into it and put in hundreds or even thousands of hours of play. I’m not a dedicated gamer, but I have more time in this game than any other. It may be worth watching some trailers and tutorials for it too.
- Comment on Day 468 of posting a Daily Screenshot from the games I've been playing 4 weeks ago:
It’s a great game that gets even better when you play co-op in a group. I’ve also heard of some amazing scenarios in PVP public servers.
- Comment on Chairman Comer Invites CEOs of Discord, Steam, Twitch, and Reddit to Testify on Radicalization of Online Forum Users - United States House Committee on Oversight and Government Reform 2 months ago:
Who knew that the Twitch CEO was actually the blonde bearded guy from the meme? TIL
- Comment on Apache Software Foundation Unveils Its Branding Overhaul With New Logo & "The ASF" Name 2 months ago:
That makes a lot of sense, thanks!
- Comment on Apache Software Foundation Unveils Its Branding Overhaul With New Logo & "The ASF" Name 2 months ago:
I don’t understand it either, but thanks for identifying the leaf.
- Comment on Apache Software Foundation Unveils Its Branding Overhaul With New Logo & "The ASF" Name 2 months ago:
That’s cool ASF! /s
But I wonder why they changed the logo from a feather to a weird leaf.
- Comment on Microsoft's Windows lead says the next version of Windows will be "more ambient, pervasive, and multi-modal" as AI redefines the desktop interface 3 months ago:
This. And less privacy.
- Comment on Zuckerberg says people without AI glasses will be at a disadvantage in the future 3 months ago:
(slaps forehead) Of course! People without AI glasses will miss out on all those free knuckle sandwiches that people with AI glasses will be offered everywhere they go!
- Comment on Meta pirated and seeded porn for years to train AI, lawsuit says 3 months ago:
Let’s be honest now… Zuckerberg is building a globally-distributed, industrial-scale, disaster-proof spank bank for himself.
- Comment on News publishers take paywall-blocker 12ft.io offline 4 months ago:
Interesting about .onion websites, thanks!
- Comment on News publishers take paywall-blocker 12ft.io offline 4 months ago:
The primary purpose of archive.is is to get around paywalls though. That’s the only thing I’ve ever seen it used for.
- Comment on News publishers take paywall-blocker 12ft.io offline 4 months ago:
Very interesting article, thanks! I had wondered about this. The whole thing sounds pretty mysterious. Who knows, it could be Meta behind the curtains, lol! They’ve been known to resort to piracy to feed their AI.
- Comment on Linux smashes through five per cent desktop share in the US 4 months ago:
As much as I’m pro-Linux and anti-Microsoft and anti-Apple, I have to say that I don’t think comparing desktop use to server use is appropriate when it comes to security. I don’t think server use of any OS translates to desktop use in terms of security at all. If nothing else, the end user is a major difference between the two. End users download, install, run, and interact with all kinds of random software, websites, etc. without thinking and this is the main source of desktop malware. The same is not the case for servers.
- Comment on Linux smashes through five per cent desktop share in the US 4 months ago:
That’s definitely been a catalyzing factor for me. I had fiddled around with Linux and had been pretty ‘meh’ about Windows for years, but I was just coasting along the path of least resistance. Them telling me that I could no longer use my perfectly functional computer for Windows was the ‘last straw’ that finally what made me begin to take action and get ready to say goodbye to Windows.
If you think about it, Microsoft’s timing for this is really perfect. Wait until Linux is very viable for desktop use including gaming then tell vast numbers of your customers that they need to ditch a fully working computer in order to keep using Windows. I expect that this figure will probably double by the end of the year. There’s another article by ZDNet now that says that the share is more like 6% and rapidly accelerating. I’ll post it on the main Linux community if hasn’t already been posted there.
- Comment on News publishers take paywall-blocker 12ft.io offline 4 months ago:
archive.is probably next? It sounds like the same kind of tool.
- Comment on What are the privacy risks of exposing IP adresses? 4 months ago:
I’m inclined to think that your IP provides powerful cross-reference potential. Imagine someone either buys the data off of all data brokers out there or a law enforcement agency obtains similar kind of data through warrants, etc. They can cross-reference IPs and time-stamps and determine, that you, Joe Blow, age 35, who works at X, volunteers at Y, and lives at 123 main street, browse for some kind of very embarrassing porn every night. It’s a drastic example to illustrate the idea, but I don’t think it’s far-fetched.
This could be taken further by imagining a wider net: say, a large portion of people who have donated to this political candidate or who work for this company browse for that same embarrassing porn every night.
I’m thinking birds-eye view of potential privacy violations here.
- Comment on Just a note: When lemm.ee shuts down, all the images will break. 5 months ago:
Good to know, thanks!