Design like this is how games optimise the fun out of playing.
Forcing players to meticulously search every last nook and cranny through fear of “missing out” is cruel, and I appreciate games that telegraph to players they don’t need to do it.
(Exceptions apply of course for games where the entire point is searching, like finite-resource survival games.)
ThunderComplex@lemmy.today 3 days ago
I swear to fucking god I got the same ending twice in Elden Ring because of this. Because at the end the game is like “you could go to the end, or have a quick chat with someone else first” but that quick chat is actually a alternative ending. and because my dumbass is like “gotta see what this gal has to say first” I fell for it the second go around again…
cantstopthesignal@sh.itjust.works 3 days ago
If you know anything about From software, that fuck you was very much intentional. Go through Sen’s Fortress for the first time and you’ll understand that their entire design ethos is fuck you. It’s what makes them special.
edible_funk@lemmy.world 2 days ago
Yep, FromSoft makes a lot of intentionally bad and player-hostile design choices (especially when it comes to bonus/hidden/secret content) and their fans love them for it.
ThunderComplex@lemmy.today 3 days ago
Goes under Sen’s Fortress instead
Funkt4st1c@lemmy.world 3 days ago
There was a video i watched about OSRS that i unfortunately cannot remember the origin of (Maybe the classic wow videos from either Gbay99 or J1mmy?) That explained that the entire ethos of OSRS can be boiled down to misery.
Everything sucks to do and to achieve, which is why achieving it feels so good. You need to overcome adversity to reach nirvana. The achievements are genuinely impressive because why the fuck did you spend so many hours grinding that skill/boss for a few pixels?
ddplf@szmer.info 3 days ago
Jokes on your for not ruining your experience with a completion checklist like I did!
Seriously though, I usually don’t get FOMO, but Dark Souls games suck for making you miss all the side plots if you miss a hint early on, and Bloodborne completely traumatized my inner completionist.
ThunderComplex@lemmy.today 3 days ago
I do play with a wiki on the side most of the time (not rn as I’m doing SOTE for the first time) but even then taking a quick 3-7 month break mid-playthru shit like this happens easily :D
vaultdweller013@sh.itjust.works 3 days ago
Don’t know if you’ll jive with it but usually with RPGs I’ll do a blind first playthrough then in a month or two I’ll go back and do a playthrough with a simple flowchart checklist to get all the content. Unless it’s classic Fallout, I don’t need the checklist anymore, now give me a minute so I can forget the Khan’s and Klamath exist.
Skullgrid@lemmy.world 3 days ago
I need to save the Soulslike storytelling greentexts.
The ones about how you need the random item to make sense of the plot for a specific boss “Lord Brambles : Noo, not my gwimblies”