Capcom can’t even turn megaman into money anymore. Who takes them seriously?
Capcom isn't worried about PlayStation and Nintendo shrinking the physical games market: "90% of our unit sales are digital"
Submitted 4 days ago by Rheinish@lemmy.world to games@lemmy.world
Comments
muusemuuse@sh.itjust.works 2 days ago
gl38@feddit.uk 2 days ago
Lots of people? They have consistently been putting out critically acclaimed games for years. No company comes close to their recent output. They even announced a sequel to Okami. People will jizz! I’m saving my spunk for Viewtiful Joe 3.
Jax@sh.itjust.works 2 days ago
Why would they need to when they have monhun, resident evil, devil may cry, street fighter, and marvel vs capcom?
I can’t think of another AAA dev that’s put out as many bangers as consistently as capcom has.
Uruanna@lemmy.world 4 hours ago
they’re likely cooking a mainline megaman as we speak.
They announced Mega Man Dual Override for next year back at the game award event before new year, yeah. I don’t think we know why they didn’t name it Mega Man 12, considering that from what little they showed, it’s directly in line with the latest entries of the main series.
Arcane2077@sh.itjust.works 3 days ago
“It’s worth noting the Resident Evil and Monster Hunter maker counts Game-Key card sales as digital.”
We chose to make physical releases unavailable on PC and Switch, and, completely coincidentally, they make up a minority of sales.
mursejoy@lemmy.zip 3 days ago
Also the RE series is widely popular on Steam. We play almost everything Capcom makes and it’s always on PC.
raze2012@lemmy.world 3 days ago
Now that’s weird. Is a ps5 disc digital because you need to download the data day one anyway? I don’t think the packing and manufacturing companies would agree with this
pory@lemmy.world 2 days ago
Game key cards (and discs for update-reliant or online-focused games) are in a weird place. The main reasons people claim to care about physical games are “preservation” and “used games” and those don’t actually overlap.
From the preservation standpoint, GCKs and discs that don’t have the whole game are both pretty shit. There’s an argument that buggy broken v1.0 is better than nothing and that’s objectively true, but neither of these things provide actual software preservation in the face of (for example) storefront closure or account banning. GCKs and all discs are useless for preservation of online games, of course: what are you doing with that Highguard or Concord disc? A further argument is that even a complete game burned to a disc that relies on DRM isn’t truly preserved as it won’t outlive the death of the DRM boxes themselves, when every Nintendo 3DS dies you’re not going to be able to play that pristine physical copy of Pokémon Moon.
A completely different appeal for physical games is simply the ability to resell. Your gaming budget goes a longer way if instead of spending $60 three times to play three games, you’re spending $45 three times and also selling the games for $30 after you’re done with them. You could play ten first-party single player Nintendo games legally on the Switch for $0 if you always bought used and sold the used copies for the same price you bought them for. Game-Key cards and discs for incomplete/online-only games do facilitate this perfectly, though GCKs lose all value when the CDN of the storefront closes and discs only lose most value in this situation.
defaultusername@lemmy.dbzer0.com 4 days ago
I wonder how many of those sales are on PC, where physicals aren’t available.
BreakerSwitch@lemmy.world 3 days ago
For capcom? Not a majority, but I think it’s their largest single segment. I’ll dig up the details
Vipsu@lemmy.world 1 day ago
Hopefully Capcom will put more of their games to G.O.G, they’ve already added some of their classics there.
sundray@lemmus.org 4 days ago
Wait, that can’t be right–I prefer physical media. 🤔
GreenKnight23@lemmy.world 3 days ago
hey look at that. gamers did it to themselves by continuing to purchase digital only.
huh…imagine that.
diocesegoldmine@sh.itjust.works 3 days ago
In contrasting perspective, we are now seeing the future companies that have been pushing physical media out for years were hoping for.
GreenKnight23@lemmy.world 3 days ago
and all it took was a decade of consumer apathy to accomplish it.
Cherry@piefed.social 3 days ago
It feels like we are moving to the Spotify/Netflix era of games. This is not a benefit to artists and studios. They will just be noise amongst a marketplace.
dreadbeef@lemmy.dbzer0.com 3 days ago
Publishers fucked over artists long before CDs disappeared
caseofthematts@lemmy.world 3 days ago
Microsoft tried that exact thing, to poor results.
Cherry@piefed.social 3 days ago
Wont be long and playstation will be telling me that they detected lonesome else’s fingertips on the controller….please purchase another user subscription.
Lost_My_Mind@lemmy.world 4 days ago
Weird take.
“We’re not worried about potentially alienating 10% of our customers. They’ll fall in line and buy digital. We have more megaman collections to pump out from 40 year old NES games on the PS6.”
BorgDrone@feddit.nl 4 days ago
Margins on digital games are much higher, even if those 10% don’t all switch to digital they will probably still make more of a profit.
SnotFlickerman@lemmy.blahaj.zone 4 days ago
People act like these businesses haven’t done the math already.
agentTeiko@piefed.social 3 days ago
While the margins are better I think there will be a discovery knock on effect. Like how skipping theaters and straight to streaming it made it hard for the avg person to know what the “legit” games were and what was digital only my games decreasing the Perceived value to the title regardless of the actual valve is.
ampersandrew@lemmy.world 4 days ago
They’re reassuring their investors to remain optimistic about their investments. Besides, some amount of that 10% will shift to digital, as it’s been trending that way, where they get higher profit margins, so it might come out in the wash in actuality.
Peffse@lemmy.world 4 days ago
So looking at the projected earnings of 190,000,000,000 yen, that means they are a-okay with losing 10%, which comes out to a missing $11,996,123 in sales.
I wish I was in a position where I could shrug off 11 million dollars.
IWW4@lemmy.zip 4 days ago
But they are saving at least 5 times that by not fucking with physical discs….
pory@lemmy.world 2 days ago
That assumes every single disc buyer becomes a person that doesn’t ever buy capcom games. Given the margins lost on each physical sale (licensing fees, manufacturing, shipping, the retailer’s own markup), as long as half of those disc enjoyers become digital purchasers Capcom has already lost nothing.
Additionally, how many millions per year are spent on used Capcom game discs? If literally every used Capcom buyer stopped ever buying Capcom products, Capcom loses $0. If any percent of those used game buyers becomes willing to pay full price (or hell, digital on-sale price), that’s more money in Capcom’s pocket to offset losing true physical media diehards.
pory@lemmy.world 2 days ago
Margins exist on physical games, especially as a third party. Capcom probably takes home some ~$25 per $60 disc game for PS5, less for a $60 Nintendo cartridge, and $42 per $60 digital game on PS or Steam. Lose a full half of those 10% of players but turn the other half into digital buyers, you’re barely short of breaking even. Then consider how many used game buyers you turned into people that actually pay Capcom for Capcom games.
Plenty of customers buy physical because hey, at the same price why not? That doesn’t mean they’ll stop buying Zelda or GTA or Resident Evil when Capcom/Sony takes the option away or Nintendo makes the download cheaper than the physical object (as it always should have been).