pory
@pory@lemmy.world
reddit: nico_is_not_a_god pokemon romhacks: Dio Vento
- Comment on 16 hours ago:
GTA-specific work can’t start until the emu devs have GTA to work with. In the long run, emulating a game that’s getting a native PC release is not going to be an important part of emulating PS5 as a platform. In the short run, the emulator won’t have GTA before Rockstar releases its native PC release, this idea of “lol pirate the ps5 game to punish rockstar for delaying the PC game” is juvenile fantasy.
- Comment on 1 day ago:
Backports work because the 13.4 firmware (or whatever wolverine needs) has been exploited. The encryption keys that are part of 13.4 have been dumped and extracted using that exploit, so now you can tell your 4.0 ps5 to tell Wolverine to “decrypt the game with this key” and it’ll do it. If GTA needs 14.0 keys, you won’t be able to do that until someone cracks 14.0 and dumps the key. You could give GTA the v13.4 keys just like Wolverine, but GTA doesn’t decrypt with 13.4 keys.
- Comment on 1 day ago:
People will not be able to play it without updating their PS5 firmware (which for most people happens automatically). You can’t downgrade firmware versions. So by locking the game behind the latest update (a version that currently blocks piracy and homebrew), the game can’t be pirated via PS5s until someone finds an exploit on a version that can run GTA.
- Comment on 1 day ago:
This is how every game on PSN or discs for PS5 works. Disc copies are usually a month or so behind ‘latest’ due to pressing time. The last big ps5 release keyed to a vulnerable firmware is Marvel’s Wolverine.
- Comment on 1 day ago:
Currently PS5 emulation won’t be able to play GTA6 regardless of how good the emulators get. The actual game is going to be encrypted with keys for the latest ps5 firmware. Currently there is no known exploit for that firmware version which means there’s no way to decrypt and dump the GTA6 game files for use in an emulator (or for use on a piracy-enabled ps5).
You’ll see a fair amount of misinformation about this. The most common claim is “something something this is why no disc” but even if GTA6 was coming out on a disc, the game would be encrypted against the exact same keys the download version is so would-be pirates would still be waiting for a latest-firmware PS5 exploit.
- Comment on Anon loves GOG 6 days ago:
Personally, my favorite thing about GOG is that I don’t need a client at all. I can access my whole GOG “library” without a storefront launcher app installed on my computer. Since I keep the installer files backed up, I don’t even need to sign into an account. If I wanted a storefront/launcher app in between me and the games, Steam is a better one. GOG is for launcherless DRM-free games.
- Comment on Nintendo Wins $4.5 Million Judgment Against r/SwitchPirates Mod 'Archbox' * TorrentFreak 1 week ago:
Yeah, the ease and safety (and incredibly good/available guides) of piracy on 3DS made it so a lot of kids/noobs got in during the freeShop days and just kind of expected piracy to always be that easy. “Actually finding and having a reliable source for the game files” is always the actual hardest part of piracy, but freeShop kids never had to do it.
- Comment on Nintendo Wins $4.5 Million Judgment Against r/SwitchPirates Mod 'Archbox' * TorrentFreak 1 week ago:
As soon as the first proof of concepts showed up (a command line PC tool that generated CIA files from a key pair, followed by CIAngel which did it directly on the 3DS but still needed an installation step via another app) it was only a matter of time until someone Frankensteined the open source CIAngel and FBI together and slapped a cute browse UI and json parser on top. Thus freeShop was born.
The 3DS was already thoroughly pwned before freeShop, but pirates still had to actually use a yucky computer to download yucky “files” to do their thing. FreeShop opened up piracy to a new level of tech-illiterate user, and when Nintendo closed the gaping security hole those pirates that didn’t know what a .cia file actually is were left floundering. That was the scene that inherited Switch piracy. Dozens of competing closed-source “shops” that all used their own proprietary databases to pretend to be freeShop. Paid piracy apps. All so that users wouldn’t have to plug in their microSD card (later, the Switch itself via USB) to pirate games. Traditional “download the file from a torrent or trusted HTTP source and then put it on the SD and install it” piracy was always possible in the “shops” era.
- Comment on Nintendo Wins $4.5 Million Judgment Against r/SwitchPirates Mod 'Archbox' * TorrentFreak 1 week ago:
This headline is bad. It implies that moderating a piracy subreddit is why this dude got sued. This guy hosted direct HTTP downloads of Nintendo ROMs.
Bit of piracy history: for a long time on the 3DS, Nintendo’s shop system was bugfucked. If you had a valid key pair, you could download games directly from Nintendo’s servers and that keypair wasn’t tied in any way to your console or account. That means one buyer could “share pirated games” by posting a couple 32-digit codes they got.
This led to an on-3ds app called “freeShop” that handled a community database of valid keypairs and used them to download and install pirated games directly from Nintendo’s servers.
After Nintendo patched the system and disabled the freeShop, pirates had gotten used to the convenience of on-device downloads and installs. A very common type of piracy app, especially on the Switch, is “pirate shops”. The user would still be able to pirate on the console directly, but the backend is a traditional server sending actual dumped files (rather than fooling Nintendo into delivering the files directly).
These pirate shops are fundamentally the same thing as hosting/connecting to an open server full of roms. The guy in this lawsuit was operating multiple pirate shops. The whole thing with internet piracy is accountability: you’re not gonna get away with a google drive link to Avengers Endgame Dot MKV for long.
- Comment on The Next Chapter for Bungie 2 weeks ago:
That’s a really high confidence value to have for a future where Bungie exists.
- Comment on Palworld lead worries Steam early access has "lost its meaning": players treat it like "a normal game" and the program has been "abused for a lot of reasons" 4 weeks ago:
You can refund early access games too
- Comment on Behold, "the whole story of Steam's economy in one picture": the top 1% of games earn 84.5% of estimated revenue, and most games barely make anything 1 month ago:
“Real games” (AAA, top tier indie, low tier indie) can easily be as low as 1-2% of “steam releases”. 12k games were published on Steam over half of this year. That would mean, if you want to care about this meaningless statistic of “x% of games drive y% of revenue”, that there’s room for over 240 “worthwhile” games to have released in 2026 without disrupting the scary 1% metric at all. Two hundred forty games this year. AAA releases are what, ten or twenty a year? Less? That’s not 1%, it’s 0.0004%. The other 99.9996% of the 1% are free to be indie games or GAAS or whatever else.
- Comment on Behold, "the whole story of Steam's economy in one picture": the top 1% of games earn 84.5% of estimated revenue, and most games barely make anything 1 month ago:
Slay the Spire and lower quality but still “real” indie games. That entire gamut. The best games ever made and “uhh it’s balatro but with throwing darts”. That’s all more numerous than AAA stuff and also dwarfed in volume by porn jigsaw puzzles, asset flips, and other actual zero effort slop “games”. AAA and “real indie games” are a tiny minority of the games on steam.
- Comment on 2XKO Active Development Will End in December 2026 1 month ago:
Well that’s what I mean tho. If DBFZ reaches a million players in year 1, Bamco gets sixty million dollars (pre taxes and fees and licensing yadda yadda). If 2XKO reaches a million players, Riot gets zero dollars unless you also got some of that million to buy hats. A guy who buys DBFZ and plays for a week before dropping it got you sixty bucks. Same dude in 2XKO that doesn’t buy a $20 hat gets you zilch.
- Comment on 2XKO Active Development Will End in December 2026 1 month ago:
This one was f2p, so it doesn’t matter how many copies it “sold”. It needed dedicated long term players that would shell out for hats.
The casual fighting games market does exist, but it’s going to be people that buy the fighting game for an IP they like (say, Dragon Ball Z) and play it for a couple months then put it on the shelf. Maybe they boot it back up (and pay $10 again) when the DLC adds Super Saiyan 4 Gogeta or whatever.
2XKO was never a game that could make money from casuals, because there was no reason for anyone except “fgc mechanics heads” to give a single shit about the game. And those fgc heads saw a 2v2 tag fighter with ten characters and responded with a resounding “lmao”. Doesn’t help that it’s a fighting game with kernel anticheat.
- Comment on Behold, "the whole story of Steam's economy in one picture": the top 1% of games earn 84.5% of estimated revenue, and most games barely make anything 1 month ago:
Apple’s customers don’t get a choice of stores in the first place.
- Comment on Behold, "the whole story of Steam's economy in one picture": the top 1% of games earn 84.5% of estimated revenue, and most games barely make anything 1 month ago:
And the smallest in volume. The number of games on Steam that cost a million dollars or more to make (owned by shareholder value generators) is much lower than other types. For every one Assassin’s Creed there are ten Peaks and Slay the Spires and lower quality “real, good indie games”. And for every real, good indie game there’s a hundred asset flips and ai slop “games”.
- Comment on Behold, "the whole story of Steam's economy in one picture": the top 1% of games earn 84.5% of estimated revenue, and most games barely make anything 1 month ago:
And what percent of the “games that barely make anything” are asset flips and zero-effort slop? Like, “percent of new games that are trash” is going to be very high when the barrier to entry is “pay Valve $100 once”. This is a total junk statistic.
Like, store A where you can buy 100 good games and 1000 asset flips will score 10x better on this un-metric than store B where you can buy 10000 good games and a million asset flips. And yet nobody would ever argue that store A is a better store.
- Comment on Capcom isn't worried about PlayStation and Nintendo shrinking the physical games market: "90% of our unit sales are digital" 1 month ago:
Piracy is the most consistent and solid form of preservation, definitely. Well technically piracy is a subset of “DRM-free software” which is the true holy grail. To preserve software, it must be able to be copied instead of tied interminably to something perishable like a disc or single hard drive. And piracy needs to be happening during the release windows of the software, not “be respectful and wait 5 years” - the only reason retro console libraries are as well-kept as they are is because people were dumping games to play for free back in the day.
Those Wii redownloads are tied to specific console IDs, and those console NANDs are just as vulnerable to damage or deletion or loss as normal physical media is. They’re even worse than account-based DRM’d media since account-based media at least tolerates hardware damage or loss (but not account bans or service EOL). Thankfully, every digital purchase on Nintendo platforms other than Switch 2 is fully preserved and made available. This would be impossible if Nintendo’s anti-piracy measures had ever worked for an entire console generation. Switch 2 games, on the other hand, are currently “loseable”. You might be reasonably sure that Nintendo will never delist DK Bananza until (insert threshold where you think it’d be acceptable here) but game preservationists also care about game versions.
- Comment on Capcom isn't worried about PlayStation and Nintendo shrinking the physical games market: "90% of our unit sales are digital" 1 month ago:
Game key cards (and discs for update-reliant or online-focused games) are in a weird place. The main reasons people claim to care about physical games are “preservation” and “used games” and those don’t actually overlap.
From the preservation standpoint, GCKs and discs that don’t have the whole game are both pretty shit. There’s an argument that buggy broken v1.0 is better than nothing and that’s objectively true, but neither of these things provide actual software preservation in the face of (for example) storefront closure or account banning. GCKs and all discs are useless for preservation of online games, of course: what are you doing with that Highguard or Concord disc? A further argument is that even a complete game burned to a disc that relies on DRM isn’t truly preserved as it won’t outlive the death of the DRM boxes themselves, when every Nintendo 3DS dies you’re not going to be able to play that pristine physical copy of Pokémon Moon.
A completely different appeal for physical games is simply the ability to resell. Your gaming budget goes a longer way if instead of spending $60 three times to play three games, you’re spending $45 three times and also selling the games for $30 after you’re done with them. You could play ten first-party single player Nintendo games legally on the Switch for $0 if you always bought used and sold the used copies for the same price you bought them for. Game-Key cards and discs for incomplete/online-only games do facilitate this perfectly, though GCKs lose all value when the CDN of the storefront closes and discs only lose most value in this situation.
- Comment on Capcom isn't worried about PlayStation and Nintendo shrinking the physical games market: "90% of our unit sales are digital" 1 month ago:
That assumes every single disc buyer becomes a person that doesn’t ever buy capcom games. Given the margins lost on each physical sale (licensing fees, manufacturing, shipping, the retailer’s own markup), as long as half of those disc enjoyers become digital purchasers Capcom has already lost nothing.
Additionally, how many millions per year are spent on used Capcom game discs? If literally every used Capcom buyer stopped ever buying Capcom products, Capcom loses $0. If any percent of those used game buyers becomes willing to pay full price (or hell, digital on-sale price), that’s more money in Capcom’s pocket to offset losing true physical media diehards.
- Comment on Capcom isn't worried about PlayStation and Nintendo shrinking the physical games market: "90% of our unit sales are digital" 1 month ago:
For a console storefront operator like Sony, there’s more nuance because “Sony games” and “exclusives” aren’t direct value generators. The value they generate is in getting “give sony money for monthly subs and non-sony games machines” in customer’s living rooms. Taking the losses inherent in physical/used copies makes financial sense if it drives platform dominance. For Capcom, who doesn’t operate a storefront or platform, it’s just about how many sales, how much money per sale (changed by platform fees, disc manufacturing costs, and DLC postpurchases). A used game without DLC is $0 for capcom but is a sale. That’s worse than a pirate being $0 for capcom but would maybe have been a sale.
- Comment on Capcom isn't worried about PlayStation and Nintendo shrinking the physical games market: "90% of our unit sales are digital" 1 month ago:
“Voting with one’s wallet” isn’t an action you take. “Gamers as a whole” have been voting with their wallets against disc games for over a decade. On PC, there was barely an outcry as brick and mortar stores stopped being part of the games experience. On consoles, people have been installing the games on HDDs since the Xbox 360 since actually running the game off a disc incurs atrocious load times. Gamers have accepted and paid for DLC. Gamers have accepted and dealt with day-one patches that render the data on the physical disc obsolete.
Hell, gamers as a whole chose to purchase the discless PS5. Gamers as a whole subscribe to PS+, Switch Online, Xbox Live, Gamepass, etc enough that it’s shifted the value model of the medium. “Not buying a product” isn’t nearly as much of a political statement as the wallet-vote drumbeaters think. Not buying the product is the default. Am I “boycotting” ubisoft when I haven’t purchased a Ubi game since Prince of Persia: the Sands of Time on the Gamecube? Sony’s Playstation 4 and 5 never appealed to me as a platform or product. There might be a shakeup or protest where people that do regularly give Sony (or whoever) money stop doing so, but that’s always going to be a drop in the bucket. Hell, the customers that buy physical (especially used) games for PS5, don’t buy digital and don’t pay for Plus are the least valuable customers for Sony anyway. Sony makes $0 a year off that guy where they make hundreds a year from a dude that literally just pays for ps+ and the newest COD.
The “wallets have voted” and the result for Sony is overwhelmingly “yeah, you’re gonna do just fine without disc diehards”. Games preservation purists already aren’t console customers because modern consoles are designed exclusively as anti-preservation ecosystems. The remaining reason to care about discs is the used copy trade, and that’s the same as piracy when it comes to the company. Worse, even, since there’s an entire industry and market surrounding “how to play zelda without paying nintendo” legally.
- Comment on Capcom isn't worried about PlayStation and Nintendo shrinking the physical games market: "90% of our unit sales are digital" 1 month ago:
Aside from attaching DLC to the purchase, a used-game buyer is “supporting” Capcom as much as a pirate is. It’s even worse than a pirate because a lot of pirates would have never bought the game anyway but a used game buyer clearly signals a willingness to spend money on the product. Just, yknow, less money. Turning a dude who would pay $40 for your thing into a dude who’d pay $60 is a lot easier than turning a dude who’d never pay a dime above $0.
- Comment on Capcom isn't worried about PlayStation and Nintendo shrinking the physical games market: "90% of our unit sales are digital" 1 month ago:
I voted with my wallet hard enough years ago that I’m no longer part of this “wallet vote”. I haven’t purchased a console game since Animal Crossing on the Switch, and haven’t purchased a physical one since Mario Odyssey - the only reason I did that was to dodge updating the console, so that I could do things Nintendo very much does not want a user doing on their console. I’ve never owned a Sony console except for a ps2, and never Xbox since the 360. My preferred platform, PC, has been used-games-free and physical-copies-free (CD keyed installers are not physical copies for any definition other than “is pretty on a shelf”) for decades.
If the glorified DRM key for accessing the digital game (in the form of day 1 patches and postlaunch content) finally dying is what raises awareness of consoles being a hostageware platform, so be it.
- Comment on Capcom isn't worried about PlayStation and Nintendo shrinking the physical games market: "90% of our unit sales are digital" 1 month ago:
Margins exist on physical games, especially as a third party. Capcom probably takes home some ~$25 per $60 disc game for PS5, less for a $60 Nintendo cartridge, and $42 per $60 digital game on PS or Steam. Lose a full half of those 10% of players but turn the other half into digital buyers, you’re barely short of breaking even. Then consider how many used game buyers you turned into people that actually pay Capcom for Capcom games.
Plenty of customers buy physical because hey, at the same price why not? That doesn’t mean they’ll stop buying Zelda or GTA or Resident Evil when Capcom/Sony takes the option away or Nintendo makes the download cheaper than the physical object (as it always should have been).
- Comment on PSBLACKOUT (boycott of PlayStation) 2 months ago:
1: nobody’s going to do it
2: this is completely boneless. It’s not even calling for people to cancel their PS+ subscriptions.
- Comment on MARVEL Tōkon: Fighting Souls appears to block SteamOS / Linux 2 months ago:
They can Tōkon deez nuts.
- Comment on MARVEL Tōkon: Fighting Souls | Open Beta Trailer 2 months ago:
Tōkon deez nuts
- Comment on Sword Art Online being a primarily single player series 2 months ago:
I mean, if it’s actually an MMO the kind of person that likes SAO won’t be able to have fun being the only overpowered god tier main character in the entire universe.