Exclusive deals suck ass. So good.
'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs
Submitted 8 months ago by mr_MADAFAKA@lemmy.ml to games@lemmy.world
Comments
hal_5700X@sh.itjust.works 8 months ago
DdCno1@kbin.social 8 months ago
They are anti-consumer, but for smaller devs in particular, they can make the difference between between canceling and releasing a game, between bankruptcy and the studios continued existence.
bionicjoey@lemmy.ca 8 months ago
If your success depends on a storefront paying you to sell your game to less people, maybe it is for the best that it doesn’t succeed.
Donkter@lemmy.world 8 months ago
Yeah, game publishers are in their “cash out” phase after realizing there’s no competing against steam.
ampersandrew@lemmy.world 8 months ago
There is if they’re interested in competing with Steam. Epic made some very competitive offerings for the supply side of things and then provided very little reason for customers to ever shop there, which it turns out is just as, if not more important.
Lesrid@lemm.ee 8 months ago
Let me gift games, let me wishlist games to receive gifts. There’s lots of other features I would also like but if other stores had that I’d be much more inclined to use the other stores.
johannesvanderwhales@lemmy.world 8 months ago
I really wonder how the palworld devs feel about being gamepass day 1. I have no idea what the payouts look like for them. It probably got a lot more people to try their game, but would they have done better selling it only on steam? They probably weren’t in a position to negotiate a very favorable contract with Microsoft.
djsoren19@yiffit.net 8 months ago
I think that’s looking at the deal in hindsight. Palworld had just as good a chance at flopping completely as hitting #1 worldwide, I imagine they were grateful for the opportunity to have some guaranteed income at the time.
_sideffect@lemmy.world 8 months ago
Some? Didn’t they make over 400m?
sinceasdf@lemmy.world 8 months ago
Because craftopia and palworld have a social aspect getting a big seed of players who only played it because it was free (for them) was I think a catalyst in making palworld blow up like it did. There are too many games out there for people to look through so it probably helps get word out effectively to sell out cheap for a big initial audience like gamepass when you’re a small dev. I only knew of craftopia or palworld because of gamepass at least
The flip side is Microsoft is 100% giving the above as a sales pitch to devs why they should put their game on gamepass for peanuts (paid in exposure!). That’s probably some of what drives the shittier deal devs get now
sonovebitch@lemmy.world 8 months ago
Their previous game Craftopia was also on GamePass and somewhat successful. They probably had some leverage for negotiations.
suzune@ani.social 8 months ago
Maybe… just not make exclusive deals? Especially not on mediocre game distribution platforms.
MurrayL@lemmy.world 8 months ago
“I talked to at least five small teams, like 35 [members] and under, during GDC, and they’re like: Cuts, cuts, cuts, funding canceled, talks that were going on for a year, canceled,” said Casey Yano, the co-founder of Slay the Spire studio Mega Crit. “It sounds like it’s shit. We’re definitely very privileged to be able to self-fund. [Otherwise] I’d be very, very, very scared right now.”
If these deals didn’t exist, lots of games simply wouldn’t get made. You can hate on the platforms all you like but the deals are one of the only sources of funding for small & solo developers.
Halosheep@lemm.ee 8 months ago
Oh no! Not the games I will never play because they’re exclusive to EGS!
rtxn@lemmy.world 8 months ago
Remember DARQ? Taking a stance against third-party exclusivity pays off.
Gradually_Adjusting@lemmy.world 8 months ago
Hawkish monetary policy has a way of making it hard to turn a profit on long horizon projects.
metaStatic@kbin.social 8 months ago
unknown indie games aren't selling shitty platforms? you don't say.
dinckelman@lemmy.world 8 months ago
Just because you only know three games, it doesn’t mean the rest of us do too. Slay The Spire, and Darkest Dungeon, are a couple of really well known and community loved indie games. Both excellent examples of what can be done with limited resources
Cheems@lemmy.world 8 months ago
Slay the spire is one of my absolute favorites
summerof69@lemm.ee 8 months ago
How does this contradict what they said though? Just because some niche community knows these games, it doesn’t make them platform-selling games. Valve had HL2 with episodes, Portal, TF2, CS, and Dota 2.
KeenFlame@feddit.nu 8 months ago
These are enormous classics, made by small studio is not the same as unknown game. Sold much more than many triple a games, this is a very dry weak take
Mon0@lemmy.world 8 months ago
[deleted]OneOrTheOtherDontAskMe@lemmy.world 8 months ago
What is the gender crowd and how do I get their free cash you speak of?
Cosmos7349@lemmy.world 8 months ago
I mean it’s a play as old as time; “we give great deals to the sellers and the buyers, until we own the market”
BirdyBoogleBop@lemmy.dbzer0.com 8 months ago
Does Epic have any market share past free games and fortnight?
pivot_root@lemmy.world 8 months ago
Developers. UE5 is chalking up to be the defacto standard for modern titles that don’t have budgets large enough to make their own engine.
EGS, on the other hand, is still an abysmal failure beyond the lure of free (and increasingly shittier) games and a yearly 25% off discount coupon that people fall for.
Rose@lemmy.world 8 months ago
Steam is largely driven by Valve’s own games and freebies as well. 1.5M currently playing Dota 2 and CS 2, with the next best being F2P games: PUBG with 370K online, Apex Legends, and Naraka.
ABCDE@lemmy.world 8 months ago
Rocket League and Fall Guys are also on there. Not sure how much paid games sell there though.