Uruanna
@Uruanna@lemmy.world
- Comment on Anon watches an American flick 1 day ago:
I remembered a Cities Skyline youtuber mentioning this so …transport.ec.europa.eu/…/road-classification_en
Flow, distributor, and access.
- Comment on J.K. Rowling Blasts “Gender Taliban” David Tennant After ‘Harry Potter’ Actor Said “Whinging” Trans Critics Are On “Wrong Side Of History” 3 days ago:
It’s the first time I learned who he was and I was so impressed with his performance, however short, that when I caught a Doctor Who episode and recognized him, I kept watching and became an instant fan.
- Comment on No wonder he's hiding 1 month ago:
Dark matter means there’s a gravitational effect that we can see, but the source is in a spot where we see nothing, so we guess that there has to be something that we can’t see - that doesn’t emit any radiation, starting with light / heat. The lack of electromagnetic radiation is why it’s dark, and the gravitational effect is why it has to be matter - as in something heavy, particles that have a gravitational effect.
We know spots where “matter that we can’t see” should be. The biggest classic example is the bullet cluster, where most of the gravitational effect is outside of the light we see. What we can make progress on is take a list and strike out what it isn’t. We look at some kind of particle we know about, and we check if that could have the effect we see. If it can’t, we shorten the list of what dark matter might be. There’s been a few times along the decades where people said “this time we might have found the one” but so far, we keep shortening the list. The day we say “this time we actually detected something” is the day it won’t be called “dark” anymore, since “dark” is literally because we can’t detect anything coming out of it. Either we’re not looking hard enough to see the radiations we could expect from known matter (except we should be seeing something already with our current tech), or it emits something we can’t see, new types of emissions that we don’t know about. If we ever find a new type of matter that doesn’t emit anything we can see, then it can still be called dark, until we learn to detect it.
It’s possible that our understanding of gravity is wrong and the source of the gravity we see comes from something else in another spot, and the spot we’re looking at doesn’t have any matter we can’t see; but everytime we find something new about gravity, it keeps reinforcing our understanding of it and decreasing the odds that we’re wrong about it and dark matter doesn’t exist. And the theories about gravity that come up to fit the effect we see always create other problems by failing to explain other observations, whereas the current gravity theory does explain everything else. The window for “our current models of gravity are wrong” just keeps getting tighter and harder to justify with every observation that keeps getting more accurate.
- Comment on Legend of Zelda 2 months ago:
I’ve been playing the series since LttP. Twilight Princess is my top, for presentation and storytelling.
I feel like Skyward Sword tried to repeat that, but the dungeons and style / atmosphere of the world of TP still come out on top (even though I’m not very much into gothic style and furries). I think SS is way too cartoonish and happy-go-lucky for a world where the surface has been abandoned to the demons and yet everyone who lives there is cool (gorons, kiwis, moles, proto-Zora), that’s a massive tonal dissonance between the narration and the actual environment and it just takes me out.
The next ones on my top list are Minish Cap and Link Between Worlds.
- Comment on What was Thoth's message for us? 3 months ago:
Mythology is not a monolith. We’re talking 3000+ years of cultural evolution across multiple cities that united and separated multiple times, each having their own local cult that rose to prominence or got supplanted by a different one.
When some of them got together and overlapped, they might have taken different facets of “death”: Osiris is not strictly a god of death itself but a judge of your soul, and grants eternal life in death, while Anubis was a god of funerary rites and graves, so the physical aspect of handling dead bodies.
When a city took prevalence over another, either because the pharaoh set up shop there or because a temple in that city became more famous and gained influence, that city’s major cult could overshadow other gods worshiped in other cities and take over their duties.
Then there were bigger gods that got cults that split into different aspects, like how Hathor and Sekhmet come from the same goddess but Sekhmet specialized in bloody war and the sun burning in the desert (an aspect she took from her father, a more general sun god) while Hathor specialized in motherhood.
Other aspects are passed around in the same way, starting with the role of sun, there are countless aspects of the sun that were embodied in different gods. Even the scarab is an aspect of the sun (because it emerges fully matured from the dungball of its parent, so there was a god for that). Death is a major aspect that remained a big constant in Egyptian religion, that’s why those two are seen the most often.
If you look at which city becomes the center of Egypt’s rule as time goes on through the different kingdoms and intermediate periods, and check which major temple is in that city, you see which cult takes over more duties.
- Comment on 23-year-old Nintendo interview shows how little things have changed in gaming 3 months ago:
I know what you mean, but Nintendo is a pretty bad example to illustrate that sentiment. I mean, they totally do corporate crap to benefit them and not the players obviously, but the Zelda series is literally built around the gimmicks of the console. They start thinking about a gimmick, either on the console and / or how to turn that into a gameplay gimmick, and then they make a Zelda game around that. OoT had the rumble pack and then tried to do Ura Zeldthat was supposed to be the system seller for the DD64 - but that blew up and was salvaged between Master Mode and Majora’s Mask. The GameCube had Four Swords with the connection to the GBA and the multiplayer. The Wii had Skyward Sword with the motion thing, the Wii U had the separate tablet. The DS then the 3DS weren’t too relevant for Zelda but they tried, and other games did rely on it.
I’m not saying it’s a fact for the whole series, but Nintendo is particularly famous for developing a gimmick console and then building games around that, so yes, the physical console is actually relevant to the game you want to play it on, you’d be hard pressed to port that elsewhere and emulators are always weird and have a lot of work to adapt into something that makes sense on a single screen with a basic gamepad.