BreakerSwitch
@BreakerSwitch@lemmy.world
¯_(ツ)_/¯
- Comment on Pokmeon Pokopia's retail release will be a game-key card 2 hours ago:
That’s already the case for like 75% of pokemon games since the 3ds eShop closed, iirc
- Comment on Pokmeon Pokopia's retail release will be a game-key card 2 hours ago:
Worse. You need to use the card to play the game, even though it’s just a key to unlock downloading the game. Worst of both worlds.
- Comment on Real talk, which would you rather have: Megaman 12, or Megaman X9? 1 day ago:
Honestly something in the style of X, or, even better, Zero minus the screen crunch and low quality audio of the gba, would put joy in my heart. Still holding out hope the fan game megaman x corrupted comes out ever
- Comment on Real talk, which would you rather have: Megaman 12, or Megaman X9? 1 day ago:
Zero 5, in which Ciel finds the legendary hero nobody cared about enough to look for: Axl
- Comment on Real talk, which would you rather have: Megaman 12, or Megaman X9? 1 day ago:
People were hoping it was a stealth megaman game, but I’m pretty sure someone at capcom came out and said it isn’t
- Comment on 1 day ago:
Minecraft is good for teaching a lot of stuff, depending on the age of the kids. A friend of mine has kids who are learning to read and type early so they can access what they want in creative mode, too
- Comment on What's a recent game you've tried playing that isn't worth the hype? 1 day ago:
I had a similar experience. Went the wrong way in DS1, headed straight for the catacombs, went “oh. This isn’t hard. This is punishing.” And dropped off. Later a friend gave me some guidance and some pointers on what the game did/didn’t expect of me and I’ve been a giant fan ever since.
Sekiro took me a little time to figure out what it expected from me, too, but now I absolutely adore that game. That’s more of a mechanical “what should I be doing in combat” statement of the fact that the game expects you to act aggressively while focusing on defense. Though
- Comment on What's a recent game you've tried playing that isn't worth the hype? 1 day ago:
Honestly I think a lot of people miss that these games are full of soft difficulty options. Magic, in particular pyromancy, summons, there are lots of ways to make the game easier, and that’s a good thing!
- Comment on What's a recent game you've tried playing that isn't worth the hype? 1 day ago:
3.5 does use d20, but lacks advantage/disadvantage in favor of doing a lot more math every moment of every round of combat. This is the biggest appeal of 5e, it’s approachable and keeps the games moving.
I wouldn’t recommend 4e, it strongly suffers from the aforementioned “everyone can do everything and feels samey” much more than 5e.
Pathfinder 1e is basically just dnd 3.5, and as others have mentioned, PF2e is more of a middle ground
- Comment on To the rapidly aging person reading this: GameFAQs is 30 years old, and people are sharing their memories of the venerable guide hub 2 days ago:
Good memories. I was a regular on the boards at one point in time, and regularly contributed to the secrets/cheats/bugs sections
- Comment on Some hidden gem demos and games I've found on Steam (2025) 4 days ago:
Huh. Could have sworn in universe, SCP as an organization stood for Secure Contain Protect
- Comment on Soulja Boy is selling video game consoles again, and he's already being accused of ripping off an existing handheld: "He does not have permission to rebrand our products and sell them as his own" 6 days ago:
I mean, drop shipping does feel like it could be easily profitable for someone with clout and a following to peddle his upcharged wares to. At least he’s doing better than last time when he was immediately shut down because the product was illegal (included roms), or when he bought an atari nft that he thought meant he owned atari. I really want to know how much he paid for that nft that he thought he owned the entire company
- Comment on Anon likes a girl 6 days ago:
The icbm gambit. A meme spin on tennison
- Comment on Day 473 of posting a Daily Screenshot from the games I've been playing 1 week ago:
Yeah, and that’s okay, as long as you’ve taught your players to be looking for that. If it’s the fifth game in the series and suddenly shifts to a couple of small, subtle interactibles and occasional pieces of important destructible environment, where those never existed prior, you better be using them all over, and from the start teaching players that they exist. It’s so important to teach players what the game expects of them. Going “what do I do!?” Is such a horrible experience every time, even in otherwise good games
- Comment on Day 473 of posting a Daily Screenshot from the games I've been playing 1 week ago:
This doesn’t make me super want to play 5, the only game in the main series I haven’t played, but it does make me appreciate the rest, sometimes in ways I’ve recognized, and others not so much. Halo was somewhat unique in the Halo 3 2007 era, where every game was shades of grey and brown, because enemies were still colorful, with distinct designs and silhouettes, and the game at least started in a lush jungle. While certainly waypoints made a difference, I want to say most interactive items were either brightly lit forerunner panels in blue, covenant panels in bright green, or human ones that were just a huge green button. Clearly that design was well thought out and done for good reason, even if it would be reasonable to consider them a little silly in their dramatic design. They stood out, even in halo 3s large setpiece battle areas
- Comment on Day 473 of posting a Daily Screenshot from the games I've been playing 1 week ago:
Someone talking about how a bunch of employees who weren’t invested, oh hey that’s me! Gamasutra has since gone belly up, but I found an archive of the interview with Frank O’Connor, halos franchise development director (at the time? Idk if that’s still the case). On this page specifically, we open with the quote “We hired people who hated halo” web.archive.org/…/making_halo_4_a_story_about_.ph… I didn’t reread the full article, couldn’t say in 2025 whether it’s worth a full read, but that sentiment did stay with me all these years later as a strange choice
- Comment on Linux gamers on Steam finally cross over the 3% mark 1 week ago:
Yeah, for me personally, I’ve got one or two devices that see irregular use that are linux now, but my main rig is still windows and will continue to be so, since I have a number of friends on xbox that I can get more cross play for via gamepass But since I’m currently boycotting microsoft, and don’t know how much longer friends will stick with xbox given their general market decline, and given all the stability issues with win11 lately due to an increase of AI code usage, and all the everything… It might be a matter of time
- Comment on US government uses Halo images in a call to 'destroy' immigration, Microsoft declines to comment 1 week ago:
Good to know! I’ve just been having regular encounters with high quality content from there, rather than being a regular reader, so I haven’t had any awareness of anything in the background. In a world full of “gaming journalists have no place in an era of AI” this is really heartening to hear
- Comment on US government uses Halo images in a call to 'destroy' immigration, Microsoft declines to comment 1 week ago:
Honestly PC gamer has been pretty solid lately. Not sure why. Almost makes me nervous.
- Comment on MoviePass emerges from bankruptcy to run a fantasy filmmaking [crypto] game called Mogul 1 week ago:
Damn, it’s the original founder? But, that guy actually gave a shit and I wanted him to succeed! The company got taken over by finance bros who just wanted to party, ipo, and walk away from a failing business they made, I assumed it would have been them, given the crypto
- Comment on Anon doesn't like the doors 1 week ago:
Hey man, don’t slam the doors.
- Comment on Day 470 of posting a Daily Screenshot from the games I've been playing 1 week ago:
To my understanding, for H4/5 one of the big drivers for why the games are quite different is that, following the split from bungie and breakoff to 343, naturally, a lot of new devs had to be brought on. That’s not terribly surprising, but additionally, during that hiring process, it was a goal to bring on devs who were not previously halo fans. Strange choice imo. The goal was to bring in fresh ideas and attract a wider audience (for one of the biggest franchises of the moment). The effect was a bunch of the employees didn’t have much investment in the franchise and often wanted to make changes that would alienate long time series fans.
- Comment on Monster Hunter Wilds is getting outsold by its 4-year-old predecessor 1 week ago:
While I agree with your general sentiment, I must say, a ton of that obtuseness was sanded away in World, imo, for the better. I would hope it continues to trend away
- Comment on Legendary developer Tomonobu Itagaki, creator of Dead or Alive and Ninja Gaiden 2004, has died 3 weeks ago:
I strongly recall hearing he was leaving after Ninja Gaiden 2 and thinking “how much of a difference could one insane pervert make?” Then NG3 came out and felt like a mashy mess that never hooked me at all. Real shame he was doing such harm. RIP you insane pervert.
- Comment on N++ — 10th anniversary update 3 weeks ago:
Ooh. Fond memories. A friend and I held the top spot on the coop leaderboards for a handful of levels once upon a time
- Comment on Day 458 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
Damn. I really thought this was from Darkwatch, a very weird 2005 shooter where you play as a vampire cowboy. I have fond memories, but, given the timeframe, couldn’t say whether it’s good or worth playing today
- Comment on Anon shops for diamonds 4 weeks ago:
Nah Moissanite is still one of the hardest materials on earth at 9.5 on the mohs scale. Ain’t shit gonna scratch that
- Comment on Elon Musk reveals 2026 launch for his AI game alongside Grok-made garbage 5 weeks ago:
Yeah he also went on to admit that hyperloop was a deliberate misdirect to draw funding away from other rail and other public transit projects, since, you know, he’s the ceo of a car company
- Comment on Emperor of overpromising Peter Molyneux says he's done with games after Masters of Albion, which is also his 'redemption title' 5 weeks ago:
I watched a video of some of the “gameplay” of that, and… Wow. It is the most by the numbers mundane idle game I’ve ever seen. Inspired, how uninspired it is.
- Comment on Emperor of overpromising Peter Molyneux says he's done with games after Masters of Albion, which is also his 'redemption title' 5 weeks ago:
I mean… I think the “with Kojima it’s allowed” take for MGS5 is because of very reasonable concern during development that konami would try to wipe his name off the project. They’d done worse to other employees and would go on to refuse to allow him to receive awards for the game.