BreakerSwitch
@BreakerSwitch@lemmy.world
¯_(ツ)_/¯
- Comment on Legendary developer Tomonobu Itagaki, creator of Dead or Alive and Ninja Gaiden 2004, has died 3 days ago:
I strongly recall hearing he was leaving after Ninja Gaiden 2 and thinking “how much of a difference could one insane pervert make?” Then NG3 came out and felt like a mashy mess that never hooked me at all. Real shame he was doing such harm. RIP you insane pervert.
- Comment on N++ — 10th anniversary update 4 days ago:
Ooh. Fond memories. A friend and I held the top spot on the coop leaderboards for a handful of levels once upon a time
- Comment on Day 458 of posting a Daily Screenshot from the games I've been playing 4 days ago:
Damn. I really thought this was from Darkwatch, a very weird 2005 shooter where you play as a vampire cowboy. I have fond memories, but, given the timeframe, couldn’t say whether it’s good or worth playing today
- Comment on Anon shops for diamonds 1 week ago:
Nah Moissanite is still one of the hardest materials on earth at 9.5 on the mohs scale. Ain’t shit gonna scratch that
- Comment on Elon Musk reveals 2026 launch for his AI game alongside Grok-made garbage 2 weeks ago:
Yeah he also went on to admit that hyperloop was a deliberate misdirect to draw funding away from other rail and other public transit projects, since, you know, he’s the ceo of a car company
- Comment on Emperor of overpromising Peter Molyneux says he's done with games after Masters of Albion, which is also his 'redemption title' 2 weeks ago:
I watched a video of some of the “gameplay” of that, and… Wow. It is the most by the numbers mundane idle game I’ve ever seen. Inspired, how uninspired it is.
- Comment on Emperor of overpromising Peter Molyneux says he's done with games after Masters of Albion, which is also his 'redemption title' 2 weeks ago:
I mean… I think the “with Kojima it’s allowed” take for MGS5 is because of very reasonable concern during development that konami would try to wipe his name off the project. They’d done worse to other employees and would go on to refuse to allow him to receive awards for the game.
- Comment on More Halo: Combat Evolved Remake Details Emerge, Including Who Is Making It 2 weeks ago:
Yes, but there are a lot of complaints. The classic visuals were missing effects present in the original xbox release, and the remade visuals lost an enormous amount of personality and detail. I don’t think I would buy halo 1 again (certainly not for more than $10) but it would be nice to have a definitive version
- Comment on Oblivion leveling guides be like: 2 weeks ago:
I know the goblin you’re talking about, but one better for sneak in the tutorial is right when you encounter the first zombie, three rats are fleeing it. They’re hostile, but the devs wanted you to focus on the zombie, so they don’t attack no matter what. Killing the zombie then sneaking into a wall by those rats is safe but also gives you more experience because you’re sneaking around three enemies
- Comment on Dinner is ready! 4 weeks ago:
Yeah but the alternative is “you can’t eat modern food from absolutely anywhere” because, for example, tomatoes have only been in italy since they were imported from the Americas
- Comment on Day 430 of posting a Daily Screenshot from the games I've been playing 4 weeks ago:
I still regularly play L4D2 with friends. Also it’s modded beyond all recognition. Zombies are anime girls. Tanks are Donkey Kong. Witches are hatsune miku. Smokers are yoshi. Hunters are assassins creed hoodies. And more. Every weapon is something else. The graffiti in safe rooms are Jayden Smith tweets. The list goes on and on. I love playing it with friends.
That being said, in 2025, while I love L4D2, in 2025 I think World War Z is the best Left 4 Dead-like. Terrible movie, great book. Great movie based game.
- Comment on Weekly Recommendations Thread: What are you playing this week? 4 weeks ago:
I’ve been playing BAZR on my steam deck. A rom hack of Super Mario 64 that turns it into a roguelike deck builder. The B A Z and R buttons, instead of doing their original things, now activate corresponding cards in your hand for actions like jumps, punches, etc with a limited number of uses. It was initially very intimidating and difficult but after a few runs I’m starting to get wins in and unlocking new decks and characters. That being said I 120 starred (100%) the original, and the same for SM64DS, so I’m quite familiar with the stages, and the game expects you to be.
Every run gives you a random starting stage, which you can change away from by collecting every star or paying coins to change stages (higher cost the more stars remain). Ideally you want those coins for buying and upgrading cards. Getting a star gives you 20 coins, plus whatever you collected along the way, plus a bonus/penalty based on how long it took you. Collect 16 stars and you’re taken to a final level consisting of all three bowser stages, back to back. Don’t run out of jumps!
For the price of free I’d recommend it for anyone who has previously played SM64. I don’t think it would be a good introductory version of the game. Link for the curious
- Comment on Weekly Recommendations Thread: What are you playing this week? 4 weeks ago:
Have you played owlcat’s other stuff? I got deep into Pathfinder Kingmaker but lost steam and stopped at some point. Have heard good things about wrath of the righteous, and would like some 40k content that actually explores that universe, but I kind of expect to have the same experience.
- Comment on Weekly Recommendations Thread: What are you playing this week? 4 weeks ago:
I loved citizen sleeper, though I agree, if you’re smart, it’s pretty easy to fall into a loop of “as long as I X, I’ll never run out of resources” after you’ve found your way a little. Citizen Sleeper 2 addresses this by having you travel between stations, meaning for much of the game you’re a bit less sure of what comes from where, but it’s ultimately pretty formulaic in that regard. There are also timed away missions where you only have what resources you bring and you need to have the right skills and allies or there’s a very real chance of (varying degrees of success and) failure which has plot implications. It’s much more linear, telling a story, rather than your story. Many decisions have more implications for allies than you, and the endings are much less varied, which I won’t get into for spoiler reasons. That being said, I’m a fan of both. CS2 is strongly antifascist not just in the stories it tells, but also in that you’re often NOT the most important person in the room during a scene, even if you are enabling change around you. I’ve heard people complain that “you aren’t even around for the climax” of some arcs, though, in my opinion, it’s generally because you’re focused on your own shit. YOUR stakes are low in the video game sense, because they’re grounded and focused on you, even if higher stakes conflicts are going on nearby. I was a fan, though I understood the criticisms.
- Comment on [Lord Frogmire] The Switch 2 is EVIL and I'm Tired of Pretending It's Not 5 weeks ago:
Probably because neither Sony nor Microsoft are locking single player content behind their online subscriptions. Not to mention you’re strawmanning really hard right now. Those two do it. In PC circles you’ll hear it bashed all the time. Meanwhile, Nintendo is doing it worse than anyone else because they’re deliberately locking single player content behind a subscription, not just here but also for any of their classic library, which just isn’t available for sale. Meanwhile, I could go buy a digital copy of an original xbox game on the latest xbox and it’ll just play and if I owned a digital copy on a previous console it’s transferable.
Stop it. The things you’re arguing aren’t relevant and even if they were, Nintendo is STILL the worst offender.
- Comment on [Spoiler] Day 420 of posting a Daily Screenshot from the games I've been playing (The Last of Us Part II) 5 weeks ago:
Yeah the seraphites part wasn’t killer for me since with a little stealth you can take it at your own pace, but not long after that ::: spoiler Spoiler When you’re escaping the seraphite camp and making friends along the way, the survival section where they ditch you and there are just several waves of increasingly threatening infected nonstop with no room to breathe ::: was brutal. Took a bunch of tries for me.
- Comment on [Spoiler] Day 420 of posting a Daily Screenshot from the games I've been playing (The Last of Us Part II) 5 weeks ago:
I did have a great time playing TLoU2 with all the difficulty cranked up, EXCEPT for ally aggression set to super easy. This meant that while combat was more threatening, as long as I had a partner character with me, I felt like I had support and backup, and wasn’t alone in combat segments. Like I was really traveling with someone, rather than just having someone around to spout dialogue now and then.
This also meant that any time you’re alone, you feel it. When you’re alone you feel isolated and unsafe. Meant there was at least one alone encounter that was brutal, but also made the game more immersive. Highly recommend.
- Comment on Anon asks out a friend 5 weeks ago:
Yeah I super get this. Back at the height of the whole “friend zone” thing I had been hanging out with a friend one on one very regularly and began crushing on her, asked her out at some point, she said she needed to focus on other things. A semester or two later, I asked if that had changed due to different circumstances in her life and she gave me a more direct no. She was pretty integrated into my friend group and my feelings were pretty badly hurt because we had been very close. Friends in that group would go on to ask why I’d never asked her out, under the assumption she was interested, and when I did eventually start dating someone else she tried to “talk me up” to that girl in a way that felt like sabotage to me. It’s hard to balance those feelings while remaining friends with someone. I was definitely at risk for falling down an incel hole around that time. Glad I didn’t
- Comment on pyramid of power 1 month ago:
And, as a reminder, the third biggest anti-climate lobbyist in the world, who has consistently made “EVs aren’t viable until we have solid state batteries in a decade” statements for years to deliberately impede competitors efforts to push EVs.
- Comment on New article says #StarCitizen will release in 2027-2028, we contacted the author to ask for clarification on the source and he quoted Chris Roberts himself as saying "1 or 2 Y probably after S42" 1 month ago:
Big “the purpose of a system is what it does now” energy
- Comment on Or at least I will when I find another FWB 😅 2 months ago:
It’s always a jarring experience, going from doing it constantly to not at all. You’re not the only one in that boat at the moment
- Comment on functional 2 months ago:
Listen, Pythagoras gives us the hands down best way to tell intelligent life visiting earth that we’re intelligent. Drawing a right triangle and marking the sides with 3 dots, 4 dots, and 5 dots immediately demonstrates that we are a sapient species that has developed mathematics with no need for a device or language. Of course, we’re all carrying devices these days, so maybe that’s no longer relevant.