Godot has more sliders to make a light switch.
Nvidia finally reveals what controls devs actually have for DLSS 5, and don't worry folks, there are TWO main sliders to control the AI filter
Submitted 3 hours ago by inclementimmigrant@lemmy.world to games@lemmy.world
Comments
WappleFF27@feddit.online 1 hour ago
Rhynoplaz@lemmy.world 2 hours ago
I know we don’t like AI, but, I think this is a fine use of it.
It does justice to the source material, and just just saves the time and energy that go into fine tuning it enough to satisfy the viewer.
ech@lemmy.ca 42 minutes ago
It does justice to the source material
Funny joke.
NOT_RICK@lemmy.world 2 hours ago
I think it looks like shit
Abyssian@lemmy.world 2 hours ago
It’s dog shit. We’ve gone from running games, to approximating what the game would look like if it was running at a higher resolution, to inserting frames that could have been rendered, to this. Fuck all of it. It’s all a blurry, sloppy, fucking mess.
inclementimmigrant@lemmy.world 1 hour ago
That’s nice. You’re wrong, but that’s nice.
emmy5482@quokk.au 2 hours ago
I found the bot guys!
Rhynoplaz@lemmy.world 1 hour ago
Yeah. That’s what I expected.
PlzGibHugs@piefed.ca 33 minutes ago
Maybe there is eventually a way of making these filters look good by adding (many) additional parameters, but they’re still ignoring the much more important question: how are they going to get this to run on anything other than the compute server they’re currently using.