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Nvidia finally reveals what controls devs actually have for DLSS 5, and don't worry folks, there are TWO main sliders to control the AI filter

⁨33⁩ ⁨likes⁩

Submitted ⁨⁨3⁩ ⁨hours⁩ ago⁩ by ⁨inclementimmigrant@lemmy.world⁩ to ⁨games@lemmy.world⁩

https://www.pcgamer.com/hardware/nvidia-finally-reveals-what-controls-devs-actually-have-for-dlss-5-and-dont-worry-folks-there-are-two-main-sliders-to-control-the-ai-filter/

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Comments

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  • PlzGibHugs@piefed.ca ⁨33⁩ ⁨minutes⁩ ago

    Maybe there is eventually a way of making these filters look good by adding (many) additional parameters, but they’re still ignoring the much more important question: how are they going to get this to run on anything other than the compute server they’re currently using.

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  • WappleFF27@feddit.online ⁨1⁩ ⁨hour⁩ ago

    Godot has more sliders to make a light switch.

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  • Rhynoplaz@lemmy.world ⁨2⁩ ⁨hours⁩ ago

    I know we don’t like AI, but, I think this is a fine use of it.

    It does justice to the source material, and just just saves the time and energy that go into fine tuning it enough to satisfy the viewer.

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    • ech@lemmy.ca ⁨42⁩ ⁨minutes⁩ ago

      It does justice to the source material

      Funny joke.

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    • NOT_RICK@lemmy.world ⁨2⁩ ⁨hours⁩ ago

      I think it looks like shit

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    • Abyssian@lemmy.world ⁨2⁩ ⁨hours⁩ ago

      It’s dog shit. We’ve gone from running games, to approximating what the game would look like if it was running at a higher resolution, to inserting frames that could have been rendered, to this. Fuck all of it. It’s all a blurry, sloppy, fucking mess.

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    • inclementimmigrant@lemmy.world ⁨1⁩ ⁨hour⁩ ago

      That’s nice. You’re wrong, but that’s nice.

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    • emmy5482@quokk.au ⁨2⁩ ⁨hours⁩ ago

      I found the bot guys!

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    • Rhynoplaz@lemmy.world ⁨1⁩ ⁨hour⁩ ago

      Yeah. That’s what I expected.

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