teawrecks
@teawrecks@sopuli.xyz
- Comment on The Best-Selling Video Games Since 2020 20 hours ago:
Where are you getting the term “visual capitalist”? And why did you learn about this phenomenon today? Misinformation has been rampant for over a decade now.
- Comment on I spent the last year working on the Fediverse. Here's what I've learned. 5 days ago:
It’s an appeal to non fediverse netizens to use the fediverse. He lists the usual pros: the services are designed to interact with each other, there’s no algorithm, it feels more old internet.
- Comment on The Legion Go 2 might ditch Windows for SteamOS - and cost less 1 week ago:
That just means it’ll be an officially supported conversion.
- Comment on Indie Game Awards Disqualifies Clair Obscur: Expedition 33 Due To Gen AI Usage 1 week ago:
Welcome to the internet. No one knows each other, no one considers context, no one reads past the headline, everyone makes snap judgements based on half understood heuristics, and then rushes to the comments to grandstand. A job that could be trivially done by AI, and almost certainly is, but instead we’ll all pretend like we’re the last bastion of human sanity.
- Comment on Mozilla’s new CEO is doubling down on an AI future for Firefox 2 weeks ago:
The ability to fork is core to the FOSS movement, and I certainly don’t trust any govt to decide how all browsers should be made. I don’t consider FOSS or competition to be a workaround, I consider that to be the best possible solution to this problem.
- Comment on Larian CEO Responds to Divinity Gen AI Backlash: 'We Are Neither Releasing a Game With Any AI Components, Nor Are We Looking at Trimming Down Teams to Replace Them With AI' 2 weeks ago:
No one 👏👏 is 👏👏 excusing 👏👏 being 👏👏 shitty.
The “cat” does not refer to unethical training of models. Tell me, if we somehow managed to delete every single unethically trained model in existence AND miraculously prevent another one from being ever made (ignoring the part where the AI bubble pops) what would happen? Do you think everyone would go “welp, no more AI I guess.” NO! People would immediately get to work making an “ethically trained” model (according to some regulatory definition of “ethical”), and by “people” I don’t mean just anyone, I mean the people who can afford to gather or license the most exclusive training data: the wealthy.
“Cat’s out of the bag” means the knowledge of what’s possible is out there and everyone knows it. The only thing you could gain by trying to put it “back in the bag” is to help the ultra wealthy capitalize on it.
- Comment on What are some good games to play while sick? 2 weeks ago:
Maybe check out:
- Dorf Romantik
- Tiny Glade
- one of the house flipper or power wash sim games
- if I were sick, I’d probably play some RimWorld, or whatever open world RPG I have going, but those are probably more involved than it sounds like you’re in the mood for.
- Comment on the game "Horses" now barred on Steam, Epic and Humble Bundle 4 weeks ago:
Assuming the content is merely controversial and not objectionable (i.e. exploitative), it seems there may be room for an art-centric game store front.
Ironically, I’m betting it’s nowhere near as exploitative as the monetization practices of virtually every AAA release these days.
- Comment on Do you cheat in video games? 4 weeks ago:
I’m generally not interested in playing a game in any way other than how the dev(s) intended. Ex. for a souls like, I don’t get any enjoyment using mods to access content I’m otherwise unable to on my own. Using cheats to unlock all guns in GTA, or to get infinite rare candies in pokemon, or to time travel in Animal Crossing is fun for all of about 5 minutes, at which point I feel like I’ve deconstructed the fun out of the game.
My unique experience with a game is defined both by what I do and what I don’t experience. If I use cheats to ensure I experience everything, then IMO I’ve effectively dashed anything unique about my experience with the game.
That said, there are games that I feel I’ve experienced all there is that the dev intended, and now I can use it as a platform for my own creation through mods or custom game modes. Those are generally few and far between though. Something like Minecraft, primarily because it works great as a platform for multiplayer interaction.
- Comment on A cool feature/mechanic you want to see in games again 4 weeks ago:
I think those were mind blowing when I first played hl2, just because real time physics and destruction was novel, but now I think they grind the pacing to a halt. I think they just don’t work in an action shooter IMO.
- Comment on A cool feature/mechanic you want to see in games again 4 weeks ago:
Oh you mean a Jumbotron?
- Comment on Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games) 5 weeks ago:
Adding a reboot button is ONLY necessary if the game isn’t made correctly. There is otherwise no reason to ever need to restart the game. I would see the addition of a restart option as lazy or an admission of failure by the dev.
- Comment on I respect choice for the name of the game 5 weeks ago:
almost nobody has put an actual maximiser in a game.
Turn based games would certainly have one. Generally it’s easier to create an AI that maximizes utility for the AI, it’s more difficult to tune it to not trounce the player lol.
This reminds me of how L4D does have that sort of indirect dynamic AI that spawns zombies based on the player’s behavior. If the players have a lot of ammo and health, or are going too slow, the game cranks up the threat. If you’re barely hanging on, the game holds back. I guess that’s not quite adversarial though, more like the AI is trying to maximize the players’ perception of a fun/fair challenge.
- Comment on I respect choice for the name of the game 5 weeks ago:
Yeah, certainly, sorry if that wasn’t clear. Up above I tried to stipulate that I was speaking from a game theory perspective.
And yeah, you can model the AI in a game in whichever way is most useful. I said as long as they have utility functions that differ from the player(s), but then you also can recursively define games in terms of winning games.
Ex. the famous case of the US deliberately losing battles to not give away that they had cracked the German cipher. Each battle could be modeled as a game, and the war could be modeled in terms of battles.
Similarly, a single room in wolfenstein could present an contained “game”, the outcome of which is applicable to which ending you get in the larger “game” (I haven’t played it), and thus the AI would be agents at one level, but state/strategy at another.
- Comment on I respect choice for the name of the game 5 weeks ago:
Depends if you define game ais as “agents”, otherwise your definition of game only allows multiplayer games.
AIs are agents when they have their own utility to maximize that differs from other agents (including the player).
their “win condition” is overwhelming you with dirt and hiding it in weird places.
Is that a thing? Does the map create more dirt as a function of the player’s actions? Does the player need to account for this and adjust their strategy to counter it? That would change my categorization, yes.
coop breaks your definition too
It depends. If all players have the same motive and there are no competing agents, then it’s a simulation. If players have different motives, then it’s a game. If players compete against AI agents, then it’s a game.
Maybe a better definition of “game” is needed
The formal definition of a game is:
$$ K_a, {x_K}K∈K_a, x,K_i, {≻K}K∈K_i $$
I’m arguing that if the size of $K_a==1$ then it’s not a game, but that page is generous:
For games with a single coalition of action, the set of all situations may be taken to be the set of strategies of this unique coalition of action, and no further mention is made of strategies. Such games are therefore called non-strategic games. All remaining games, those with two or more coalitions of action, are called strategic games.
Which would include a person standing in a room doing nothing as a game. I’m saying that’s not a game, hope we agree lol.
- Comment on I respect choice for the name of the game 5 weeks ago:
Well that’s not a good argument lol. That’s like saying doing quantum physics is just writing a bunch of shapes on paper and using words that most people don’t understand, so it’s basically the same as what a toddler does every day.
Most FPS games require developing a strategy or skill in order to reach the win condition. If it’s multiplayer, then the strategy development and execution require social interaction or deduction. It fits the definition of a “game” from a game theory perspective. There is more than one agent, they each of win conditions, and their actions prompt reactions from each other.
But this doesn’t, it’s a simulation. I assume it has an end condition, but the strategy is just “move towards it”. Maybe a game like Satisfactory is a more appropriate comparison. In both games you are making optimizations to move toward the end condition faster. You take actions, but there’s no competing agent with its own win condition responding to your actions.
Maybe there’s a compelling story to be had that the trailer is underplaying, idk. I don’t think Powerwash Simulator is hooking people with its story, though.
- Comment on I respect choice for the name of the game 5 weeks ago:
I don’t think I’ll ever understand why games like this are so successful lol. I guess it’s just the dopamine hits without the microtransactions? It’s not a “game”, though, not in a theoretical sense. More like busy work simulator.
- Comment on Americans are holding onto devices longer than ever and it's costing the economy 5 weeks ago:
While it may seem to be a smart money move, it can result in a costly productivity and innovation lag for the economy.
For the love of god! Won’t somebody think of the economy?!
- Comment on Pornhub is urging tech giants to enact device-based age verification 5 weeks ago:
Because they know the “party of anti-regulation/anti-nannie state” will never trust people to police themselves. They acknowledge either they will have to do a bunch of work and be liable when it fails, or some middle man will. So they choose the middle man.
- Comment on 5 weeks ago:
Smaller makes it more expensive. I hope it’ll be under $1000, but I think I wouldn’t be surprised if it were $1200.
- Comment on The ‘Great Meme Reset’ Is Coming: From Jack Dorsey to Gen Alpha, everyone seemingly wants to go back to the internet of a decade ago. But is it possible to reverse AI slop and brain rot? 5 weeks ago:
Why not 2012?
For Kony.
- Comment on The simple test that blew up the FTC's case against Meta 1 month ago:
If they were required to leave all meta platforms, then what would the experiment show? It sounds like the intention was to see where people shifted their time when they stopped using one meta product. If FB users primarily went to IG and vice versa, then it would indicate they held a monopoly. But it sounds like IG users primarily switched to TikTok and YouTube, not FB, indicating they are different products from each other and have different competition.
- Comment on Alberto Mielgo defends the Marathon cinematic as "not AI," denies his team touched Bungie’s plagiarized material and calls the art theft incident a genuine mistake that was "blown out of proportion" 1 month ago:
How does one even accidentally steal a texture someone else made?
The fact that you’re asking this is almost like…maybe you don’t know what you’re talking about? And should defer to an actual creative who does?
First off, it is a famously non trivial problem to compare every texture to every piece of art on the internet. It is trivial to add a bit of impercievable noise to deliberately foil even the best reverse image searching methods.
I think you may be taking for granted the number of artists and the level of autonomy they are given over their craft for a project of this complexity.
It’s actually more weird to me that you don’t understand why this is easy for a single dev to get away with. This is what happens when a studio trusts its artists to create something. No one is excusing it, but stop acting like Bungie did it on purpose. There’s no evidence of that. The only thing they’re guilty of is making a mediocre extraction shooter.
- Comment on Microsoft AI CEO pushes back against critics after recent Windows AI backlash — "the fact that people are unimpressed ... is mindblowing to me" 1 month ago:
No, we think it’s great, keep going.
- Comment on Windows 11 to add an AI agent that runs in background with access to personal folders, warns of security risk 1 month ago:
If sufficiently advanced malware can break out of a VM, then it’s only a matter of time before an AI breaks out of a measly container 🍿
- Comment on Roblox to block children from talking to adult strangers after string of lawsuits 1 month ago:
Roblox is making absolute bank. They have the resources to actually solve this if they wanted. They just believe the inevitable slap on the wrist will cost them less than they stand to make in the meantime.
- Comment on Steam Machine is huge for indie development 1 month ago:
Steam hardware has so far been pretty niche, though. If the user experience is smooth enough, a SM could replace many people’s xbox/playstation.
We’re like 5y into the PS5/XBSX, new games are jumping up to $70-100 each, and hardly any are platform exclusives. Msft have all but canceled the next Xbox, and if Sony tries to push the PS6 in a few years, I think there’s a world where a good chunk of people say nah.
And with the amount of attention Linux is getting from the win10 eol, we could be at the beginning of an historic inflection point in gaming.
- Comment on Valves first title with a 3 in it 1 month ago:
Yes, and the best jokes are famously the ones you need to explain. Sometimes the audience is wrong and they need to be set straight.
- Comment on Proton Offered Me Money... Then It Got Weird 1 month ago:
Very not weird behavior. Not worth the watch.
- Comment on 1 month ago:
Then Minecraft is what you’re looking for.