teawrecks
@teawrecks@sopuli.xyz
- Comment on What are your favorite games from a worldbuilding standpoint? 9 hours ago:
Rainworld
spoiler
All living things are trapped in “The Cycle”, and no one likes it, they all want to die and be free of the burden of living. They called this “The Big Problem”. To try and find a solution to “The Big Problem”, people* built 3 AI that would constantly be running to try and compute a solution to The Big Problem. This requires a ton of energy, and an ocean’s worth of water to keep them cool. The AIs are generating so much heat that it evaporates oceans worth of water, resulting in periodic violent rainstorms (thus the name of the game). People moved to structures built above the clouds to be safe from the rain. One day, one of the AI finally solved The Big Problem, notified the other AIs that it was solved…and promptly died before sharing it. The remaining two AI (named “Looks to the Moon” and “Five Pebbles”) continue to iterate on solving the problem, but both have all but given up hope. You play as a Slugcat, a species specially evolved by the AI to squeeze through pipes and keep their systems clean.
…but when you start the game, you are merely trying to survive and explore a living ecology full of hostile creatures. The game doesn’t care if you understand any of the lore, it doesn’t care if you “finish” the game, it’s just there to be experienced.
- Comment on 'Valve does not get anywhere near enough criticism': DayZ creator Dean Hall says the 'gambling mechanics' of Valve's monetization strategy 'have absolutely no place' in videogames 3 days ago:
And you can build your own PC and peripherals, yet every aspect of the gaming industry is funded and driven by corporations. Always has been, and Linux gaming is no exception.
I specifically acknowledged the FOSS efforts to eliminate depenence on valve, I think it’s great, but even Bazzite uses the SteamDeck UI. Do you know if there’s a FOSS deck UI replacement that unifies all storefronts/repos, and works as smoothly? I want that to exist.
Steam is just objectively the smoothest linux gaming experience for the largest number of people right now. It’d be awesome if that wasn’t the case, but for now it is.
- Comment on Elon Musk’s Grokipedia launches with AI-cloned pages from Wikipedia 4 days ago:
That is literally the opposite of Musk’s goal.
- Comment on 'Valve does not get anywhere near enough criticism': DayZ creator Dean Hall says the 'gambling mechanics' of Valve's monetization strategy 'have absolutely no place' in videogames 5 days ago:
I’ll be the first to say I don’t like Linux gaming’s dependence on valve. I wish steam wasn’t the best experience, and I applaud all the effort that the FOSS community puts in to keep them honest.
But for the “gambling” monetization in particular, this is really a “don’t hate the player, hate the game” situation. It’s on people/govts to regulate this. If Valve said tomorrow, “you’re right, we’re not going to monetize gambling anymore because we think it is unethical”, they would just lose to a competitor who is less ethical.
It’s the same as saying, “if you’re rich and are pro higher taxes, why don’t you just choose to pay more? Nothing is stopping you.” Because that’s not going to fix anything, it’s just a losing strategy. What you need is a system where everyone is required by law to behave in a way that benefits the society.
To that end, Valve’s most ethical move would be to lobby the govt to ban unethical monetization. I know they’re making bank, but whether they’re making enough to out-lobby all the others who are also doing this, I don’t know…also we all know the US is not exactly positioned for effective FTC policies right now…
- Comment on US government uses Halo images in a call to 'destroy' immigration, Microsoft declines to comment 6 days ago:
Guaranteed, he’s going to count the Console Wars in his list of wars he’s ended.
- Comment on Remedy CEO Tero Virtala steps down after nine years 1 week ago:
AW2 was incredible, but I knew it wouldn’t do well when I played it, because it’s too niche. I love the Weird Fiction universe they’re building, but it’s just not pulling the Resident Evil audience.
Firebreak I think was their attempt to monetize the IP, but oof, it’s just not fun. I feel like they could have gone more “friend slop” in tone and been much more successful. Imagine a game loop like Repo or Lethal Company, but set in the Oldest House, interacting with weird, goofy phenomena. Instead it’s a very dry shooting experience wrapped in a very dry upgrade system. I want to support them, but it feels like work to play this game…
- Comment on Xbox ditching hardware and exclusive games "makes sense," former Microsoft exec and Blizzard boss says, as "only a moron would continue" making consoles as games go third party 1 week ago:
More accurately, PCs are becoming consoles, but yes, they want to converge it all into a locked down hardware as a service industry.
- Comment on Ex PlayStation exec says Sony can't keep "increasing the graphics power" with new consoles after tech plateau, but PS5 has already "made almost every game a better game" 1 week ago:
The “paid more to work less” part is not tenable. The games that fit that bill that you’re thinking of represent less than 1% of their peers. They are outliers, not a sustainable industry; the exception, not the rule. For every Silksong there are maybe 100 that make just enough to make ends meet, and 1000 duds that will never pay for themselves that you’ve never heard of.
What you’re saying is you want fewer steady incomes and more lottery winners. Sure, that’d be nice, but it’s not a sustainable strategy.
Ex. Wildgate launched recently. They deliberately opted to sell the game for a flat $30 rather than going F2P/P2W. As a result, they regularly get reviewed negatively by people saying “dead game, greedy devs won’t lower the price to compete with F2P games” and “the cosmetics you unlock by playing look better than the ones you can buy” (yes, there are people unironically posting those as negative reviews).
So at least understand why the most common strategy is often exploitative, and why it’s actually not a simple solution that a bunch of armchair experts have figured out in a comments section.
- Comment on A player before me destroyed a bridge in [the Tides of Tomorrow] demo, so I had to build it again in this narrative adventure where your choices have consequences for others 2 weeks ago:
Don’t give From ideas lol
- Comment on A player before me destroyed a bridge in [the Tides of Tomorrow] demo, so I had to build it again in this narrative adventure where your choices have consequences for others 2 weeks ago:
How are you defining “live service single player” game? This is a narrative adventure game. I will be surprised if you ever actually interact with another player directly at all. The dev has said that it supports completely offline play.
- Comment on A player before me destroyed a bridge in [the Tides of Tomorrow] demo, so I had to build it again in this narrative adventure where your choices have consequences for others 2 weeks ago:
These comments are severely overestimating the level of autonomy players are given in this game. It’s just a branching story, where the branches one player is presented with are dependent on the branch another player chose. I imagine if only a single person plays this game, it will just make stuff up to make it seem like there are other players affecting the world.
Also, also the cynicism on Lemmy is a stale meta at this point. Be the change you wanna see or stfu.
- Comment on A tangled web of deals stokes AI bubble fears in Silicon Valley 3 weeks ago:
The mag 7 is 1/3 of the S&P500, but that doesn’t mean the loss will be limited to 1/3. A those other companies are also dependent on AI and the success of those 7.
- Comment on A tangled web of deals stokes AI bubble fears in Silicon Valley 3 weeks ago:
The Mag7 are the 7 giant tech companies currently propped up by the AI bubble. These companies represent upwards of 34% of the marketcap of the S&P500. The other 493 companies are also intimately tied to the success of AI and/or the Mag7. Not just everyone’s retirement accounts, but a huge amount of the world is invested in the US S&P500 thinking they’re diversified across 500 successful companies.
So to be clear, yes, we’re absolutely poised for a worldwide economic recession. I wouldn’t be surprised if smaller nations who rely on USD are completely bankrupted, but one thing is for certain: when AI pops, the fallout will not be limited to the US.
- Comment on Scoop: Ubisoft cancelled a post-Civil War Assassin’s Creed last year 3 weeks ago:
This is accurate. They don’t care about the political instability aspect, because they don’t care about making political commentary. They just don’t want to publish something that is guaranteed to get review bombed and not sell as much as it could.
- Comment on More Online CO-OP Games should have option to pause 4 weeks ago:
Pausing in StarCraft allowed any player to pause, and any player to unpause. Additionally, each player could only pause a finite number of times (like 5 per game). I think this could work in nightreign.
The hard part is that there’s no chat in nightreign, so someone will pause and you have no idea if it’s legit or they’re just griefing.
- Comment on I finally decided to go full piracy against big companies 4 weeks ago:
There’s so much competition in gaming right now, and good AAA games are so few and far between, that I don’t see a need for piracy. For every $90 piece of garbage there are ten $20 diamonds (don’t forget Devolver in your list of good small companies). I don’t ever buy dlc/deluxe/etc editions unless the company/game has earned it (almost never).
I will admit, Rockstar creates some high quality experiences, but their monetization practices are down there with the worst of them.
I can’t justify not pirating, I just think for me the motivation isn’t strong enough right now. Too many affordable good games to choose from.
- Comment on I've been playing 'Ruby's Rebalanced HALO: CE' mod and it is fantastic. 5 weeks ago:
Brings me back to the days of modding Custom Edition. Good times…
- Comment on Relooted - Game made by South Africans has been bombarded by right-wingers 5 weeks ago:
“Does this game have any non-white or non-male characters?”
FTFY
- Comment on Meta launches 'Vibes,' a short-form video feed of AI slop | TechCrunch 5 weeks ago:
I was going to make a joke about them selling a contraption to just strap a screen to your face so we could reach peak brain rot, but then I remembered the Quest exists.
- Comment on Hades II v1.0 Is Now Available! 5 weeks ago:
Nice, I’ve been holding off on playing it until 1.0. Might have to take a Silksong break and try it out.
- Comment on Charlie Chaplin - Final Speech from The Great Dictator 1 month ago:
Lol I love how many different songs reference it. Truly, music kills fascism.
- Comment on Charlie Chaplin - Final Speech from The Great Dictator 1 month ago:
Haha my first time was The Chariot’s last track on their last album.
- Submitted 1 month ago to videos@lemmy.world | 14 comments
- Comment on Proton Mail Suspended Journalist Accounts at Request of Cybersecurity Agency 1 month ago:
All of that can be publicly audited. When we talk about “trust” we’re referring to what happens server side, which we have to assume can never be publicly audited. The importance of e2e encryption is that what ever happens server side doesn’t matter. There’s a massive gulch between trusting a binary you’re able to inspect and trusting one you can’t.
What you said is valid though, if you want/need privacy, you need to put in effort, but you also have to assume there’s someone smarter than you who will be able to outsmart your own audit. The absolute best you can hope for is that at least the binary is publicly reviewable and that they’re not smarter than every pair of eyes who reviews it. That’s basically the backbone of open source security.
- Comment on Proton Mail Suspended Journalist Accounts at Request of Cybersecurity Agency 1 month ago:
I sincerely apologize for taking you seriously. You tried to warn me with your alternating caps, so it’s my fault. Cheers.
- Comment on Proton Mail Suspended Journalist Accounts at Request of Cybersecurity Agency 1 month ago:
That’s fair, though that’s more of a flaw with the email protocol. There’s no way around leaking that to the receiver’s email provider as well.
- Comment on Proton Mail Suspended Journalist Accounts at Request of Cybersecurity Agency 1 month ago:
Good point, I hadn’t considered that.
- Comment on Proton Mail Suspended Journalist Accounts at Request of Cybersecurity Agency 1 month ago:
For the record, if your security is based on “trust”, you’re going to have a bad time. The whole point of a cryptographically secure line of communication is that you don’t need to trust anyone except the recipient. Protonmail users choose it specifically because they don’t trust anyone, including Protonmail.
- Comment on RFK Jr. Blames violent video games for Mass Shootings. 1 month ago:
What’s old is new again…
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 1 month ago:
If it’s the one I’m thinking of, I barely consider that one a run back. It’s like 40s to get to the boss from the bench. And at that point I the game, I noticed myself start hitting the bounce plants much more consistently after having to do this run many times. Up until then I hadn’t been forced to repeat the same small section yet.
And (staying vague to avoid spoilers), the bench itself was particularly “surprising” specifically because of the long gap without any benches leading up to it, forcing you to repeat the same long platforming/combat sections over and over. Players would not have been “surprised” by it if they weren’t so desperate for a bench.