Like changing attack in response to your actions.
Dreamrunners in DmC need to be opened up. They deny most moves unless you break their combos and don’t get greedy or they will counter hard. They feel scripted a bit tho.
F.E.A.R. soldiers are quite intelligent. They will flank, retreat, suppress and hide. Still the best NPC enemies if you ask me.
theunknownmuncher@lemmy.world 14 hours ago
S.T.A.L.K.E.R. Shadow of Chernobyl all NPCs. The intelligence ranges from impressive squad tactics that intelligently flank and corner you or flush you out with grenades to a group of dudes in a huddle walking straight into a wall, though
TheFeatureCreature@lemmy.ca 13 hours ago
I’ve lost track of how many times I’ve nearly pissed myself because an enemy NPC crept up behind me and put a round in the back of my head while I was busy doing something else. I’m not sure which of the STALKER games has the best AI but it can get really clever. I’ve never played another game that has enemies that can spot you from a distance, recognise that you are an enemy and you that haven’t spotted them back, and then sneak up to you to assassinate you stealthily. You might’ve never even known they were there in the level with you until you’re staring at the game over screen.
echodot@feddit.uk 11 hours ago
That’s of course why a lot of games don’t implement AI like that. It works for some genres but you wouldn’t want smart AI in Call Of Duty or Doom because it would ruin the immersion of you as a super soldier.