Now I want an RPG where you have to pack your bags with a physics simulation like this.
Shit solutions for shitty problems
Submitted 3 weeks ago by Gonzako@lemmy.world to [deleted]
https://lemmy.world/pictrs/image/3509b180-b070-4fe2-a677-ab77d83a1140.jpeg
Comments
pennomi@lemmy.world 3 weeks ago
Robert7301201@slrpnk.net 3 weeks ago
Not an RPG, but Cairn actually has this. Your bag items have physics, and there’s a bit of squishing allowed, so you can try to fill holes with items that don’t quite fit. You can also shake the bag to try and get items to settle into gaps. I spent so much time shaking my bag and trying to jam items in the smallest of gaps to squeeze everything together in hopes of fitting one more item. Great game in other aspects as well.
pennomi@lemmy.world 3 weeks ago
WTF that looks badass, I need to try that game
TowardsTheFuture@lemmy.zip 3 weeks ago
Props to Cairn its such a sick game for something most people would be very much so not interested in.
rob_t_firefly@lemmy.world 3 weeks ago
My grandpa always said, “if you shake it more than three times you’re playing with it.”
Appoxo@lemmy.dbzer0.com 3 weeks ago
I hope they have a reverse mechanic to get things out.
Alcoholicorn@mander.xyz 3 weeks ago
Fending off a horde of zombies while standing on your partner’s overpacked bag, as they try to squish all the loot together so the zipper closes.
toofpic@lemmy.world 3 weeks ago
Or you’re out of ammo, more packed at the bottom, so you run and throw things out onto the ground to get to the box (the box is locked with a circle of tape that you need a knife or key to cut)
M137@lemmy.today 3 weeks ago
This all seems perfect for VR, just the panicked moving of stuff and trying to force the zipper that has oddly good jiggle physics… wait, what was I talking about?
jdr@lemmy.ml 3 weeks ago
davidagain@lemmy.world 3 weeks ago
Well, that’s half an hour of my life I’ll never get back!
toxicbubble@lemmy.world 3 weeks ago
death stranding
nitroemdash@lemmy.wtf 3 weeks ago
The Trail has that
BrazenSigilos@ttrpg.network 3 weeks ago
thejaspel.itch.io/backpack-hero
Backpack Hero. It’s more fantasy/DnD style then Resident Evil, but it efficiency is the game.
JetpackJackson@feddit.org 3 weeks ago
tyler@programming.dev 3 weeks ago
This made me laugh entirely too hard. I hadn’t seen that xkcd before. Haha.
JetpackJackson@feddit.org 3 weeks ago
:3
redparadise@lemmy.ml 3 weeks ago
I think the joke is the hydraulic press could have compressed them into a standard cube if the weird packing method wasn’t used.
Kolanaki@pawb.social 3 weeks ago
If I was programming for a Resident Evil game, I’d make it so that if you lined up items all the way across the breifcase, they would disappear like Tetris.
Bongles@lemmy.zip 3 weeks ago
Take out the resident because that’s just evil.
😎
👉👉musubibreakfast@lemmy.world 3 weeks ago
Nah make it fun, each different way of lining up your items gives you different stat boosts. Like if you fill your suitcase with just green herbs then you are able to regenerate health or if you mix shotgun shells with fish then you can get ammo from fishing.
dalekcaan@feddit.nl 3 weeks ago
Tbf in this scenario it would 100% be the game dev who’s an asshole for giving you an inventory space whose size is not a multiple of the size of the items
fisch@lemmy.world 3 weeks ago
The page with all the different packing optima is one of my favorite pages on the internet: erich-friedman.github.io/packing/index.html
Digestive_Biscuit@feddit.uk 3 weeks ago
Take them out of the boxes. It’ll be more fun too when needed.
_stranger_@lemmy.world 3 weeks ago
tlekiteki@lemmy.dbzer0.com 3 weeks ago
TSA rule
MidsizedSedan@lemmy.world 3 weeks ago
What’s the rules for this puzzle/challenge? Can’t you just make the squares smaller, and then fit an infinite number of squares?
Bgugi@lemmy.world 3 weeks ago
Minimum area to contain unit-sized blocks, or largest blocks in a unit-sized area, depending on your perspective.
Gonzako@lemmy.world 3 weeks ago
But you are maximizing the area of the squares
TowardsTheFuture@lemmy.zip 3 weeks ago
en.wikipedia.org/wiki/Square_packing