Why buy this absolute disaster of a game?
I fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised game
Submitted 2 weeks ago by alyaza@beehaw.org to gaming@beehaw.org
Comments
MangoPenguin@lemmy.blahaj.zone 2 weeks ago
Rose@lemmy.zip 2 weeks ago
Because the previous ones were great and this one has glowing critics reviews. For me though, the system requirements are too high, so I’ll buy and play it sometime after a PC upgrade.
Midnitte@beehaw.org 2 weeks ago
BL3 was just as much (if not more) of a mess - people shouldn’t be surprised, especially with Randy telling people they should be selling their souls to have the privilege of playing this game.
NewNewAugustEast@lemmy.zip 2 weeks ago
Great? The first one was OK. Then it kinda went down hill from there.
prole@lemmy.blahaj.zone 2 weeks ago
I’m going to have to try to remember that everyone has different taste… But good God I can’t be the only one who despised the dialog and “so randumb holds up spork!?11!” type humor in BL2?
It seems like everyone else loves it. I just found it incredibly grating.
scintilla@crust.piefed.social 2 weeks ago
Because it’s fun and it’s the only game series me and my dad still play together.
warm@kbin.earth 2 weeks ago
Modern gaming, why expect anything more?
stewie410@programming.dev 2 weeks ago
I’m still not convinced the engine is the problem. Maybe it’s not helping, sure, but heavy reliance on upscalers to achieve nominal performance is probably a bigger issue.
That, and shipping before proper optimization passes is probably more profitable in the short term, so publishers will push for that.
warm@kbin.earth 2 weeks ago
Yes, the engine could be used well, but it's used for it's out of the box "good" graphics, lighting and such. Which then yes, devs slap on shitty DLSS, frame generation or whatever at the end to reach a somewhat playable framerate (or "framerate number" should I say with the way things are going. Fuck you Nvidia).
No developers are going to spend ages tweaking the engine to get good performance when people will just buy the game regardless. I've yet to see a good performing UE5 game with good fidelity and I probably never will because it's entirely reliant on TAA as it's deferred rendering as standard. I hate seeing developers abandoning their own in-house engines just to swap to shitty UE5. I know, I know, it's all about the money...
The engine is a plague, as every developer is seemingly moving to it. Chasing "upgraded" graphics that no one asked for. All games consolidating onto one engine is very bad.
It's good for movies, bad for games. Give us good raster performance back, no TAA, no upscaling, no frame gen.
ChairmanMeow@programming.dev 2 weeks ago
UE5 can run well, but all the defaults that Epic suggests devs use are really quite bad for performance. They improve performance on horribly unoptimized scenes, but actually optimizing the scene would allow a 10x performance improvement at no reduction in visual fidelity. But devs don’t tend to optimize much anymore because those Epic-suggested defaults “take care of optimization”.
scintilla@crust.piefed.social 2 weeks ago
I’m becoming more and more convinced it is the engine honestly. It is probably harder to optimize and devs not having enough time to do so if I had to guess.
Cethin@lemmy.zip 2 weeks ago
It’s mostly not UE5 exactly. UE5 just let’s devs turn on features that are performance hogs easily. Squad, for example, just upgraded from UE4 to UE5 but they took their time and did things in a smart way (like not using Lumen), and performance increased for a lot of people, with much higher detail too.
UE5 isn’t the issue. It’s devs who turn on all the features they can and ignore optimization because “the engine just handles it.” It’s got some really impressive technology, but it’ll ruin your game if you let it.
warm@kbin.earth 2 weeks ago
Squad has massive problems on UE5, it's got all the visual artifacts and blur (even with no AA on?) that you would expect from a game on the engine.
rem26_art@fedia.io 2 weeks ago
in 3 years PC build guides are gonna be like "You need 3 drives in your gaming PC. One for the OS (this can be small, its not important), at least 2TB for games, and another 1TB for the shaders for those games. Oh and you'll need a top of the line Nvidia card because even a dumb UE5 asset dump game like Notary Simulator won't run on a budget card"
fuckwit_mcbumcrumble@lemmy.dbzer0.com 2 weeks ago
Or just have DLSS run the game at 480p, but upscale it to 4k! You’ll never notice the difference we swear!
Shayeta@feddit.org 2 weeks ago
For AAA games, that might be the case.
xxce2AAb@feddit.dk 2 weeks ago
Uh, Jesus Christ…
orca@orcas.enjoying.yachts 2 weeks ago
So what I’m hearing is that it’s not even worth trying to play on a Steam Deck 😂
morbidcactus@lemmy.ca 2 weeks ago
I did it for the hell of it, I think it had 60-80 fpm after the opening cutscene, literal slideshow experience.
CaptainBlinky@lemmy.myserv.one 2 weeks ago
Funny thing, that. It’s not a well-optimised game. That’s the problem.
Quexotic@beehaw.org 2 weeks ago
Statement like that makes me seriously doubt that it can even run on a PS5 which I was thinking about getting it for but this is kind of changing my mind
Coelacanth@feddit.nu 2 weeks ago
250GB install sizes plus an additional 100GB shader caches. This is what the future looks like, buckle up.
Jrockwar@feddit.uk 2 weeks ago
For a cartoon game.
With the aesthetics they have, they could have been playable on the steam deck without anybody noticing the difference in graphics.
Why do they need 2-billion-polygon rocks only to flatten them all out and make it look like a cardboard cutout? It’s ridiculous.
Quill7513@slrpnk.net 2 weeks ago
managers have insane priorities
MangoPenguin@lemmy.blahaj.zone 2 weeks ago
It could have looked like BL2 with a few upgrades and more physics and that would have been fine.
snooggums@piefed.world 2 weeks ago
Nah, this is just one horribly unoptimized game.
Montagge@lemmy.zip 2 weeks ago
250GBs? Cries in DSL
ltxrtquq@lemmy.ml 2 weeks ago