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I fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised game

⁨106⁩ ⁨likes⁩

Submitted ⁨⁨12⁩ ⁨hours⁩ ago⁩ by ⁨alyaza@beehaw.org⁩ to ⁨gaming@beehaw.org⁩

https://www.pcgamer.com/hardware/i-fixed-borderlands-4s-stuttering-issue-by-upping-my-shader-cache-size-to-100-gb-which-feels-like-something-i-shouldnt-have-to-do-in-a-well-optimised-game/

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Comments

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  • Coelacanth@feddit.nu ⁨12⁩ ⁨hours⁩ ago

    250GB install sizes plus an additional 100GB shader caches. This is what the future looks like, buckle up.

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    • Jrockwar@feddit.uk ⁨11⁩ ⁨hours⁩ ago

      For a cartoon game.

      With the aesthetics they have, they could have been playable on the steam deck without anybody noticing the difference in graphics.

      Why do they need 2-billion-polygon rocks only to flatten them all out and make it look like a cardboard cutout? It’s ridiculous.

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      • Quill7513@slrpnk.net ⁨11⁩ ⁨hours⁩ ago

        managers have insane priorities

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      • MangoPenguin@lemmy.blahaj.zone ⁨10⁩ ⁨hours⁩ ago

        It could have looked like BL2 with a few upgrades and more physics and that would have been fine.

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    • snooggums@piefed.world ⁨11⁩ ⁨hours⁩ ago

      Nah, this is just one horribly unoptimized game.

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    • Montagge@lemmy.zip ⁨12⁩ ⁨hours⁩ ago

      250GBs? Cries in DSL

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      • ltxrtquq@lemmy.ml ⁨11⁩ ⁨hours⁩ ago

        SYSTEM REQUIREMENTS MINIMUM:

        Requires a 64-bit processor and operating system OS: Windows 10 / Windows 11 Processor: Intel Core i7-9700 / AMD Ryzen 7 2700X Memory: 16 GB RAM Graphics: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT / Intel Arc A580 Storage: 100 GB available space Additional Notes: Requires a 64-bit processor and operating system. Requires 8 CPU Cores for processor. Requires 8 GB VRAM for graphics. SSD storage required

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  • MangoPenguin@lemmy.blahaj.zone ⁨10⁩ ⁨hours⁩ ago

    Why buy this absolute disaster of a game?

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    • scintilla@crust.piefed.social ⁨2⁩ ⁨hours⁩ ago

      Because it’s fun and it’s the only game series me and my dad still play together.

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    • Rose@lemmy.zip ⁨9⁩ ⁨hours⁩ ago

      Because the previous ones were great and this one has glowing critics reviews. For me though, the system requirements are too high, so I’ll buy and play it sometime after a PC upgrade.

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      • Midnitte@beehaw.org ⁨9⁩ ⁨hours⁩ ago

        BL3 was just as much (if not more) of a mess - people shouldn’t be surprised, especially with Randy telling people they should be selling their souls to have the privilege of playing this game.

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      • NewNewAugustEast@lemmy.zip ⁨6⁩ ⁨hours⁩ ago

        Great? The first one was OK. Then it kinda went down hill from there.

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  • warm@kbin.earth ⁨8⁩ ⁨hours⁩ ago

    Modern gaming, why expect anything more?

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    • stewie410@programming.dev ⁨7⁩ ⁨hours⁩ ago

      I’m still not convinced the engine is the problem. Maybe it’s not helping, sure, but heavy reliance on upscalers to achieve nominal performance is probably a bigger issue.

      That, and shipping before proper optimization passes is probably more profitable in the short term, so publishers will push for that.

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      • scintilla@crust.piefed.social ⁨2⁩ ⁨hours⁩ ago

        I’m becoming more and more convinced it is the engine honestly. It is probably harder to optimize and devs not having enough time to do so if I had to guess.

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      • warm@kbin.earth ⁨6⁩ ⁨hours⁩ ago

        Yes, the engine could be used well, but it's used for it's out of the box "good" graphics, lighting and such. Which then yes, devs slap on shitty DLSS, frame generation or whatever at the end to reach a somewhat playable framerate (or "framerate number" should I say with the way things are going. Fuck you Nvidia).

        No developers are going to spend ages tweaking the engine to get good performance when people will just buy the game regardless. I've yet to see a good performing UE5 game with good fidelity and I probably never will because it's entirely reliant on TAA as it's deferred rendering as standard. I hate seeing developers abandoning their own in-house engines just to swap to shitty UE5. I know, I know, it's all about the money...

        The engine is a plague, as every developer is seemingly moving to it. Chasing "upgraded" graphics that no one asked for. All games consolidating onto one engine is very bad.

        It's good for movies, bad for games. Give us good raster performance back, no TAA, no upscaling, no frame gen.

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  • rem26_art@fedia.io ⁨11⁩ ⁨hours⁩ ago

    in 3 years PC build guides are gonna be like "You need 3 drives in your gaming PC. One for the OS (this can be small, its not important), at least 2TB for games, and another 1TB for the shaders for those games. Oh and you'll need a top of the line Nvidia card because even a dumb UE5 asset dump game like Notary Simulator won't run on a budget card"

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    • fuckwit_mcbumcrumble@lemmy.dbzer0.com ⁨10⁩ ⁨hours⁩ ago

      Or just have DLSS run the game at 480p, but upscale it to 4k! You’ll never notice the difference we swear!

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      • Shayeta@feddit.org ⁨10⁩ ⁨hours⁩ ago

        For AAA games, that might be the case.

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  • xxce2AAb@feddit.dk ⁨12⁩ ⁨hours⁩ ago

    Uh, Jesus Christ…

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  • orca@orcas.enjoying.yachts ⁨11⁩ ⁨hours⁩ ago

    So what I’m hearing is that it’s not even worth trying to play on a Steam Deck 😂

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    • morbidcactus@lemmy.ca ⁨8⁩ ⁨hours⁩ ago

      I did it for the hell of it, I think it had 60-80 fpm after the opening cutscene, literal slideshow experience.

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  • CaptainBlinky@lemmy.myserv.one ⁨7⁩ ⁨hours⁩ ago

    Funny thing, that. It’s not a well-optimised game. That’s the problem.

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