alyaza
@alyaza@beehaw.org
internet gryphon. admin of Beehaw, mostly publicly interacting with people. nonbinary. they/she
- Submitted 3 days ago to technology@beehaw.org | 0 comments
- IDC warns PC market could shrink up to 9% in 2026 due to skyrocketing RAM pricing — even moderate forecast hits 5% drop as AI-driven shortages slam into PC marketwww.tomshardware.com ↗Submitted 4 days ago to technology@beehaw.org | 20 comments
- 'Friendslop' dominated 2025 by proving time and time again that graphics are overratedwww.pcgamer.com ↗Submitted 5 days ago to gaming@beehaw.org | 46 comments
- After getting Silent Hill 'back on track,' Konami wants to make it an annual franchisewww.polygon.com ↗Submitted 6 days ago to gaming@beehaw.org | 25 comments
- Welcome to the FPS vibe shift: At the end of 2025, it's clear that casual shooters are back in a big way.www.pcgamer.com ↗Submitted 1 week ago to gaming@beehaw.org | 19 comments
- Linux has had a great year, but there are two reasons I can't tear myself away from Windowswww.pcgamer.com ↗Submitted 1 week ago to gaming@beehaw.org | 32 comments
- Submitted 1 week ago to technology@beehaw.org | 2 comments
- Submitted 1 week ago to technology@beehaw.org | 8 comments
- Submitted 1 week ago to technology@beehaw.org | 0 comments
- Submitted 1 week ago to technology@beehaw.org | 40 comments
- Gamers Are Overwhelmingly Negative About Gen AI in Video Games, but Attitudes Vary by Gender, Age, and Gaming Motivations.quanticfoundry.com ↗Submitted 2 weeks ago to gaming@beehaw.org | 52 comments
- Submitted 2 weeks ago to technology@beehaw.org | 6 comments
- Submitted 2 weeks ago to technology@beehaw.org | 21 comments
- Submitted 2 weeks ago to gaming@beehaw.org | 7 comments
- The State Of Xbox And Game Pass In 2025: Xbox had great games in 2025, but everything else is bad, bad, bad, badkotaku.com ↗Submitted 2 weeks ago to gaming@beehaw.org | 2 comments
- Submitted 3 weeks ago to gaming@beehaw.org | 2 comments
- "I was forced to use AI until the day I was laid off." Copywriters reveal how AI has decimated their industrywww.bloodinthemachine.com ↗Submitted 3 weeks ago to technology@beehaw.org | 14 comments
- Digital Sewer Socialism: What we need is sewer socialism for the digital realm — and it can start at the municipal level.jacobin.com ↗Submitted 3 weeks ago to technology@beehaw.org | 2 comments
- Submitted 4 weeks ago to technology@beehaw.org | 1 comment
- Publisher reveals and immediately cancels new Postal game after fans accuse it of using AI generationwww.rockpapershotgun.com ↗Submitted 4 weeks ago to gaming@beehaw.org | 18 comments
- Submitted 4 weeks ago to technology@beehaw.org | 6 comments
- Submitted 4 weeks ago to technology@beehaw.org | 11 comments
- Comment on Japanese devs face font licensing dilemma as leading provider increases annual plan price from $380 to $20,000+ 4 weeks ago:
As reported by Gamemakers and GameSpark and translated by Automaton, Fontworks LETS discontinued its game licence plan at the end of November.
The expensive replacement plan – offered through Fontwork’s parent company, Monotype – doesn’t even provide local pricing for Japanese developers, and comes with a 25,000 user-cap, which is likely not workable for Japan’s bigger studios.
The problem is further compounded by the difficulties and complexities of securing fonts that can accurately transcribe Kanji and Katakana characters.
- Japanese devs face font licensing dilemma as leading provider increases annual plan price from $380 to $20,000+www.gamesindustry.biz ↗Submitted 4 weeks ago to gaming@beehaw.org | 41 comments
- Comment on Roblox is a problem — but it’s a symptom of something worse 4 weeks ago:
the interview in question, which opens with the following exchange:
Newton: You have joined us today to talk about this new age-gating policy that Roblox is rolling out to protect kids. And I think we should start by just talking about the scope of the problem here. What has led you to this point? And how do you think of the problem of predators on Roblox?
Baszucki: We think of it not necessarily just as a problem, but an opportunity as well. (emphasis mine) How do we allow young people to build, communicate and hang out together? How do we build the future of communication at the same time? So we, you know, we’ve been, I think in a good way, working on this ever since we started. And when we were — this was almost 18 or 19 years ago — when we first launched the company and we had just four of us sitting in a room, we were literally the moderators, like we would rotate all the time. And so fast-forward to where we are today, it’s just like every week, what is the latest tech? At the scale we’re at, 150 million daily actives, 11 billion hours a month, like what is the best way to keep pushing this forward? And as you correctly note, we’ve just started adding that we’re going to be using facial age estimation with A.I. to complement that.
- Submitted 4 weeks ago to gaming@beehaw.org | 21 comments
- Submitted 5 weeks ago to technology@beehaw.org | 8 comments
- Why are there so many bloody roguelikes or roguelites, and what really makes a game roguish?www.rockpapershotgun.com ↗Submitted 5 weeks ago to gaming@beehaw.org | 15 comments
- Submitted 5 weeks ago to technology@beehaw.org | 0 comments
- Submitted 5 weeks ago to technology@beehaw.org | 0 comments