ChairmanMeow
@ChairmanMeow@programming.dev
- Comment on Let's Build a Dungeon (in development), a MMORPG development game with both management elements and world creation, releases a demo on Steam 11 hours ago:
I’ve toyed with this game concept in my head for a while, really happy to see some studio just built it. It looks a lot like what I had envisioned!
Instant wishlist for me!
- Comment on Reading into something that is said 5 days ago:
States that governments don’t need taxes to finance stuff
Lists reasons why governments really do need to do so and that not doing so is a terrible idea
Refuses to elaborate
Leaves
What did he mean by this?
- Comment on Javier Milei ends budget deficit in Argentina, first time in 123 years 1 week ago:
I mean, inflation is mostly down (still high compared to other nations but it’s not monstrous anymore). The big issue is that poverty rates have skyrocketed. The big question is how he is going to address that (if at all).
- Comment on Making peace with liking very few games? 2 weeks ago:
82% positive just means that out of everyone who decided to buy it in the first place, 82% feel like they got what they expected. If you don’t expect greatness, then perhaps this game is exactly what you thought it’d be.
- Comment on Why do we use the term Ban when it's temporary? Why not the more accurate, Suspension? 3 weeks ago:
The difference between ban and suspend isn’t a temporal difference. Here’s the Cambridge dictionary definition of “suspend”:
to stop something from being active, either temporarily or permanently (see: dictionary.cambridge.org/dictionary/…/suspend)
Here’s the definition for “ban”:
to forbid (= refuse to allow) something, especially officially (see dictionary.cambridge.org/dictionary/english/ban?q…)
The difference between the two is the subject: an active process or service can be suspended, but something specific (e.g. an action, object or person) can be banned. Ban also implies a more official act in order to punish someone or prevent something (Johnny was banned from entering the bus), whereas a suspension doesn’t necessarily have that ‘negative’ context (e.g. the bus service was suspended, which doesn’t imply this happened because the bus driver was drunk or something).
In a more Lemmy-specific context, you could say you suspended someone’s access to the platform, or that you banned them from the platform. Neither way of saying it implies anything about the duration. You can’t however really say you suspended someone from the platform, that doesn’t really work.
In this context, I think the direct implication that a ban is handed out because someone did something bad is a lot clearer than when you use the word suspension. Because of that I believe ban to be the more context-appropriate word here. Suspend does not carry that connotation as something can be suspended for a whole host of reasons, none of which have to be related to rule-breaking. For example, federation with another instance could be suspended temporarily until the other instance does (or doesn’t do) something that is required for technical reasons.
- Comment on Anon doubts WW2 Germany 4 weeks ago:
America would have likely joined the war regardless of whether or not Japan had attacked.
- Comment on This world is cruel… 4 weeks ago:
“I have 99,99% uptime I swear!”
- Comment on Journalist asking the hard questions 5 weeks ago:
Georgia and Moldova both are struggling against Russian influences in their elections.
- Comment on "EU-Linux:" Petition calls for the implementation of an EU-Linux operating system in public administrations across all EU countries 1 month ago:
LinEUx
- Comment on Infintiy Infintiy Infintiy Infintiy Infintiy Infintiy Infintiy Infintiy 1 month ago:
That’s not true. Infinite doesn’t mean “all”. There are an infinite amount of numbers between 0 and 1, but none of them are 2. There’s a high statistical probability, sure, but it’s not necessarily 100%.
- Comment on How to improve your Lemmy experience 1 month ago:
Wouldn’t wanna miss “Nazi gets kicked in the balls and cries” tbh.
- Comment on New mobile features are sh*t these days 1 month ago:
Sometimes it can be used for comedic effect though. Like with “Fr*nce”.
- Comment on Nobel Prize 2024 2 months ago:
He’s already given you 5 examples of positive impact. You’re just moving the goalposts now.
I’m happy to bash morons who abuse generative AIs in bad applications and I can acknowledge that LLM-fuelled misinformation is a problem, but don’t lump “all AI” together and then deny the very obvious positive impact other applications have had (e.g. in healthcare).
- Comment on NASA to Develop Lunar Time Standard for Exploration Initiatives 2 months ago:
Yes, but at least there they still use “Earth time”, just slowed down. For the moon it gets a little bit more complicated I guess.
- Comment on NASA to Develop Lunar Time Standard for Exploration Initiatives 2 months ago:
Time moves at a different speed due to the moon’s reduced gravity. It’s not just the length of a day.
- Comment on It appenes that my email has gotten on the hands of some scammers with a botnet or something. What do I do? 2 months ago:
RFCs aren’t really law you know. They can deviate, it just means less compatibility.
- Comment on Don’t believe the hype: AGI is far from inevitable 2 months ago:
What they didn’t prove, at least by my reading of this paper, is that achieving general intelligence itself is an NP-hard problem. It’s just that this particular method of inferential training, what they call “AI-by-Learning,” is an NP-hard computational problem.
This is exactly what they’ve proven. They found that if you can solve AI-by-Learning in polynomial time, you can also solve random-vs-chance (or whatever it was called) in a tractable time, which is a known NP-Hard problem. Ergo, the current learning techniques which are tractable will never result in AGI, and any technique that could must necessarily be considerably slower (otherwise you can use the exact same proof presented in the paper again).
They merely mentioned these methods to show that it doesn’t matter which method you pick. The explicit point is to show that it doesn’t matter if you use LLMs or RNNs or whatever; it will never be able to turn into a true AGI. It could be a good AI of course, but that G is pretty important here.
But it’s easy to just define general intelligence as something approximating what humans already do.
No, General Intelligence has a set definition that the paper’s authors stick with. It’s not as simple as “it’s a human-like intelligence” or something that merely approximates it.
- Comment on Don’t believe the hype: AGI is far from inevitable 2 months ago:
Yes, hence we’re not “right around the corner”, it’s a figure of speech that uses spatial distance to metaphorically show we’re very far away from something.
- Comment on Don’t believe the hype: AGI is far from inevitable 2 months ago:
Not just that, they’ve proven it’s not possible using any tractable algorithm. If it were you’d run into a contradiction. Their example uses basically any machine learning algorithm we know, but the proof generalizes.
- Comment on Don’t believe the hype: AGI is far from inevitable 2 months ago:
Our squishy brains (or perhaps more accurately, our nervous systems contained within a biochemical organism influenced by a microbiome) arose out of evolutionary selection algorithms, so general intelligence is clearly possible.
That’s assuming that we are a general intelligence. I’m actually unsure if that’s even true.
That doesn’t mean they’ve proven there’s no pathway at all.
True, they’ve only calculated it’d take perhaps millions of years. Which might be accurate, I’m not sure to what kind of computer global evolution over trillions of organisms over millions of years adds up to. And yes, perhaps some breakthrough happens, but it’s still very unlikely and definitely not “right around the corner” as the AI-bros claim (and that near-future thing is what the paper set out to disprove).
- Comment on Don’t believe the hype: AGI is far from inevitable 2 months ago:
Haha it’s good that you do though, because now there’s a helpful comment providing more context :)
- Comment on Don’t believe the hype: AGI is far from inevitable 2 months ago:
I was more hinting at that through conventional computational means we’re just not getting there, and that some completely hypothetical breakthrough somewhere is required. QC is the best guess I have for where it might be but it’s still far-fetched.
But yes, you’re absolutely right that QC in general isn’t a magic bullet here.
- Comment on Don’t believe the hype: AGI is far from inevitable 2 months ago:
The actual paper is an interesting read. They present an actual computational proof, stating that even if you have essentially infinite memory, a computer that’s a billion times faster than what we have now, perfect training data that you can sample without bias and you’re only aiming for an AGI that performs slightly better than chance, it’s still completely infeasible to do within the next few millenia. Ergo, it’s definitely not “right around the corner”. We’re lightyears off still.
They prove this by proving that if you could train an AI in a tractable amount of time, you would have proven P=NP. And thus, training an AI is NP-hard. Given the minimum data that needs to be learned to be better than chance, this results in a ridiculously long training time well beyond the realm of what’s even remotely feasible. And that’s provided you don’t even have to deal with all the constraints that exist in the real world.
We perhaps need some breakthrough in quantum computing in order to get closer. That is not to say that AI won’t improve or anything, it’ll get a bit better. But there is a computationally proven ceiling here, and breaking through that is exceptionally hard.
It also raises (imo) the question of whether or not we can truly consider humans to have general intelligence or not. Perhaps we’re not as smart as we think we are either.
- Comment on I make games and this literally happened to me this morning 2 months ago:
Sending a simple transaction like this costs a couple cents though, which they could in theory bill to the developer as well. Setting the threshold at 100 is probably more to accrue additional interest on Steams bank accounts.
- Comment on "Modding is pretty big" says Baldur's Gate 3 director as over 1m mods are installed in less than 24 hours 3 months ago:
Someone already figured out how to “unlock” the full thing.
- Comment on "Modding is pretty big" says Baldur's Gate 3 director as over 1m mods are installed in less than 24 hours 3 months ago:
Larian are now the proud owners of the “Daddy Halsin” mod. Truly an asset to their IP!
- Comment on Concord is going offline beginning September 6th 3 months ago:
697? Geez that’s… Not great.
- Comment on Gearbox CEO Randy Pitchford says his hopes on Epic Store were 'overly optimistic or misplaced' 3 months ago:
Sure, but even Epic exclusives aren’t any cheaper than the games on Steam. These savings directly go to the game developer/publisher, not the consumer. This means there’s no incentive for the consumer to switch to Epic other than exclusive games, which is a pretty poor reason to switch away from a well-established platform.
- Comment on Gearbox CEO Randy Pitchford says his hopes on Epic Store were 'overly optimistic or misplaced' 3 months ago:
It’s slightly cheaper for developers to put their games on there. But that sucks as a business model, because game prices aren’t any lower so for the end user it doesn’t matter. And on features, Epic just loses every matchup against Steam.
- Comment on Aaaaah 3 months ago:
Yeah that’s what I meant, thanks for clarifying though.