Vaporware until proven otherwise. I’ve given up on caring
12 Years and $700 Million Later, What's Going on With Star Citizen's Development?
Submitted 5 weeks ago by Agent_Karyo@lemmy.world to games@lemmy.world
https://insider-gaming.com/star-citizens-development/
Comments
FancyLad@lemmy.world 5 weeks ago
limitedduck@awful.systems 5 weeks ago
Stat Citizen has its problems, but it’s literally not vaporware since there’s something available that you can download and play with.
Fecundpossum@lemmy.world 5 weeks ago
Yeah, and it’s sad bro. I put about 900 hours into Elite: Dangerous, which I enjoyed a great deal, but it still left me longing for something with more depth. Back then I thought Star Citizen would be the next leap forward in my career as a space trucker who dabbles in bounty hunting and deep space exploration. I wanted to have games worthy of justifying a home cockpit setup, and now it seems like a lost cause.
I really hope someone picks up the torch. Even if it’s just Frontier making a generational leap with the Elite IP.
FancyLad@lemmy.world 5 weeks ago
I remember how awesome Distant Worlds was, as a community event, and I wish I appreciated it more at the time. 65000 light years and back, I even bought a T-shirt and coin to commemorate the event lol o7
Sonotsugipaa@lemmy.dbzer0.com 5 weeks ago
I haven’t played E:D so I can’t really make comparisons, but maybe X3/X4 can pique your interest?
I don’t think they can justify a home cockpit setup, they’re also kinda hard to get into (especially X3, you can’t get far without a guide), but hey, there’s a combined 1.5% chance that you haven’t heard of them and that you’ll enjoy at least one of them if you don’t care much about graphics. Or voice acting. Or UI/UX.
morbidcactus@lemmy.ca 5 weeks ago
I sold my pledges off 9 years ago, the reason I even made a reddit account in the first place. Was getting disillusioned with it back then and I was super excited when I initially backed it.
Mandy@sh.itjust.works 5 weeks ago
All bs and scam atuff aside. This is what happens when you have a leader who never gets told no.
Dude never finished and feature krept freelancer too before Microsoft kicked him to the curb and finished it themselves.SupraMario@lemmy.world 5 weeks ago
Yep, feature creep is basically this entire dev cycle. Dude just keeps adding more and more and never really finishing anything. I grabbed the game on sale a few years ago, I have maybe 15 hours into it. It’s got stuff to do, but not what I would expect from the money and time that’s been spent on it.
LouNeko@lemmy.world 4 weeks ago
At those time frames it’s not just feature creep you have to worry about, but tech- and social creep as well. Think back what games were popular 12 years ago and what hardware we had. That’s why usually in longterm, large scale projects you have a technological freeze, where you essentially ignore all progress made outside of your project for the sake of completion, which Star Citizen clearly hasn’t done.
misk@sopuli.xyz 5 weeks ago
I imagine that the news headlines of the future will be:
12 Dyson Spheres and 700 Million Years Later, What’s Going on With Star Citizen’s Development?
brsrklf@jlai.lu 5 weeks ago
Roberts is relatively well-known in and out of the Star Citizen community for being a perfectionist at the best times.
In a parallel universe, Roberts would have been allowed to continue working on Freelancer, and it would still be in development hell in 2024 with no end in sight.
Maalus@lemmy.world 4 weeks ago
On the other hand, Starlancer is a perfectly contained game with great singleplayer gameplay, story, coop and a lot of attention to detail that shines and rewards good players for playing the game. So he can do stuff well, the correct environment needs to be there for it to happen though.
brsrklf@jlai.lu 4 weeks ago
You’re probably right. But getting free reign and an almost infinite source of funding is certainly not that environment.
jagermo@feddit.org 5 weeks ago
I backed it with about 60$ on the Kickstarter and have tried a few alphas. Its nice but unpolished. I don’t care about the drama and by this point, if they release a game, I’ll be happily surprised - and if not, meh.
fulg@lemmy.world 5 weeks ago
Same for me, though I did splurge a bit ($150 I think) to get the game on a USB key shaped like one of the starships in the game. I will never get that USB key…
If they ever get done I will consider spending more time with it, I don’t really care for early access into an unfinished game.
I should have asked for a refund when we had the chance…
jagermo@feddit.org 4 weeks ago
Oh, wait, it was 30 usd. And i backed Shadowrun Online for 66, so Star Citizen might even be the better bet :)
itsnotits@lemmy.world 5 weeks ago
It’s* nice but unpolished.
TachyonTele@lemm.ee 5 weeks ago
Why finish the game when you can sell “ships” for hundreds of dollars each?
Blackmist@feddit.uk 4 weeks ago
12 years of early access. Thousand dollar DLC spaceships. Remaining players “happy”.
This is as close to a cult as you will find in gaming.
Harvey656@lemmy.world 4 weeks ago
They aren’t listening to their community is what. I play almost daily, and all they fucking talk about is ‘wait for 4.0, it’s going to be so much better!’ But they refuse to fix major problems, performance sucks, and the recent 3.24.2 patch may or may not have worked the game in many ways. They need to perfect the game that already exists, fix the issues and iron out the code before working on more fucking mechanics. I swear it’s so bad. The article calls Chris a perfectionist, but that couldn’t be furtfrom the truth, he is a dreamer, that says put this amazing thing in then forgets about it and moves on to the next thing overnight. The game will go nowhere until he’s gone.
dax@feddit.org 4 weeks ago
The interesting part is, if they say the game is complete or at least in “1.0” shape, it will suddenly mean that people will judge it as a product and not just a vision. CIG won’t call it finished as long as they possibly can.
Maalus@lemmy.world 4 weeks ago
The game was supposed to be finished 6 years ago. 12 years in development for what we have now is a joke
Denjin@lemmings.world 4 weeks ago
Bug fixes don’t bring in new whales with investment money, new silly features does.
The point ceased to be about making the game years ago and became about attracting new money because that’s easy and making good games is hard.
TheEighthDoctor@lemmy.world 4 weeks ago
Apparently the player base is happy with how things are and the only people complaining are doing from outside
ms_lane@lemmy.world 4 weeks ago
It was a scam then and it’s still a scam now.
Mango@lemmy.world 5 weeks ago
I get the emails all the time and have no idea what’s going on.
thisbenzingring@lemmy.sdf.org 5 weeks ago
I try to follow the emails also but its a hot mess. I can never understand any interesting developments. Its like reading AI jibberish.
nutsack@lemmy.world 4 weeks ago
pay to win pay to shit your pants pay to get ripped off
tacosanonymous@lemm.ee 4 weeks ago
Who tf is Erin Roberts?
Jrockwar@feddit.uk 5 weeks ago
$700 million is the estimated development cost of the Falcon Heavy.
Not a game, not a space simulation, but the actual Falcon Heavy rocket. A rocket that can actually go into space.
I know they’re different things but I thought I’d leave this here to put things in perspective.
Cagi@lemmy.ca 4 weeks ago
athairmor@lemmy.world 4 weeks ago
No, the article is claiming $700M in development costs—based on $637M spent by 2022–and $790M raised. They’re speculating that the company is going to run out of money soon.
TheYang@lemmy.world 4 weeks ago
but only as in the modifications to Falcon 9 to make Falcon Heavy, right?
Jrockwar@feddit.uk 4 weeks ago
I don’t think so, SpaceX claimed (and NASA apparently verified) that the development costs for the Falcon 9 were $300 million. It’s in the Wikipedia article, also here: newspaceeconomy.ca/…/how-much-would-falcon-9-have…
I was under the impression that the Falcon Heavy was a ground-up development. But in any case the Falcon 9 was cheaper, so go figure…