Cagi
@Cagi@lemmy.ca
- Comment on Star Trek shows come in varying degrees of quality, but one thing that has remained consistently good is the casting of Amanda Grayson, Spock's mom. 3 days ago:
They really nail him, yeah. Nimoy had many female admirers but was not your typical handsome man. But his portrayals have been getting more and more traditionally sexy. I’m a straight dude, but only when it’s humans. 🖖🍑🥕
- Submitted 3 days ago to startrek@startrek.website | 2 comments
- Comment on People with depression or anxiety could lose sickness benefits, says UK minister 2 weeks ago:
This goes back to Thatcher’s implementation of Reaganomics. Cut services sand taxes, turn the economy into the lawless wild west, blame government for the resulting shitty life for workers as justification to further cut services asnd taxes. 2008 was just feul for the fire.
- Comment on People with depression or anxiety could lose sickness benefits, says UK minister 2 weeks ago:
Disabled people dying means a smaller tax burden. That boon can be turned into corporate subsidies or tax cuts.
- Comment on Canadian innovation. 1 month ago:
Spying on your nudes with their illegal stingray vans between beatings of the mentally ill. The VPD SOP.
- Comment on Starship Simulator - Official Game Overview 1 month ago:
Looking at the roadmap on their discord, it doesn’t seem too far fetched at all of the Kickstarter keeps going as well as it is.
- Comment on Starship Simulator - Official Game Overview 1 month ago:
The lead from that game and the guy making Starship Simulator are one and the same! He also worket on Stage9, that Enterprise D fan model that CBS took down.
- Comment on Caption this. 1 month ago:
Fig. 4 - A to-scale silhouette of an average professional baseball player next to a photraph of Babe Ruth.
- Comment on New Kickstarter for a cool looking game: Starship Simulator 1 month ago:
I’m also a windbag.
- Comment on New Kickstarter for a cool looking game: Starship Simulator 1 month ago:
I’m just a fan, I just have been following it for a while. The dev is very active in their discord, lots of the game ideas have been duscussed, these aren’t new questions.
- Comment on New Kickstarter for a cool looking game: Starship Simulator 1 month ago:
Poor old girls. I do love them though. And the constellation. Two small elderly ladies full of character.
- Comment on New Kickstarter for a cool looking game: Starship Simulator 1 month ago:
They’re already almost half funded on day 1, so they’ll at least get their shot, which is always nice.
I don’t think they plan the same level of fidelity as other games, the character models and rigs are pretty basic, the bulk of it just building content like art for planets. Going from ship to planet in a shuttle, for example, will have a loading screen and it will load you into to a flat word that uses trickery to appear to have a curved horizon. Procedural generation of terrain and stuff is actually pretty easy these days, engines have it all ready to go.
So I’m fairly optimistic! We may not get every feature, but I do think we’ll see a 1.0 in a few years if funding keeps going this well.
- Comment on New Kickstarter for a cool looking game: Starship Simulator 1 month ago:
The ship is really Star Trek looking, truly, but it’s getting replaced with a much less infringy looking one. I think we can all see this is the off brand version of the Star Trek game we wish we had, but they are very safe from a lawsuit. Once you get into it, you see enough of a difference that it’s riffing on Star Trek, certainly, but it’s still enough of its own thing. The new ship will really do this game a lot of favours in setting it apart instead of leaning into it.
- Comment on New Kickstarter for a cool looking game: Starship Simulator 1 month ago:
There’s lots of info on the Kickstarter page, but yes, each role will have lots to do. In the tech demo, there’s a tutorial where you start the ship up from a cold start to give you a taste of the engineering role. It takes a long time, you gotta start up the main reactor and distribute power. The ship has kilometers of pipes and wires that deliver power and resources around the ship, all of which need maintenance and repairs over time. When they go down, the components they supply go with them. Every role will have tasks, except passengers. Every role will be fillable by NPCs. If you want to be the lone head chef player on a ship of NPCs, go for it! Just pick the job that has the right amount of task time and type for you.
Landing on planets will be achieved by using shuttles, the big starship doesn’t land. I’m very excited about flying shuttles.
Combat is definitely going to be a thing, ship to ship as well as small arms, repelling boarders or boarding something else yourself. Ship to ship combat is lasers and railguns, nothing that requires storing explosive chemicals for munitions.
Other races will be procedurally generated, as will their attitudes. They might want to hug you and give you cool technology to use or they might shoot strangers on sight, or something in between. If LLMs get their training sources sorted, costs down, and are able to run locally within the game client, then alien races might have lots to say. But those are big ifs.
Essentially, the story is we’re humanity’s first long range exploration vessel. We’ve only ever been to alpha centauri, and that took a long time. Now we need to go out and explore. Players will have the option to share game databases, so while we are in our own games, we can explore the galaxy together.
This game isn’t intended to be wall to wall excitement, this is going for a simulation, which means immersion, roleplaying, believability, and atmosphere are more important than constantly engaging in gameloops. It’s going to be more exciting than flying a jet liner is flight simulator, but this isn’t an arcady experience. There is downtime, so I prefer bigger multiplayer servers to fill that time with hanging out or making our own emergent fun. That makes it more niche, not for everyone. But it is for me :).
- Comment on Ultimate Chronological Star Trek Viewing Guide 1 month ago:
I’m more of a fan of this: …blogspot.com/…/and-now-conclusion.html
- Submitted 1 month ago to gaming@beehaw.org | 14 comments
- Comment on Star Citizen 1.0 'Twinkles on the Horizon', Dev Says — 12 Years and $669 Million Later - IGN 1 month ago:
But games journalists are the most ethical and truthful of all journalists and definitely haven’t been misrepresenting this project to drum up drama and clicks for years.
No need for an informed opinion here, I will keep the opinion The Escapist and the Reddit Hive Mind told me to have, they’re never wrong. Derek Smart? More like Derek Genius.
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 2 months ago:
Phew. Poe’s law.
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 2 months ago:
Have you ever played it?
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 2 months ago:
Even if a satisfactory product come out the other end, it’ll still be an internet legend.
No doubt on that score, lol.
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 2 months ago:
Look at the number of comments on posts about hating star citizen. If you were an unscrupulous gaming news company, generating Star Citizen drama equals clicks and money. Go watch the weekly Inside Star Citizen episodes or dev livestream, read the monthly reports, use the dev tracker to communicate with one of their thousand employees on the forums. This is a game being made in good faith. How is a constantly growing playerbase and financial success somehow considered a sign this game is bad? How does spending that money on development , pushing out massive quarterly updates and inventing new gaming tech mean this project is dead? How does the most openly developed game out there mean they are clandestine fraudsters? It’s the shareholders of gaming news who are trustworthy here? Think critically, don’t just feed your initial reaction.
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 2 months ago:
Y’all have been burned too much, so when you see someone creating something bright and exciting, all you see is fire. Stop reading clickbait headlines, stop taking the word of tinfoil hat loonies just because it satisfies your irrationalinal desire to hate this game. They get so much wrong and manipulate the rest you’ll feel like a fool when you see for yourself. Try the next ree fly, face the cognitive dissonance and make up your own mind. Then get frustrated with the manufactured outrage that tricked you from having fun with us this whole time.
Gaming journalism is about generating clicks for shareholders, full stop, but you’ll believe them over an independent studio run by a guy whose career is full of beloved, well made space games. You have fallen into an enshittification trap and are missing out because of it.
- Comment on When should I start showing someone new to Trek new shows? 4 months ago:
Why not just go through it in order? Make the new stuff a treat earned for getting through everything else. I’d start with the TOS pilot and go forward. She’ll either like trek or she won’t, jumbling it up isn’t goi g to make her like it more, but it may make her like it less.
- Comment on Bungie Longtime Composer Michael Salvatori Is Laid Off 6 months ago:
Yeah, the newer music did the job well, but Marty’s scores transcended good videogame music. The opening chants of Halo 1 were an instant indicator you were in for something new and special.
- Comment on Disney Mocked for Ludicrously Fake CGI "Actors" in Crowd Scene 6 months ago:
en.m.wikipedia.org/wiki/Derivative_suit
I don’t know where you live so I can’t quote your local laws to you, but in this age of information you can Google terms and they will present relevant links. You should try it sometime.
- Comment on Disney Mocked for Ludicrously Fake CGI "Actors" in Crowd Scene 6 months ago:
Because we live in a system where paying more for doing the right thing will get fired and sued for lost profits as a CEO. If you run a publicly traded company, you are legally beholden to make the decision that yields the most profit, full stop.