There are fewer and fewer reasons as time goes on, but the big one is that it’s usually a lower up-front cost (in a lot of cases, still is) and just works without any fuss. We might find the fuss on PC to be pretty minimal, but on console, it approaches 0. PCs have gotten easier to work with, people have become more literate in how to use them, and the long-term savings on PC with a significantly sized library have become more apparent, but there will always still be a market for something like a console, even if that means they abandon some of their defining traits in order to survive the future.
Comment on Confirmed: PS5 console prices are being raised by $100 | VGC
CodenameDarlen@lemmy.world 9 hours ago
Why do people buy a console instead of a PC? I just can’t understand, seriously.
ampersandrew@lemmy.world 9 hours ago
Naho_Zako@piefed.zip 7 hours ago
Yup. I wanted to play FF VII Rebirth, but apparently SE can’t be assed to optimize their flagship game for PC, so I stuck with the PS5 version because it just works. I don’t want to deal with stuttering and downloading weird drivers to get it to maybe not stutter. I don’t care about mods and ultimate graphics. I just want to play the game.
lemmyng@lemmy.world 9 hours ago
I mean, when it comes to console exclusives, some can’t be beat. Nintendo and Sony have proven that console exclusives still drive sales.
rozodru@piefed.world 6 hours ago
what console exclusives for the PS5? it has 7. that’s it. only 7 that you can ONLY play on the PS5. (used to be 8 but Death Stranding 2 just came out on PC). and of those 7 maybe ONE of which is a console seller, maybe, and that’s Astro Bot and while it’s a good game I say that as a massive stretch that it’s worth a $650 point of entry.
the ps5 doesn’t have any exclusives that drive sales. none.
ampersandrew@lemmy.world 9 hours ago
Mat Piscatella makes a good argument that they haven’t proven that. A lot of Xbox titles became all-time PS5 best-sellers immediately after getting ported. People who wanted to play those games could have bought an Xbox at any point to play them before the multiplatform strategy was announced, but they didn’t. He would argue that people have already settled into their platform of choice and just wait for the games they want to come there. Something like a third of all console players (at least Xbox/PS) are only playing multiplatform live service games on those consoles, not any of the marquis exclusives.
And to be honest, that makes sense. In the grand scheme of things, there aren’t even that many exclusives anymore, compared to the deluge that there might have been in the 5th/6th gens.
PlasticExistence@lemmy.world 9 hours ago
This is a good point, but leaves Nintendo out of the consideration
ampersandrew@lemmy.world 9 hours ago
And I don’t have data for this, because I’m not an analyst, and Piscatella shares what he shares, so all I’ve got are anecdotal observations.
- Some Nintendo properties have extremely strong moats, as Warren Buffet might call them. Pokemon, Mario, and Zelda especially. Even if a new property like Splatoon does well, it doesn’t mean it’s a system seller the way old exclusives used to be. The lower bound for this moat is clearly what the Wii U did in sales.
- Switch 1 was very popular with children, as the machine is cheaper and more durable than handheld PC equivalents. It was very easy to end up with multiple Switch 1s per household. The industry outside of mobile and Nintendo has done, from what I can tell, a horrendous job of catering to children compared to how it used to.
Speaking for myself, even if I wasn’t pissed off at how Nintendo operates as a company and decided not to be a customer of theirs anymore, they’re still running into the same problems that caused me to lose interest in PlayStation. They can’t put out enough exclusives to justify a $500 machine to play them, since I’m going to be playing everything else, at better settings, for the same or lower price, on PC.
baronvonj@piefed.social 8 hours ago
People who wanted to play those games could have bought an Xbox at any point to play them before the multiplatform strategy was announced,
But then they would have had to use an Xbox. 😋
Something like a third of all console players (at least Xbox/PS) are only playing multiplatform live service games on those consoles, not any of the marquis exclusives.
PC totally makes sense for them, if they can afford the min. requirements.
CentipedeFarrier@piefed.social 1 hour ago
I don’t anymore, ps5 was my last and I barely use it. It wasn’t worth buying, but I use my ps4 incredibly heavily.
I used to do console because it was easier. You also know a game put out for a system is compatible with your hardware. You don’t have to fiddle with things to get them to work properly, much less well.
It used to be a decent value proposition. It was worth it enough that I’ve had every non-handheld console for decades. The games would be sold cheap used, they always worked, and used consoles were cheap. If you stuck with the secondhand market you could get a system and like 20 games for the price of buying the system and one game of $50 value new. But you could also resell the games if needed for some reason. It was an investment, and it definitely paid off. My collections is worth almost 10 grand now, and I certainly didn’t spend half that much on it, when each game was $10 or less.
Those value propositions changed when physical media stopped being the main thing. Now used games sell for near what new ones do, because they just didn’t make that many. And why would they continue to make them when everyone downloads?
So now your question is valid, but it didn’t used to be in the same way.
TubularTittyFrog@lemmy.world 6 hours ago
because pc gaming is a huge pain in the ass.
console gaming is not.
boonhet@sopuli.xyz 25 minutes ago
Look, I won’t argue that console gaming is easier, but if you think you need to spend hours resolving driver issues on PC, you must not have owned one in a decade. I’m on Linux and playing Windows games without driver issues these days. On the dreaded nvidia drivers that everyone says are awful on Linux (they CAN have issues, but it’s not that common these days). On Windows there should be even fewer issues with gaming in particular since the games are actually made for that platform.
Fishnoodle@lemmy.world 8 hours ago
Because I like sitting down after a long day and playing games on my big ass oled tv.
I don’t like sitting down and turning on my computer so that it can update Windows, then the game itself needs to be updated. Then the game runs like shit because my graphics drivers updated to a newer version that doesn’t work well with the game I’m playing. So then I have to do some research to find the best driver version to downgrade to. So then I finally get the driver issue fixed and start the game, but now my controller isn’t working because the windows update broke the Logitech drivers my controller needs. So now it’s been two hours, I’m tired, I didn’t get to play any games, and I still have more work to do tomorrow to get things working.
psx_crab@lemmy.zip 8 hours ago
Feels like linux can fix some of your problem, but then it creates some other. So, fair.
Hond@piefed.social 7 hours ago
This comment. But now imagine not beeing computer literate. While consoles lost a bit of their appeal in ease of use the last two generation they’re still a nice little walled garden where most of the stuff is just working for you in the background.
I havent bought a current-gen console since the 360 for various reasons. But i get why somebody just wants a playstation and not a gaming pc.
UnspecificGravity@piefed.social 8 hours ago
The cost of building a gaming PC has also gone up dramatically.
A whole ps5 is about the current price of just a decent “value” video card. Toss in your ram and storage and you’re looking at three times the price.
DamienGramatacus@lemmy.world 44 minutes ago
Since the Sega MegaDrive, I’ve always been a console kid.