Today’s game is Morrowind. I wanted to try mixing things up a little and had gotten this last december so i decided to dick around for a bit in it. I ended up being a little surprised by how much i enjoyed all the reading it needs. I mean, don’t get me wrong. It’s incredibly tedious and annoying sometimes, but it comes with satisfaction upon finding your way around with the journal and having to navigate in an almost realistic manner.
I ended up reusing my Daggerfall character Nazita for it, even though with the timeline it doesn’t really work timeline wise. I made her a Rogue, though i’m not a fan of daggers so i’ve been training the longsword skill so i can use those instead in combat.
Speaking of the combat, I can’t say i’m a fan. Maybe there’s something i’m missing but it’s definitely a lacking point of it. I just find myself jabbing at the enemies until either one of us drop dead.
Graphically though? I find it to be really pretty. I really like the water especially. I’m not sure what comes from OpenMW and what comes from base Morrowind, bur at a core level i think it’s pretty.
I ended up just walking all the way to Gnisis to join the Empire and got the quest where you have too get the land deed. I ended up just stopping there though after heading into the mine and then turning back. I thought i had to go there to handle the Land deed morally, but apparently not.
Overall i think if i have to pick an Elderscrolls game that’s got overwhelming depth to it while still controlling a little weirdly, i’d have to pick Daggerfall. I still think Morrowind has a lot going on for it that i love but i think i prefer how Daggerfall looks, plays, and sounds.
Crozekiel@piefed.zip 28 minutes ago
Fun memory of mine from playing Morrowind when it first came out…
#1 was having a printed map that came in the game box that got used A LOT. No directional aids in game, and a quest giver would give you directions to a place like going to a southerner’s cousin’s house before GPS ("go west out of town along the river road, you will pass 2 dwemer ruins on your right and there will be a small path breaking off to the right. Follow that until you see the strange statue and look for a cave entrance to your west.” Yea, I needed that printed map and I basically wore it out playing the game).
#2 early on in the main story, the quest giver tells you he needs to look into some information and asks you to come back and check in “after 2 moons have passed”. Well, having been forced to read the book “walk 2 moons” in school recently at that point and having my teacher explain that “a moon” was a month because of moon cycles… I was shocked this quest giver wants me to wait TWO BLOODY MONTHS to continue the main story quests… I get to looking and sure enough there is a whole ass calendar system in Morrowind, so I tried to write down what month it was and wait to see when 2 months had passed… I became the top dog for the mages guild, fighters guild, thieves guild, etc… Explored basically the entire continent. Come back to him and continue the quest but now I’m powered up to fight a god on basically day 4 of the main story. I find out after this that the guy wanted me to wait two nights. TWO NIGHTS. not TWO MONTHS. TWO FUCKING NIGHTS. As in he meant “see the moon twice” not see it go through it’s entire fucking cycle twice. I never even tried talking to him for 2 entire fucking in-game months.
I should go back and replay Morrowind…
MyNameIsAtticus@lemmy.world 22 minutes ago
I’ve been using an Online map to navigate. It’s how I got to Gnisis. It was a fun experience, even if I did miss fast travel.
when I was younger I could totally see myself thinking a moon meant a whole moon cycle.