What is a good multiplayer game that is both (almost) endlessly replayable AND with less grinding as possible?
Unreal Tournament 99.
Submitted 16 hours ago by judgyweevil@feddit.it to gaming@beehaw.org
What is a good multiplayer game that is both (almost) endlessly replayable AND with less grinding as possible?
Unreal Tournament 99.
I was going for counter strike classic, but yup.
I’ve spent countless hours in the 2004 version
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✍︎ arscyni.cc: modernity ∝ nature.
At the tightest-possible definition of multi-player
lichess good
Checks out
Sea of Thieves.
There has never and will never be any pay to win. Everyone has access to all weapons at any time, no unlocking, just pure skill.
Up to 4 players on your team (ship) open servers with other players all sailing around all the time. You can get in an organic fight over treasure, or matchmake for ranked battles.
All of the progression is cosmetic based.
The devs have been adding content constantly since launch that fleshes out the game systems and makes for more interesting interaction.
I come back to this game all the time. Highly recommend.
This game is so much fun, even when I’m the loner getting my ass handed to me on my sloop (which is most of the time). Seeing a ship looming in the distance and wondering if it’s going to come after you is such a rush.
Is it worth getting this late?
Absolutely, it’s still constantly getting updates, and got an actual anti-cheat recently which helped the health of the game a TON.
Huge learning curve to the game, but there’s nothing else like it.
Definitely, even better if you can try during a free weekend or get it half price on a sale.
Amazing with friends, on your own or with randos.
So many organic ways to interact and communicate with other players. Seriously cool, unique and worthwhile experience.
Trackmania, although depending on how you want to slice it, you might consider it ONLY grinding.
Incredibly low skill floor (4 button racing sim) but with near infinite skill ceiling as you learn to master all the nuances of movement, surface types, tricks, etc.
Endless amounts of content with the seasonal campaigns, tracks of the day, and weekly shorts, but also just a full blown track editor for community content on the side. Each track is like a little puzzle where you memorize all the details then try and get your best performance. Play in an online server with your friends and just chat, listen to music, or watch a movie in the background. Find your favorite style and master it: tech, dirt, NASCAR, lol.
It’s my favorite game to just turn my brain off and drive.
Tetris effect connected.
It made game of the year for a reason.
I think I’ve sunk 200 hours into tetris this year alone, I have it on like 4 systems including my SP handheld clone
I got my hopes up it was on portmaster for a moment and you were talking about rg35xxsp.
Oh, no I play Tetris Rosy Retrospective on that. All the new amenities on classic GB tetris.
That’s exactly the handheld I was referring to, the anbernic rg35xxsp
What do you want? Lots of games fit that description.
In some shooters, you basically only grind for cosmetics, like Overwatch or Counter-Strike. Dota 2 is a Moba and also only has cosmetic unlocks, I think.
Maybe Minecraft or Terraria? I don’t think you really grind in these games, but you do very similar stuff all the time.
I consider digging hours for diamond as a form of grinding, and you have to get it for crafting advanced stuff. I could play creative mode, but at that point it’s more like a 3d Paint than a game
Vintage story has grind also but it makes it way more interesting and satisfying.
These are the features that I want to avoid: grinding for resources, cosmetics, and anything that require repetitive and/or mindless action. Any genre is good, the question is more like a test to see if a game like this can exist
No cosmetics pretty much disqualifies almost every game, because all of them have it, even old games.
space station 14 (or space station 13 if you’re nasty)
There is not even the early access
Fighting games:
1. Endlessly replayable because there's always more to learn.
2. No grinding because there's nothing to grind.
I’ve enjoyed Tekken more than Mortal Kombat.
I mostly played Tag Tournament 2
In all honesty, Rainbow Six: Siege is as ungrindy as any game could be, and it is as endlessly replayable as there are combinations of all the active players. The whole game is about finding ways to use the deep sandbox to outsmart your opponent, utilizing yours and your teammates abilities in unique combinations and it’s wonderful
I play FF XIV online. There’s as much or as little grinding as you want there to be. I’m in a really chill social FC.
Can you advance in the game without any grinding?
Yes, they give you the gear you need to make it each step of the way through the story.
Crafting and gathering are optional. Relic weapons are optional.
There are some players who like to role play. There are casuals, hardcore, and everything in between.
Old School RuneScape.
Some people will say it is grindy, but those people are just weak minded.
People who imply rs has grind in it disgust me
The Finals.
Deep Rock Galactic!
I’ve played it, but it has become a bit of a grind. The only reason for doing mission has become unlocking stuff
I had issues with grind as well since the unlocks system required every single person to start at the same time and not play alone, as everyone had the same missions.
For me, it’s Starcraft 2.
Titanfall 2
The obvious answers are the games we endlessly replayed historically: Mario Kart, Goldeneye (VS mode), Halo (VS), Smash Bros.
If you specifically want ones on PC, I’d suggest Starcraft, Age of Empires, and probably Counter Strike (I wasn’t into that one, but it had a huge following).
Many board games fit the bill as well. Codenames (physical or online at horsepaste.com) comes to mind, and another commenter also mentioned chess.
Basically any games that were made before endlessly grinding became a thing (yep, that’s only been a thing for a decade or two).
Does Factorio count? It’s a good game, you can play multiplayer, the factory can always grow (at least until your hardware, or in the extreme the software, can no longer handle it) and if you’re grinding for something rather than automating it, you’re doing it wrong.
I guess it counts because you are not grinding, the factories are grinding for you. The problem is that it’s a niche game and not many of my friends would play it
Warthunder is really fun without much of a grind
I especially love how warthunder js a f2p game but doesn’t feel like it forces you into parting with youe money.
Quake 3 Instagib.
How’s Bean Battles sound?
fracture@beehaw.org 3 hours ago
honestly check out archipelago, it’s a framework that allows you to play a lot of different randomized games with your friends. you can play synchronously or asynchronously, and if you’re handy with code, you can even add any game you want to it
::: appendix: “what’s a randomizer?” a randomizer is a method of scrambling the items in a video game, while keeping it solvable, to be able to re-experience the same game with a fresh sense of progression. an easy game to think about this with is something like metroid or zelda. you need powerups to unlock certain parts of the game, but what if you could find those powerups anywhere you found a missile expansion or a chest? that’s what a randomizer is
“how does that work with multiple people?” now imagine that, between you and your friend’s randomized games, the items for both games could end up in either game. if we use the metroid/zelda idea from earlier, metroid might have zelda’s boomerang, while zelda might have metroid’s morph ball. the logic to ensure the games are solvable is still there, but you might be stuck waiting until your friend finds your key item. this is called “being in burger king” or 'being bk’d"
other vocab: check: any spot you can collect an item in a randomizer (think all collectibles and powerups in metroid, for example) burger king: when you have run out of checks of your own and are waiting for someone else to send you a critical item you need to make any meaningful progress again. named after the first multiworld randomizer, where someone was stuck for so long, they were able to go to burger king for six hours and return only to still be in the same situation :::