fracture
@fracture@beehaw.org
- Comment on Google Contract Staff Reach Union Deal Banning Keystroke Monitoring 2 days ago:
kind of ironic that this article is hosted on a site with several pages worth of cookie selections that you have to scroll through and opt out of
enshittification of the net continues
- Comment on Companionship 6 days ago:
ancknowledgements
- Comment on The Right Has a Bluesky Problem 3 weeks ago:
it is proprietary, but it’s worth noting that bsky is also federated, so it is less centralized than e.g. xitter. it uses a different protocol than mastodon and i don’t know many details about it, so unfortunately this is about the extent that i can speak on it
- Comment on Publishers are absolutely terrified "preserved video games would be used for recreational purposes," so the US copyright office has struck down a major effort for game preservation 1 month ago:
if it’s not worth preserving
IT’S NOT WORTH PURCHASING
- Comment on Let's discuss: Uplifting Games 1 month ago:
rarely, i like to play a fluffy, feel good game with no real stakes. enter: Flynn, Son of Crimson
there is absolutely no chance of anything really bad happening in the game, the worst that happens is your powerful guardian diety dog loses his powers at the beginning of the game (but it’s OK, he just rests until you reclaim his powers and he feels better). you never really feel like anyone is really in danger, you get to play a pretty fun 2d action platforming game, and it has some really fun sections later on that make you feel awesome
it wraps up nicely in probably 20 hours too, if you want to 100% it, so it doesn’t overstay its welcome and lets you experience all of its content with low demands. really a lovely little experience. it’s not pushing the envelope at all, but if you want basically 20 solid hours of lighthearted fun, this is a great way to get it
- Comment on Let's discuss: Uplifting Games 1 month ago:
gonna throw in my caveat here; ITT is a really good co-op game but there’s like a 25% chance the story isn’t for you. it’s the kind of story where, if you think about it too much, you start to realize that the characters do some pretty fucked up stuff including
::: graphically tearing a plush doll apart while it screams for mercy
:::
i don’t want to come across as judgemental if you enjoyed it; i get that some people are gonna find it more slapstick than anything. but it was more than enough to make me and the person i played it with flush it, and i wouldn’t feel right not mentioning it for specifically “uplifting games”
if you can ignore the story, the co-op gameplay is super solid, though
- Comment on Recommend me your favorite linear games! 1 month ago:
lots of great suggestions in this thread, just wanted to shoutout this little indie i played and had a delightful time with: Flynn, Son of Crimson
it’s a little 2d adventure game with pretty linear progression, although there will probably be some backtracking if you want to 100%. but it’s level based and not open world at all. the movement and combat both feel pretty good, the story is very fluffy and feel good, and you have a giant dog as a pet, what more could you want?
it’s probably like a 15-20 hour game in total, if that. a great time if you want something short, fun, and uncomplicated
- Comment on Eurogamer: It's been 12 months since Microsoft purchased Activision Blizzard, so what's changed? 2 months ago:
big shoutout HOTS… i should tap back in… FUCK deadlock (note: this user has not played deadlock)
- Comment on Low Tech Magazine: Communal Luxury: The Public Bathhouse 2 months ago:
i would have liked it if this had offered a COVID perspective on communal baths. i’m inclined to think that a hot moist environment is a likely place for it to flourish, and it seems odd to neglect to mention that three years of a pandemic probably had an outsize impact on the number of bathhouses still open in 2022
obviously we probably don’t have a ton of data on how to circulate air and filter COVID out of bathhouses, but i also bet there’s a way to do it in a relatively energy efficient way
anyways, it feels like a major spot that’s lacking in an otherwise informative and well thought out read
- Comment on After is a new dating app that tries to tackle ghosting 2 months ago:
really good thoughts and write up that you linked, thanks
- Comment on Now Dell sales staff must be onsite five days per week • The Register 2 months ago:
that’s YOUR union, go get involved and fix it!
even unions are gonna eventually fall to corruption and laziness if ppl think they’ll solve your problems for you
the union IS you (and your coworkers)
- Comment on The eagerness to grave dance on unpopular games has become a bad habit 3 months ago:
this take in the article was really funny
My guess at the real reason for all this grave dancing is that it feels like a victory over FOMO. If the new $40 game sucks and no one is playing it, I can safely go back to whatever I was playing before without worrying that anyone’s having fun without me.
i don’t know what most people’s reasons for deriving enjoyment from concord’s failure are, but there’s no way FOMO cracks the top 3 lmao
seeing the trailer, i definitely thought it was a bandwagon hero shooter that might have had some creativity if a bunch of suits didn’t say “make it GotG”, but realistically, it launched with little fanfare, in competition with valve’s first new game (beta) in ages. not that it was fated to fail but it didn’t have a lot going for it
- Comment on Designing Friction (philosophical essay about technology) 4 months ago:
it’s an interesting article, but i think the authors are conflating friction for wanting genuine human interaction; its easier than ever for me to make friends because i can instantly connect with and message back and forth, quickly and in real time, over various platforms e.g. discord, the depth of which is only limited by our interactions and how we treat them. forcing us back to sms/email/paper mail doesn’t make our interactions deeper, even though it adds friction. it means we can easily choose what the depth of connection we want is
that isn’t to say that there aren’t examples where less friction leads to less interaction. dating apps are a great example. but i think the authors are conflating the friction for the interaction. yes, you could add friction that would encourage interaction, but you could also add friction that doesn’t. i think the more salient point would be, encouraging interaction often includes friction, but one shouldn’t shy away from that, as a UI/UX developer
which, granted, isn’t as catchy of a title. but they could have gone into greater detail for that in the article, too
regardless of this critique, i enjoyed reading it and the perspective it offered, even if i don’t strictly agree
- Comment on Sony Santa Monica is making its first new IP in over 20 years 4 months ago:
can they just please make a lower budget game for the sake of branching out instead of pushing millions into a game expecting it to explode in sales? no? too much to ask? ok…
- Comment on An Interview With Jack Dorsey 7 months ago:
hate speech (of which nazi speech is a subset of) isn’t political either. it definitely should be banned because it demonstrably causes people to get hurt
insane stance to be advocating that nazis should have free speech in 2024