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Anon doesn't understand mirrors

⁨425⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨month⁩ ago⁩ by ⁨MxPikachu@sh.itjust.works⁩ to ⁨greentext@sh.itjust.works⁩

https://sh.itjust.works/pictrs/image/bcaa4566-c861-4eff-bbe6-466d42acd028.png

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Comments

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  • Lembot_0001@lemm.ee ⁨1⁩ ⁨month⁩ ago

    Mirrors are complicated. In the old times of the Build engine (the first one where the mirrors were present as I know), they were emulated by a window and a similar room behind that window with a model of the player moving synchronously.

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    • SpaceNoodle@lemmy.world ⁨1⁩ ⁨month⁩ ago

      I’m sure that’s what’s happening here

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    • sp3tr4l@lemmy.zip ⁨1⁩ ⁨month⁩ ago

      I mean, that is a pretty reasonable way to do a mirror, or a very glossy reflective floor (just throw a transparency/alpha layer over it and render it on top of the floor texture) back before… shaders as we know them today really got invented, and model poly count/texture res is not very high.

      Like, I don’t think Deus Ex is on ‘the build engine’, but it certainly ultimately derives from it, and it does this.

      Then you get to HL2, and while, to my knowledge, HL2 doesn’t literally have ‘mirrors’ in it, you can basically do that by making a render target camera, the kind that displays in the game as a TV screen of some kind… well you could just point that camera right out of where the mirror is, and have the render quality/resolution be lower than the quality/resolution of the rest of the world.

      I am reasonably confident most modern games with mirrors … basically do that, just with an actual game settings slider to determine fidelity instead of all those settings that used to be baked into the map as it was with custom hl2/gmod/sourcemod maps.

      Water, window and world space reflections can/could also be set to just… render the whole world again in a lower quality… but prior to that, it was more common to bake a static ‘reflect map’ into your compiled map, as realtime duplicating the whole world can often be waaay too demanding.

      And of course now we have shifted over to the Real Time Ray Tracing paradigm, that is absurdly high fidelity but absurdly highly demanding, and that has neccessitated the development of frame upcaling and frame gen tech to balance out the performance losses from this absurdly inefficient lighting paradigm.

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      • glitchdx@lemmy.world ⁨1⁩ ⁨month⁩ ago

        Deus Ex was on Unreal Engine 1 or 2. Other than that, yeah.

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    • nutsack@lemmy.dbzer0.com ⁨1⁩ ⁨month⁩ ago

      i think it wasn’t until far later than this that any engine was emulating reflections

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  • ryannathans@aussie.zone ⁨1⁩ ⁨month⁩ ago

    Why is pepe censored

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    • archonet@lemy.lol ⁨1⁩ ⁨month⁩ ago

      I choose to believe they did, in fact, just post a green canvas with white text saying “Frog wearing glasses”

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      • Flax_vert@feddit.uk ⁨1⁩ ⁨month⁩ ago

        This is what I thought, too?

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      • ryannathans@aussie.zone ⁨1⁩ ⁨month⁩ ago

        It’s not even glasses pepe

        Image

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      • Kusimulkku@lemm.ee ⁨1⁩ ⁨month⁩ ago

        Yeah it’s meta humour

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    • Early_To_Risa@sh.itjust.works ⁨1⁩ ⁨month⁩ ago

      Free him

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  • makyo@lemmy.world ⁨1⁩ ⁨month⁩ ago

    The more I look at that room the less it makes sense

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    • boletus@sh.itjust.works ⁨1⁩ ⁨month⁩ ago

      Bad feng shui

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      • MonkderVierte@lemmy.ml ⁨1⁩ ⁨month⁩ ago

        Wall mirror?

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  • bstix@feddit.dk ⁨1⁩ ⁨month⁩ ago

    lemmy.world/c/mirrorsforsale

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    • clay_pidgin@sh.itjust.works ⁨1⁩ ⁨month⁩ ago

      Hey that’s fun. Thanks for the link

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  • Gladaed@feddit.org ⁨1⁩ ⁨month⁩ ago

    It literally looks like an image though. Got a frame and everything and is at a weird ass location for being a mirror.

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    • tacosanonymous@lemm.ee ⁨1⁩ ⁨month⁩ ago

      It’s an angled wall so it seems like a really good spot for a mirror.

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      • Akasazh@feddit.nl ⁨1⁩ ⁨month⁩ ago

        If you don’t notice the wall is angled, the picture didn’t make sense.

        That and the fact that the fan is perfectly framed and lit.

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  • lurch@sh.itjust.works ⁨1⁩ ⁨month⁩ ago

    this again. how often does it get posted?

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    • MxPikachu@sh.itjust.works ⁨1⁩ ⁨month⁩ ago

      Was this posted here before? I crossposted it to other communities but I didn’t see it here.

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      • sharkfucker420@lemmy.ml ⁨1⁩ ⁨month⁩ ago

        Admittedly it does get posted often but your account is literally two hours old so I don’t think you can be blamed lol

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      • lurch@sh.itjust.works ⁨1⁩ ⁨month⁩ ago

        I don’t even mind. I was just curious. After writing my comment, I thought about how it would be cool to check pic checksums and show a repost counter.

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    • rickyrigatoni@lemm.ee ⁨1⁩ ⁨month⁩ ago

      this person STOLE my image that I LIBERATED from someone else!

      I Am Calling The Police.

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    • Irelephant@lemm.ee ⁨1⁩ ⁨month⁩ ago

      Its my first time seeing it.

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  • JediMindTricks@lemmy.ml ⁨1⁩ ⁨month⁩ ago

    I don’t have a mirror - they are too bourgeois for proletarians like me

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