path of exile 2 is it. that said respect for the goats
Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions'
Submitted 4 weeks ago by inclementimmigrant@lemmy.world to games@lemmy.world
https://www.pcgamer.com/games/rpg/moon-beast-productions-arpg-seed-funding-diablo-cool-fresh/
Comments
hypnicjerk@lemmy.world 4 weeks ago
4.5 million seems like not a very high budget unless it’s only meant to be seed money and release into early access like last epoch.
Voyajer@lemmy.world 4 weeks ago
The article says it’s only seed money
hypnicjerk@lemmy.world 4 weeks ago
thanks for comprehending the reading so i don’t have to
caseyweederman@lemmy.ca 4 weeks ago
“Every monster is the Butcher”
DrSleepless@lemmy.world 4 weeks ago
You play as the butcher
nesc@lemmy.cafe 4 weeks ago
Fresh meat!
grrgyle@slrpnk.net 4 weeks ago
A Butcher that stalked you from the shadows like a kobold would be terrifying
DarkDarkHouse@lemmy.sdf.org 4 weeks ago
Diablo had great lighting effects. In the catacombs you’d see a flash of movement in the dark, before being attacked by a goat demon who had used the darkness to get around behind you. Diablo II seemed cartoonish in comparison when it came out.
simple@lemm.ee 4 weeks ago
The more the merrier. Last Epoch was also made by veterans of the genre from what I remember.
fushuan@lemm.ee 4 weeks ago
Incorrect, LE was made by fans of the genre that had to learn game development from the ground up.
They were veteran gamers, not developers, if you will. A BIG distinction.
MilitantAtheist@lemmy.world 4 weeks ago
“Sounds great, but hear me out, how about everything is AI generated!”
I’m sure I’ve called it.
CptOblivius@lemmy.world 4 weeks ago
They’ve used procedurally generated parts since the start, which is basically early ai. Hopefully they don’t go full monty though.
RandomVideos@programming.dev 4 weeks ago
AI is also used to describe enemy behavior
PieMePlenty@lemmy.world 4 weeks ago
I thought OG Diablo devs made Torchlight, which is an excellent game.
Gamoc@lemmy.world 4 weeks ago
The first two are great. The latest one is shite.
PieMePlenty@lemmy.world 4 weeks ago
T1 was enough to scratch an itch. T2 was the complete experience. Never tried T3. I remembe they made it an MMO at first but changed it later? No clue.
Jessica@discuss.tchncs.de 4 weeks ago
The same composer worked on both as well
GrayBackgroundMusic@lemm.ee 4 weeks ago
What does that even mean? Why were d1 and d2 good? Plenty of games have come and gone with similar features.
Just as Harry potter wasn’t a great story, but had great timing, I think d2 was the same. It was good but it also was at the right time.
GhiLA@sh.itjust.works 4 weeks ago
Walk up to area full of rather boss looking dudes, fuck em all up, take their gear and then spend 30 minutes ooing and aaahing over said gear has been a cornerstone gameplay loop for many games for decades.
It’s, dare I say it?
fun?
Works just fine for Borderlands, that’s been their model since inception.
Kelly@lemmy.world 4 weeks ago
We’re going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions
And you should win things by watching!
squirrelwithnut@lemmy.world 4 weeks ago
Diablo 2 is still in my top 5 games of so time, so I’m absolutely on board for whatever those devs want to try next for an ARPG. Diablo 3 and 4 were both good in different ways, but I feel like Blizzard has never been able to match the atmosphere and overall feeling of D2. So far, POE 2 has come the closest and it will only get better as time for on. By the time this comes out they’re going to have to do a lot to compete with a mature POE 2.
Kolanaki@yiffit.net 4 weeks ago
Not one mention of Titan Quest in these comments 😔
icecreamtaco@lemmy.world 4 weeks ago
Whenever you see hardcore fans say “this obscure low budget game is the actually the greatest of all time”, chances are it’s just bad. TQ is one of those games.
eyeon@lemmy.world 4 weeks ago
I hope they find a way to add more variety to the gameplay interactions. Not just having a variety of builds that work though that’s important too. but it feels like no matter what your build is you then have the same approach to all encounters. There’s lots of different mob types and random modifiers on them but either it breaks your build and you can’t clear them…or you clear them the same way you clear everything else.
AliasAKA@lemmy.world 4 weeks ago
In the meantime, highly encourage folks to checkout grim dawn. Still gets updates even though it released years ago. Game worthy of buying to support these types of devs.
Coreidan@lemmy.world 4 weeks ago
Can’t come up with a new idea huh? Hard pass
PushButton@lemmy.world 4 weeks ago
Please, don’t make it a DRPG.
Like in Dodge Roll Playing Game. I hated POE2 for that.
Dodge,Dodge,Dodge,Dodge, hit once, Dodge,Dodge, hit, get hit, die.
Shiiittt, it’s 4 dodges!
Restart for another 5-10 mins. That’s not hard, that’s annoying.
Please, don’t make that new game into a Dodge fest please…
dejected_warp_core@lemmy.world 4 weeks ago
We’re going back
Awesome. Another high-quality graphical Rogue spinoff? I’m there.
In the meantime, check out Torchlight 1&2 if you need something to tide you over. They’re on the old side, but IMO scratch that itch.
etchinghillside@reddthat.com 4 weeks ago
Hellgate London 2
nesc@lemmy.cafe 4 weeks ago
I can only dream. 😿