God, it makes the new models look so much worse when you put them next to the old ones like that.
Boop Snoots
Submitted 3 days ago by fossilesque@mander.xyz to science_memes@mander.xyz
https://mander.xyz/pictrs/image/6d47fbf2-80b8-46da-9f1a-d4008bb8dcc1.jpeg
Comments
KoboldCoterie@pawb.social 3 days ago
Velypso@sh.itjust.works 3 days ago
It also makes the new models looks worse when you crush the colors so bad, you cant tell the difference between his nose and the walls.
Tollana1234567@lemmy.today 2 days ago
old ones always have some artistic design to it, new ones just use some form of slop.
Fuzzypyro@lemmy.world 3 days ago
OwOarchist@pawb.social 3 days ago
You know… At first, I was sad that there might be a new Star Fox game without Krystal in it.
But with models like this, I’m kind of glad Krystal isn’t in it. I’d hate to see her done dirty like that.
Corkyskog@sh.itjust.works 2 days ago
Its actually a sign of domestication, Fox muzzle length along with raccoons are decreasing everywhere as they interact more with humans.
icelimit@lemmy.ml 13 hours ago
How does shorter muzzle benefit extending progeny?
GarboDog@lemmy.world 2 days ago
The newest design is just… not good??? Looks like a pug and a Shiba mix breed than yk… a fox
Tollana1234567@lemmy.today 2 days ago
an overbred domestic fox.
Kolanaki@pawb.social 2 days ago
Nobody tell them what they did to his legs.
HeyThisIsntTheYMCA@lemmy.world 2 days ago
Does he got little legs?
imahappyguy@lemmy.world 3 days ago
Two things, one it’s a different angle. Two, they straight up removed the nose lol. Also, this is Fox’s dad.
SabinStargem@lemmy.today 2 days ago
Focal@pawb.social 2 days ago
Playable demo? Is that the gamecube star fox game? Assault?
SabinStargem@lemmy.today 2 days ago
A total conversion for the FreeSpace Open engine. Freespace is an excellent series of flight games for PC, similar to TIE Fighter - but the source code has been released to the public, resulting on many massive overhauls. Someone decided to make a Starfox game in it, and apparently it is shaping up nicely. You can use the Knossos mod manager to download the mod, and buy FreeSpace 2 from Steam or GOG.
Evil_Shrubbery@thelemmy.club 2 days ago
Weird that their eyes didn’t get bigger too.
fox2263@lemmy.world 3 days ago
Look he’s out in some weight alright. Sometimes it happens
Ratio_Tile@lemmy.blahaj.zone 3 days ago
Which game is the one on the right from
Odo@lemmy.world 3 days ago
The new game coming in June, just called Starfox. It’s yet another remake of Starfox 64.
FinalRemix@lemmy.world 3 days ago
Boy I hope we have to manage fuel like in the DS remake!
JillyB@beehaw.org 3 days ago
Recently announced starfox remake. The characters look absolutely terrible.
rants_unnecessarily@piefed.social 2 days ago
The new one is so chonky, and not in a good way. His neck is as thick as his head!
Tollana1234567@lemmy.today 2 days ago
hes been letting himself go.
shweddy@lemmy.world 3 days ago
Star klee kai
EditsHisComments@lemmy.world 3 days ago
Old-school Star Fox had the best model, but the graphics in the middle photo are hands down the best of the three.
I remember thinking in the early 2000s that more polygons = better graphics, but that absolutely began changing when gaming went into the Xbox One / PS4 era. Especially now, I just want games that are well optimized and allow for more settings customization.
OwOarchist@pawb.social 3 days ago
Well, back in the day, games were really held back by their lack of polygons, and a game with more polygons could look significantly better.
In these days, though, we have enough polygons to make things look fantastic, so now it comes down to artistic skill, effort, and taste.
MonkderVierte@lemmy.zip 3 days ago
And having invisible polygons computed thrice, because crunch hours.
Quetzalcutlass@lemmy.world 3 days ago
Every few years I think “this is true photorealism; we can’t go further”. And every few years they introduce some new technology that upheaves everything and requires a new generation of graphic engines and tech to properly show off.
Though maybe it’s just my eyesight getting worse, but I think the first Star Wars: Battlefront reboot was close enough to reality that they could have stopped there. That or the FOX Engine - the tech demos from before Kojima killed it would show a real video side-by-side with a render and they were nearly indistinguishable.
Skin and facial animations are what’s really holding us back. Forget yet another lighting revolution, focus on the basics!
YellowParenti@lemmy.wtf 3 days ago
Eventually we’ll get to uncanny valley and have to pull back into stylistic styles instead of photo realism because it will give everyone the creeps.
MonkderVierte@lemmy.zip 3 days ago
Looks almost as good as Crysis.
Joke aside, definitely good enough.
Cethin@lemmy.zip 2 days ago
The ability to render more polygons creates more opportunity for different graphics, but you’re right, it isn’t better. The issue is that the “premium” style is realism. All AAA games now think they need to recreate reality. Style is what they should be aiming towards. We want something that looks cool, not necessarily real.
How many people say their favorite painting style is realism? Probably not very many. Why do we limit video games to that then? (I haven’t played a AAA for a while now, partially because of this, and partially because their gameplay is all boring and generic.)