Yeah, right
Submitted 21 hours ago by Stamets@lemmy.dbzer0.com to memes@sopuli.xyz
https://lemmy.dbzer0.com/pictrs/image/3ccb602b-764c-423a-87bd-afde4dcbc35a.webp
Comments
Cherries@lemmy.world 11 hours ago
FooBarrington@lemmy.world 20 hours ago
Me when starting my third playthrough of BG3: This time I’ll choose the evil options!
Also me defending the grove: FUCK
ZombiFrancis@sh.itjust.works 11 hours ago
They do try to entice you with drow ass for being evil, which was a pretty bold move.
FooBarrington@lemmy.world 1 hour ago
You know… you’re making a convincing argument. Maybe Zevlor indeed needs to die.
banazir@lemmy.ml 18 hours ago
It’s actually funny, I could never play Fallout & Fallout 2 as an evil character because it made me feel bad. At the same time, I’d fire up Carmageddon & Carmageddon 2 and just mow down everything that walked or drove with utter glee. I’m sure there’s a psychological explanation for this dichotomy, but I sure don’t know what it is, and I’m in no mood to make guesses.
sp3ctr4l@lemmy.dbzer0.com 13 hours ago
Carmageddon is a respawnable, resetable, impermanent world.
Its a toy.
Fallout 1 and 2 are not, they are deterministic, event driven, complex, and permanent.
Its a story.
You don’t tend to care too much about if some random team mate of yours dies in a team based shooter like Battlefield or COD.
Generally, they’re all randos you’ll never see again, despite being actual human beings on the other end of a screen.
You tend to care a lot if its one of your soldiers in XCOM or Xenonauts or one of your crew from ShadowRun Returns or Fire Emblem.
They’re literally fictional characters, sometimes barely even actually characterized, but, you have history with them, shared struggles.
Your brain tends to care more about things that are harder to replace, decisions with irreversible results… morality kicks in when we realize permanence is at play.
… thats a long way of saying I do not know if there is a specific psychological term for all this, lol.
yermaw@sh.itjust.works 16 hours ago
It might be something to do with the emotional attachment. We humans will bond with and empathise with basically anything, and we get rewarded with happy brain chemicals when we cooperate and build trust, so we tend to try and do it when the option arises.
In carmageddon they dont register to us as real people, they’re just fun shaped targets that spit out points, and we like it when we’re told “well done”
jaybone@lemmy.zip 14 hours ago
I’ve never played carmageddon but I’m guessing you can’t benefit or “form relationships” with fun shaped targets.
TheBat@lemmy.world 18 hours ago
Maybe premise of the game + suspension of disbelief?
sirico@feddit.uk 14 hours ago
I was thinking that the other day I can do literally anything and I always end up doing what I would hope I’d do if I had my characters power.
Broadfern@lemmy.world 20 hours ago
YoiksAndAway@piefed.zip 13 hours ago
If you ever killed a Little Sister for more Adam, you are a bad person and you should feel bad.
CADmonkey@lemmy.world 12 hours ago
When that game came out my kid was about the age of the Little Sisters… I couldn’t make myself kill one.
jaybone@lemmy.zip 14 hours ago
It’s not that I don’t want to hurt their feelings. In fact I really want to give the smartass sarcastic answer. But I’m worried I’m gonna fuck up my quest. Or make things unnecessarily difficult for myself.
railway692@piefed.zip 21 hours ago
And then you pick what you thought was a harmless dialogue option, but instead it sets off a cutscene where you’ve insulted the Emperor and now must murder everyone in order to survive.
Jojowski@sopuli.xyz 19 hours ago
Video game be teaching you about the “no gods no masters”