The Final Fantasy Franchise needs much more than just new developers.
Final Fantasy 17 needs "a younger generation" of lead developers, suggests FF16 producer
Submitted 1 year ago by simple@lemm.ee to games@lemmy.world
Comments
aniki@lemm.ee 1 year ago
SnotFlickerman@lemmy.blahaj.zone 1 year ago
Maybe they need to listen to the name and fucking end it already.
Try something new.
caut_R@lemmy.world 1 year ago
Why though? Each Final Fantasy has its own world and whatnot. FF15 played a lot differently than FF13 which played a lot differently than FF12 which played a lot differently than FF9. They‘re all JRPGs of course but I don‘t see why they should throw away the brand recognition for the heck of it. It‘s not like they’re FIFAing. It seems to me like whoever is gonna develope the next game isn‘t gonna be held back by the name.
Organichedgehog@lemmy.world 1 year ago
Uhh what? Square Enix has a ton of games that aren’t final fantasy
FunnyUsername@lemmy.world 1 year ago
They’ve been “trying sometime new” since final fantasy 11.
z3rOR0ne@lemmy.ml 1 year ago
Roflmao, yeah, it should be more along the lines of the “Yet Another Fantasy” series. False advertising is what that is /s.
Like The Never Ending Story.
IWantToFuckSpez@kbin.social 1 year ago
Square needs to hire good writers.
helloharu@lemmy.world 1 year ago
What would you consider the last Final Fantasy game they made with good writing?
IWantToFuckSpez@kbin.social 1 year ago
imho I have never experienced really good writing in any FF mainline game. Like they all have very creative and outlandish story arcs but it's the execution that ruins it for me. The dialogues are always so cringe af, you can basically tell that the writers have based their writing framework solely on lowbrow manga. Which is fine when the dialogues weren't voiced since you could speed read trough the dialogues. Like I thought 6 and 7 were decent and 9 was okay (8 was annoying emo teen angst). But once they started voicing the dialogues the bad writing just stuck out like a sore thumb. 10 was just really bad even though I loved 10 for the gameplay. I even skipped 12 because of that. With 13 they improved a bit, but with 15 they slid back to the bad emo-ish dialogues of 8. I haven't played 16 yet but from the trailers I've seen and based on opinions of my friends who've played it I don't have hope that the dialogues are any better.
Patches@sh.itjust.works 1 year ago
Final Fantasy 7: The Tale of the Mungus.
WEAPONX@lemmy.world 1 year ago
I wish they would stop with the weird hack&slash/ATB combat. Also, with PC ports they should use standard PC control scheme and menus. And i get it, PC is not big in Japan, but they are selling the games to western audiences.
Katana314@lemmy.world 1 year ago
Any return to turn-based would probably have to be careful about it. Persona 5 managed it well, but it easily reaches criticism of being too much of “Use fire on ice”. Ideally, every decision a player is making in their infinite-time turns should have some form and consequence to it. I have always hated the “solution” wherein you can turn on an Auto-Battling system. It fixes the problem, but doesn’t acknowledge that the problem is battle decisions always being completely unnecessary and routine, which itself is something that can be fixed using more intelligent game design.
Dagnet@lemmy.world 1 year ago
They already nailed the turn based system with FFX imo
memo@feddit.it 1 year ago
fyi: SMT and Persona based their combat system on weak points way earlier than P5. I’m not saying it is immune to criticism, but it’s a series standard by now
MrScottyTay@sh.itjust.works 1 year ago
As a big fan of the old FFs I really enjoy the new ATB and hack and slash combat. 16 is fun and I think 7R is a great middle ground as well as being a true extension of the classic ATB stuff.
helloharu@lemmy.world 1 year ago
People seem to forget that the ATB stuff started to come in at IV/V. I’m not sure I want the turned based mechanics and gameplay of games like FFII for the sake of misplaced nostalgia. Give me ATB any day over that.
WarmSoda@lemm.ee 1 year ago
I would love a return to turn based combated.
Katana314@lemmy.world 1 year ago
It might be a good time to revisit some other long-running series that have managed a very good “reset” after running dry. Some examples that come to mind are Resident Evil 7, God of War, The Legend of Zelda, maybe some others.
At least for RE7 and God of War, it does feel like their overall goal was to reduce the action-packed scope, and focus more closely on something character-focused. RE7 doesn’t have crashing helicopters, and God of War doesn’t have you killing gods in the first 30 minutes. It definitely felt like an overall goal for FF16 was epic, bombastic scope and throwing around their budget, which obviously drove sales…but not as much lingering popularity as they hoped.
(Oh yeah, and plan a Steam release already. The world is not as console-obsessed as Japan)
Deestan@lemmy.world 1 year ago
Getting hard to exploit the veterans, eh?
yamanii@lemmy.world 1 year ago
Nomura would probably die if he gets any more overworked.
highenergyphysics@lemmy.world 1 year ago
It’s gotten so bad over there, they put Yoshi-P on a mainline FF game while simultaneously heading arguably the #1 MMORPG in the market lol
hal_5700X@lemmy.world 1 year ago
Put the RPG back into the JRPG. Will help.
Yerbouti@lemmy.ml 1 year ago
FF should be a turn based RPG. That’s it.
Cybersteel@lemmy.world 1 year ago
Nine was the last good one.
otp@sh.itjust.works 1 year ago
I’m old too, but 10 was good, and 10-2 had a really fun class system that reminded me of FF5.
I haven’t played 15 or 16, nor the 13 series (though I enjoyed 13, I don’t think it’s as good as the other good entires).
hal_5700X@lemmy.world 1 year ago
I like 9, but 10 and 12 are good as will.
Yewb@lemmy.world 1 year ago
I have an idea lets make a game that embodied the spirit of the successful versions, lets stop trying to court devil may cry/elden ring fans and get back to making a turn based rpg or similar to ff10.
Ff3, ff7, ff9, ff10
Are great examples of the story lines I loved.
stardreamer@lemmy.blahaj.zone 1 year ago
It doesn’t have to be turn-based. FFXI and FFXII are also great. I feel the bigger issue is that making a story heavy game while everyone else is also making story heavy games makes it no longer unique.
Yewb@lemmy.world 1 year ago
I would love a modern FFT or even a paid mobile one with good mobile controls.
rimjob_rainer@discuss.tchncs.de 1 year ago
I enjoyed all of them and FFXVI too. I think it’s okay to reinvent FF combat every iteration to keep it fresh. I’m not sure if I’d enjoy a turn based combat today like I enjoyed it 20 years ago.
Ilflish@lemm.ee 1 year ago
I was pretty happy to let FF innovate and leave DQ as the stable JRPG release and then they announced DQ12 would be more action focused
ShadowRam@kbin.social 1 year ago
4,6,7,10
I don't know. I know I played 9 in its entirety, but it is completely un-rememberable.
But yeah, 100% lets get back to the turn-based formula it was meant to be.
Bonus if we could go back to a 5-team instead of a 3-team
otp@sh.itjust.works 1 year ago
Vivi? Beatrix? Queen Brahne? Burmecia??
I found it to be one of the most memorable FFs.
Stovetop@lemmy.world 1 year ago
5, 8, 9, and 10 are the best of the earlier games and I will fight anyone who says otherwise.
And this is why there can be no such thing as an “ideal” FF game outside of perhaps re-remastering 10 again.
Marsupial@quokk.au 1 year ago
9 is fucking amazing. Best cast of any of that generation.
Ilflish@lemm.ee 1 year ago
Only issue with 9 is it’s slow
rustydrd@sh.itjust.works 1 year ago
Love this idea. The turn-based system in FFX was my absolute favorite, and I was really sad they didn’t follow this direction further (even for FFX-II, like WTF).
JoeKrogan@lemmy.world 1 year ago
Preach it 🙌