memo
@memo@feddit.it
- Comment on ‘Even after 20 years, I still cry’: the enduring brilliance of Metal Gear Solid 3: Snake Eater 2 weeks ago:
wait, is it actually 720p@30? Jeebus…
- Comment on Why do new Silent Hill entries attract so much negativity? 2 weeks ago:
I’m talking about a game that has yet to come out. Is the rudeness really necessary?
- Comment on Why do new Silent Hill entries attract so much negativity? 2 weeks ago:
To each their own! I’m a long time fan of the original trilogy too, but I’d be very bored if they kept spinning around the same formulas. I do agree with the fact that SH2’s remake added unecessary things - but to be fair, I think the remake was just unnecessary overall, they could’ve simply spent their resources trying to reverse-engineer the original in order to bring it to modern hardware.
Have you tried to take a look at recent horror indie games? Titles such as Tormented Souls might scratch the particular itch, if Konami fails to deliver.
- Comment on Why do new Silent Hill entries attract so much negativity? 2 weeks ago:
I’ll try to reply to points highlighted by the both of you, to try and play devil’s advocate for a bit:
- I really don’t think the combat looks like anything we’ve seen from Resident Evil. Honestly, I don’t even know if there’s gonna be a gun in the game, judging from the trailers.
- The main character clearly looks like an inept at handling weapons too, like the old games. We don’t really know how much damage we take or how easy the combat is, but it’s obvious they couldn’t come out in 2025 with a combat system as stiff, clunky and annoying as the one featured in the first trilogy. Many games in the last decade have shown that you can have a combat system that feels fluid but also have it so that you may want to not fight, for one reason or another (If I recall correctly, weapons do break in the game after a certain amount of use - that’s surely a deterrent from using them).
- There’s a difficulty setting at the start of the game, so I’m sure you can just crank it up to hard if you want to have a though survival horror experience.
- We have no way of knowing how they’ll connect the whole situation to the town of Silent Hill, that’s true. I’m honestly not disturbed by this as I never felt the physicalness of buildings and road to be the important factor. For all we know, Silent Hill is a catalyst that connects people living through particular distressing emotions to a horrorific underworld - who says it cannot happen in another part of the globe?
.
Additionally, Silent Hill has generally focused on people with some sort of dark past, with the exception of the 1st, 3rd, and 4th game.
I… I don’t think this counts as a very strong argument if you read the sentence a couple of times. The 3rd entry is, in its actual form, beloved by many fans of the original trilogy.
I don’t know peeps, I understand the sentiment of wanting a good game but we should genuinely just wait and try out the game if we’re interested. They can’t simply make the same game over and over, because that’d be even worse. It’s like with music artists, you know? Bob Dylan was shunned by many for “going electric”, yet those albums are now considered absolute classics. I’m not trying to say Konami has the same artistic foresight of Dylan, but we should at least try to cut them some slack and hold our opinions until after the game has come out and we’ve been able to try it out :)
- Comment on Why do new Silent Hill entries attract so much negativity? 2 weeks ago:
honestly, imma just say it: silent hill shattered memories had a very interesting take on the series, and I don’t see anything wrong with spin-offs or minor titles deviating from the original formula of gameplay. Are we just bathing a tad too much in nostalgia?
- Comment on Why do new Silent Hill entries attract so much negativity? 2 weeks ago:
probably has to do with “negative minority being the loudest” on the internet, but as you can see from this thread there’s a LOT whole of concern for a game nobody has tried out yet. I guess I understand where they’re coming from since Konami’s record with the series isn’t great, but I still genuinely fail to see why silent hill f isn’t perceived as a good game from the trailers we’ve seen thus far.
- Comment on Why do new Silent Hill entries attract so much negativity? 2 weeks ago:
I admit I do not prefer the remake over the original, but that’s mostly because I would rather see new original things than to milk pre-existing material which didn’t age that badly.
- Comment on Why do new Silent Hill entries attract so much negativity? 2 weeks ago:
Genuinely curious, why does it not look like SH? Is it because of the japanese setting? Because other than that it looks heavily focused on proper psychological chaos. I think we’ve got to give developers some form of freedom if we want to see this series advance!
- Submitted 2 weeks ago to games@lemmy.world | 37 comments
- Comment on Evo Las Vegas 2025 wrap-up 4 weeks ago:
yeah, but at the same time no one usually plays the older version of games such as SF4 and GGXXAC+RR! Rare exception is Street Fighter Alpha 2, simply because it was a different world and americans were too used to that one version.
So at that point might as well have one very long game that is frozen at the end of its 5-8 years old life cycle.
- Comment on Evo Las Vegas 2025 wrap-up 5 weeks ago:
I think you had to pay for the Rev2 upgrade? I understand what you mean though, they should probably include it in the new season pass. I really hope they release the new ranked mode way before the next year.
- Comment on Red Dead Redemption 2 was amazing. 5 weeks ago:
I agree with this. RDR2 pushed so much on realism, it actually made me realize how I don’t want to be as slow as a person in the real world in videogame. Realism in general really doesn’t cut it for me in videogame form.
I’ll take CP2077 over this game in any context.
- Comment on Evo Las Vegas 2025 wrap-up 5 weeks ago:
Did developers really shift away from it though? I feel like season passes and updates brought the concept closer, in fact, by prolonging a game’s life without having to buy the same game three or four times (which is what happened back with Street Fighter 4).
- Comment on Evo Las Vegas 2025 wrap-up 5 weeks ago:
Strive 2.0 probably means they’ll expand the game’s life like they did with REV, by making a REV2 update instead of shifting to a new game altogheter. The new update will probably cost around 30/35 euros. I’m good with this, I think GG:ST has so much life left in it. Incredible how it has been around 5 years already.
- Comment on Evo Las Vegas 2025 wrap-up 5 weeks ago:
It’s acted out on purpose: if I recall correctly he missed a relatively easy win that could’ve kept him in the fight a bit longer because of an unpunished mistake of GO1. After a minute of desperation, he quickly shifts into proper manner and shakes hands!
- Comment on Gamers have you ever been in a game competition or something similar? 5 weeks ago:
This. The great thing about fighting games is that today is one of the best times to join: there’s lots of online activity, long past the days in which you needed a local tournament to actually play. You will find a passionate player about literally any fighting game on earth, no matter if it’s an indie title (I suggest Punch Planet!) or an old KOF classic. Hell, good rollback implementation even makes playing on (decent) wi-fi actually acceptable.
- Comment on GUILTY GEAR -STRIVE- Season Pass 4 Playable Character #4 [Lucy] Trailer 5 weeks ago:
True! I get what you mean. To be fair, Lucy is also at least a “curious” choice; we can’t really say the same about SNK & Capcom basically exchanging their most famous fighters in a desperate hope of selling more to each other’s playerbase.
I’m a little sad about Under Night because I can’t fully get into the vibe of that game… which is weird, since I love the art direction of melty blood. Just something about those big chunky pixels animated at 60fps.
- Comment on GUILTY GEAR -STRIVE- Season Pass 4 Playable Character #4 [Lucy] Trailer 5 weeks ago:
Arcsystem clearly knows how to make a crossover character that fits into the game’s direction while still tying heavily to its origins.
All of the other crossovers I’ve seen from the popular titles have felt so lifeless in comparison.
- Comment on What MMORPG are you playing, and why? 8 months ago:
Actually, it’s very soloable: you can experience all of the story by yourself thanks to the Trust system. I only recently tried it, and control scheme wasn’t as bad as I expected (but you do need some patience). From what I gather you don’t really need to learn about macros and gear swapping mid fight in order to clear story content.
- Comment on What MMORPG are you playing, and why? 8 months ago:
free trial players can be friend-requested and party-invited from non-trial players :)
- Comment on What MMORPG are you playing, and why? 8 months ago:
I haven’t played Dawntrail yet, but I have to admit that I felt something was troubling the game even in earlier expansions: as I finished both ShB and EW I couldn’t help but be left with a state of “oh, tome grinding… again… in the same exact way as all the other expansions”. No one seemed to care, however, so I thought it was my problem. And it’s a big shame, because I expected differently from Dawntrail: from what I heard, it feels more like the character going on a vacation than anything, with really just the same gameplay loop.
Another thing I was expecting from Dawntrail, apart from big gameplay changes, is to redefine the story more significantly: FFXIV up to Endwalker was a great story, but sometimes I couldn’t help it but feel like I didn’t want to be so central to everything: it’s great when MMOs make you feel like “a hero from the sidelines” because there’s less immersion breaking (and FFXI did this succesfully, if I recall). I think writers really dug themselves in too deep of a hole:
spoiler
how the hell do you write a threat that feels significant after you’ve talked about universes, ancestral gods from previous eras trying to destroy everything, etcetera? I understand that resetting everything to the point of no one having any recollection of the Hero of Light would have required a lot of writing, but maybe it would’ve been better - having EW’s ending trigger a sort of memory-wipe similar to that of FFXIV 1.0’s story.
From what I hear - reason I haven’t played it yet - is that Dawntrail is fram from such expectations. I agree that once you try FFXIV’s legacy controls you can’t go back. Same thing goes for gamepad optimization.
- Submitted 8 months ago to games@lemmy.world | 81 comments
- Comment on The Sega Dreamcast 1 year ago:
Sounds pretty similar to what happened to the PSVita. Sony tought that there was no reason to support a portable console anymore. Pretty funny, now that we have seen the absolute boom of the Nintendo Switch and Steam Deck.
- Comment on do you guys think this game needs a remake? 1 year ago:
To be fair:
- it got a remaster; a remake is usually something that recreates the game from scratch.
- DMC1 did not age that well in terms of gameplay, imo, as much as DMC3 did; it’s a little stiffy! But it is true that it still plays much better than many PS2 games.
- Comment on The Weekly 'What are you playing?' Discussion 1 year ago:
It’s absurdtpo me how basically no racing game company realizes that one of the key points to have your game be fun is to have some kind of progress. Contemporary racing games literally just throw cars at you in hope to make it fun by constantly giving you new toys.
I get that this is a thing that sells to the masses who /want/ those shiny new toys, but man. Imagine if a big studio actually took the time to improve on the vintage NFS progression formula :(
- Comment on Final Fantasy 17 needs "a younger generation" of lead developers, suggests FF16 producer 1 year ago:
Persona’s combat system, if tweaked correctly can be a tremendous strength: there’s a chance to have a great turn-based system in which elements play the role of the main “puzzle” to strategize over with both your demons and your party cast. I agree that Persona 5 had very little strategy in it, let’s hope for future entries to be better.
I wonder what kind of battle system the new Atlus JRPG will have
- Comment on Final Fantasy 17 needs "a younger generation" of lead developers, suggests FF16 producer 1 year ago:
fyi: SMT and Persona based their combat system on weak points way earlier than P5. I’m not saying it is immune to criticism, but it’s a series standard by now
- Comment on Games that force you to make hard choices 1 year ago:
A good chunk of comments have spoilers, so if you read this first beware. I guess people like to brag about game knowledge more than they like having other people experiencing stuff.
- Comment on Final Fantasy 17 needs "a younger generation" of lead developers, suggests FF16 producer 1 year ago:
The Final Fantasy series has many loved entries in which recurring characters, archetypes and items make a looping comeback. It is very fun to see how different those elements are handled in different entries. They just need to step back and realize not every FF needs to be a game that pushes its platform to its hardware limit. That may have worked well for them up to the PS2 era, but it’s not a thing anymore. You don’t need extreme ultra realistic eye twitching for your game to be grandiose.
- Comment on Many players have become "patient gamers". What are games people might miss out on by waiting for sales? 1 year ago:
To be fair, emulation and patching is even improving on late 90s to early 10s console games. Sure, you can’t evade hardware limitations, but having, for example, ps2 games not slowing down on a CRT with weird motion blur and giving you a big headache makes for an already much more compelling experience.