Breath of the wild and jet island were able to create this feeling of curiosity where I’d go “huh, that think in the distance looks cool, let’s check it out!” and then, as I was checking it out, it turned out it is relevant to story and progression and also very cool.
Is this true?
Submitted 2 months ago by InterestingUsername@lemmy.ml to greentext@sh.itjust.works
https://lemmy.ml/pictrs/image/200a7fe8-e57f-4af2-a6f9-98f3baac9889.png
Comments
craftrabbit@lemmy.zip 2 months ago
Psythik@lemmy.world 2 months ago
You must described the very reason why I don’t like BotW/TotK. They don’t feel like Zelda. They feel like a Bethesda/Obsidian game where you just wander around bumping into things, except Nintendo doesn’t do it nearly as well. I say either go all in on the open world concept, and have proper RPG mechanics, or don’t do it at all. The modern Zelda games are big, empty worlds, with shrines instead of proper dungeons, and nothing fun to do in between except wander forever and pick up flimsy weapons that break after a dozen hits. The games barely even have a plot. That’s not Zelda to me. I want more games like Wind Waker, Majora’s Mask, and Minish Cap, not more boring open world BS.
Same reason why I don’t like Ubisoft titles. Big open world with nothing to do.
Jax@sh.itjust.works 2 months ago
I agree with you on BotW - but you’re wrong a about TotK being empty with nothing to do.
TheFinn@discuss.tchncs.de 2 months ago
I bounced off breath of the wild but got hooked with tears of the kingdom. I didn’t finish it though, similar to my experience with wind waker. They all felt like Zelda, just expanded.
If I stuck to the story it would probably be closer to the original experience.
Gumbyyy@lemmy.world 2 months ago
The only Zelda game I ever really played was A Link to the Past on SNES back in the 90s. 3D Zelda (and Mario for that matter) just never felt right to me, despite all I’ve heard about how good some of the games are.
bitwolf@sh.itjust.works 2 months ago
I had that curiosity with OoT.
BoRW I just don’t seem to have the patience for. Yes it’s nice to have so much exploration, and it’s nice to have open ended combat.
Maybe if it was one of my first Zelda’s I’d love it. But I would have liked the more traditional dungeon crawling versus the dozens of small shrines.
DarrinBrunner@lemmy.world 2 months ago
I play Fallout 4 like Sims with guns.
Also, mods.
Dudewitbow@lemmy.zip 2 months ago
The exploration of xenoblade chronicles x is what seperates it as a gaming experience compared to the numbered xenoblade games. While it is the weakest narratively, it holds the largest sense of exploration
hakase@lemmy.zip 2 months ago
I unironically think that Xenoblade X has the best open world of any game to date.
minorkeys@sh.itjust.works 2 months ago
Yes? Completing objectives in the order I feel like at the time can absolutely be a better experience than a forced sequence of objectives.
olafurp@lemmy.world 2 months ago
Why not both? -your average dark souls enjoyer
Chee_Koala@lemmy.world 2 months ago
Project zomboid? Skyrim/Oblivion/Morrowind?
Game that didn’t feel like it was really made for open world: the new mario kart. I don’t hate it, it just feels… forced somehow.
theacharnian@lemmy.ca 2 months ago
Open world plus mods. Ever heard of Skyrim?
0x0@lemmy.zip 2 months ago
I’ll just mention Star Citizen and fetch the popcorn.
SparroHawc@lemmy.zip 2 months ago
Star Citizen forgot the ‘game’ part.
TheFinn@discuss.tchncs.de 2 months ago
I have a cheap, early ship there from the Kickstarter. Never been flown.
kryptonianCodeMonkey@lemmy.world 2 months ago
There can be benefits of open world. When traversal is a primary mechanic and is half the fun of the game like in a lot of Spider-man and Crackdown games. When the vaste distances with little to no civilization, just natural terrains, forrests, and the occasional temple and giant beast fill you with a sense of wonder and unease to set the tone of the setting like in Shadows of Collosus. When the world itself is a living puzzle to be unraveled like in LoZ: Majora’s Mask.
The problem is when games have big maps just by expanding terrain, filling it with tedium and unthoughtful design, make traversal a slog, and make everything feel unintentionally void of life and interesting things to do/see. And narrative driven games almost always benefit from at least some linearity.
64bithero@lemmy.world 2 months ago
Game design is important and most open world games to me fail in their design. No point in just spreading things out. If a game does something worth while or value adding I’m all over it. Just played through Gears 5 it’s open world parts added nothing
snoons@lemmy.ca 2 months ago
Satisfactory lol. Factorio lol. Stardew Valley too ig.
wtf even is a mario
MidsizedSedan@lemmy.world 2 months ago
There’s so many challenge runs I can think of trying in Elden Ring, but then I remember the 40 minute Run-Around-and-Collect-everything marathon.
Gonna try a deathless DS3 run instead
Quacksalber@sh.itjust.works 2 months ago
NFSU2
MLK20426@lemmy.world 2 months ago
Thursday
TIEPilot@lemmy.world 2 months ago
Star Wars Galaxy’s was a great open world game.
Edge004@lemmy.zip 2 months ago
Alpine Skyline and Nyakuza Metro were my favorite levels in A Hat in Time. The movement mechanics of the game are well-suited for exploring larger levels like them, and they made the journey to each objective fun
FavouriteShapes@sh.itjust.works 2 months ago
Genuinely no, and many people keep on designing open world ones when what they really want is to make linear ones
emergencyfood@sh.itjust.works 2 months ago
Genshin does have a story somewhere, but exploring the world is the real fun.