I play Fallout 4 like Sims with guns.
Also, mods.
Submitted 5 days ago by InterestingUsername@lemmy.ml to greentext@sh.itjust.works
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I play Fallout 4 like Sims with guns.
Also, mods.
I think elden ring probably couldn’t be told in a smaller scale story.
You hear about massive spanning battlefields, wars with gods, etc. Could not be correctly portrayed with a more compact level design. And the vistas are gorgeous.
Open worlds benefit the game when exploration is the point.
Elden ring is really more linear than it is open world, so much content being locked behind certain progress milestones (and difficulty curve unless you’re very good). You have no lasting impact on the game world, and the gameplay loop is heavily centered around dying and respawning at checkpoints. It has more in common with a Mario game than with, say, skyrim. Linking the “levels” together I guess has some aesthetic benefits, but honestly if you entered each area directly from the roundtable hold would the experience have been materially different?
so much content being locked behind certain progress milestones
Ehh, sort of? The main story is pretty linear but progress is very open ended, which you can say for almost every open world game, even minecraft.
You have no lasting impact on the game world.
Events you put into motion literally change geography(IE, killing radahn turns an entire area into a smoking crater.) Individual quest lines have varying levels of effect on the world ranging from affecting enemy spawns to changing the leadership of an entire region.
but honestly if you entered each area directly from the roundtable hold would the experience have been materially different?
Yes, because something that happens in elden ring is that you start with the world map being really small, and then you keep uncovering new areas, making the map bigger, but you have no idea until you actually explore and are hit with how expansive an area that’s just hiding behind a bridge is.
In the DLC that feeling is compounded with the pure verticality of the world, a small non-descript cave that you can easily miss without a guide leads you about a quarter of the DLC areas.
The exploration, and the feeling when you uncover a new area, wouldn’t exist if you could just warp there from a hub.
Open world plus mods. Ever heard of Skyrim?
I’ll just mention Star Citizen and fetch the popcorn.
Star Citizen forgot the ‘game’ part.
I have a cheap, early ship there from the Kickstarter. Never been flown.
Genshin does have a story somewhere, but exploring the world is the real fun.
The exploration of xenoblade chronicles x is what seperates it as a gaming experience compared to the numbered xenoblade games. While it is the weakest narratively, it holds the largest sense of exploration
I unironically think that Xenoblade X has the best open world of any game to date.
Why not both? -your average dark souls enjoyer
There can be benefits of open world. When traversal is a primary mechanic and is half the fun of the game like in a lot of Spider-man and Crackdown games. When the vaste distances with little to no civilization, just natural terrains, forrests, and the occasional temple and giant beast fill you with a sense of wonder and unease to set the tone of the setting like in Shadows of Collosus. When the world itself is a living puzzle to be unraveled like in LoZ: Majora’s Mask.
The problem is when games have big maps just by expanding terrain, filling it with tedium and unthoughtful design, make traversal a slog, and make everything feel unintentionally void of life and interesting things to do/see. And narrative driven games almost always benefit from at least some linearity.
Project zomboid? Skyrim/Oblivion/Morrowind?
Game that didn’t feel like it was really made for open world: the new mario kart. I don’t hate it, it just feels… forced somehow.
Game design is important and most open world games to me fail in their design. No point in just spreading things out. If a game does something worth while or value adding I’m all over it. Just played through Gears 5 it’s open world parts added nothing
Satisfactory lol. Factorio lol. Stardew Valley too ig.
wtf even is a mario
There’s so many challenge runs I can think of trying in Elden Ring, but then I remember the 40 minute Run-Around-and-Collect-everything marathon.
Gonna try a deathless DS3 run instead
Thursday
Star Wars Galaxy’s was a great open world game.
Alpine Skyline and Nyakuza Metro were my favorite levels in A Hat in Time. The movement mechanics of the game are well-suited for exploring larger levels like them, and they made the journey to each objective fun
Genuinely no, and many people keep on designing open world ones when what they really want is to make linear ones
NFSU2
Kellenved@sh.itjust.works 5 days ago
I’m certain nearly 25% of my crimson desert playtime is climbing mountains for fun then flying back down
5765313496@lemmy.world 4 days ago
This was me with Breath of the Wild. Every mountain is a stamina puzzle in the early game. And nothing (except rain) can stop you if you’re determined enough. And while the Korok isn’t a satisfying reward on its own, it’s nice to see them as achievements. Like the creators saying “Yes, we put this mountain here for you to climb, and you did it!”