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Is this true?

⁨446⁩ ⁨likes⁩

Submitted ⁨⁨2⁩ ⁨months⁩ ago⁩ by ⁨InterestingUsername@lemmy.ml⁩ to ⁨greentext@sh.itjust.works⁩

https://lemmy.ml/pictrs/image/200a7fe8-e57f-4af2-a6f9-98f3baac9889.png

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Comments

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  • emergencyfood@sh.itjust.works ⁨2⁩ ⁨months⁩ ago

    Genshin does have a story somewhere, but exploring the world is the real fun.

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  • craftrabbit@lemmy.zip ⁨2⁩ ⁨months⁩ ago

    Breath of the wild and jet island were able to create this feeling of curiosity where I’d go “huh, that think in the distance looks cool, let’s check it out!” and then, as I was checking it out, it turned out it is relevant to story and progression and also very cool.

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    • Psythik@lemmy.world ⁨2⁩ ⁨months⁩ ago

      You must described the very reason why I don’t like BotW/TotK. They don’t feel like Zelda. They feel like a Bethesda/Obsidian game where you just wander around bumping into things, except Nintendo doesn’t do it nearly as well. I say either go all in on the open world concept, and have proper RPG mechanics, or don’t do it at all. The modern Zelda games are big, empty worlds, with shrines instead of proper dungeons, and nothing fun to do in between except wander forever and pick up flimsy weapons that break after a dozen hits. The games barely even have a plot. That’s not Zelda to me. I want more games like Wind Waker, Majora’s Mask, and Minish Cap, not more boring open world BS.

      Same reason why I don’t like Ubisoft titles. Big open world with nothing to do.

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      • Jax@sh.itjust.works ⁨2⁩ ⁨months⁩ ago

        I agree with you on BotW - but you’re wrong a about TotK being empty with nothing to do.

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      • TheFinn@discuss.tchncs.de ⁨2⁩ ⁨months⁩ ago

        I bounced off breath of the wild but got hooked with tears of the kingdom. I didn’t finish it though, similar to my experience with wind waker. They all felt like Zelda, just expanded.

        If I stuck to the story it would probably be closer to the original experience.

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      • Gumbyyy@lemmy.world ⁨2⁩ ⁨months⁩ ago

        The only Zelda game I ever really played was A Link to the Past on SNES back in the 90s. 3D Zelda (and Mario for that matter) just never felt right to me, despite all I’ve heard about how good some of the games are.

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    • bitwolf@sh.itjust.works ⁨2⁩ ⁨months⁩ ago

      I had that curiosity with OoT.

      BoRW I just don’t seem to have the patience for. Yes it’s nice to have so much exploration, and it’s nice to have open ended combat.

      Maybe if it was one of my first Zelda’s I’d love it. But I would have liked the more traditional dungeon crawling versus the dozens of small shrines.

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  • DarrinBrunner@lemmy.world ⁨2⁩ ⁨months⁩ ago

    I play Fallout 4 like Sims with guns.

    Also, mods.

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  • Dudewitbow@lemmy.zip ⁨2⁩ ⁨months⁩ ago

    The exploration of xenoblade chronicles x is what seperates it as a gaming experience compared to the numbered xenoblade games. While it is the weakest narratively, it holds the largest sense of exploration

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    • hakase@lemmy.zip ⁨2⁩ ⁨months⁩ ago

      I unironically think that Xenoblade X has the best open world of any game to date.

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  • minorkeys@sh.itjust.works ⁨2⁩ ⁨months⁩ ago

    Yes? Completing objectives in the order I feel like at the time can absolutely be a better experience than a forced sequence of objectives.

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  • olafurp@lemmy.world ⁨2⁩ ⁨months⁩ ago

    Why not both? -your average dark souls enjoyer

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  • Chee_Koala@lemmy.world ⁨2⁩ ⁨months⁩ ago

    Project zomboid? Skyrim/Oblivion/Morrowind?

    Game that didn’t feel like it was really made for open world: the new mario kart. I don’t hate it, it just feels… forced somehow.

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  • theacharnian@lemmy.ca ⁨2⁩ ⁨months⁩ ago

    Open world plus mods. Ever heard of Skyrim?

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  • 0x0@lemmy.zip ⁨2⁩ ⁨months⁩ ago

    I’ll just mention Star Citizen and fetch the popcorn.

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    • SparroHawc@lemmy.zip ⁨2⁩ ⁨months⁩ ago

      Star Citizen forgot the ‘game’ part.

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    • TheFinn@discuss.tchncs.de ⁨2⁩ ⁨months⁩ ago

      I have a cheap, early ship there from the Kickstarter. Never been flown.

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  • kryptonianCodeMonkey@lemmy.world ⁨2⁩ ⁨months⁩ ago

    There can be benefits of open world. When traversal is a primary mechanic and is half the fun of the game like in a lot of Spider-man and Crackdown games. When the vaste distances with little to no civilization, just natural terrains, forrests, and the occasional temple and giant beast fill you with a sense of wonder and unease to set the tone of the setting like in Shadows of Collosus. When the world itself is a living puzzle to be unraveled like in LoZ: Majora’s Mask.

    The problem is when games have big maps just by expanding terrain, filling it with tedium and unthoughtful design, make traversal a slog, and make everything feel unintentionally void of life and interesting things to do/see. And narrative driven games almost always benefit from at least some linearity.

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  • 64bithero@lemmy.world ⁨2⁩ ⁨months⁩ ago

    Game design is important and most open world games to me fail in their design. No point in just spreading things out. If a game does something worth while or value adding I’m all over it. Just played through Gears 5 it’s open world parts added nothing

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  • snoons@lemmy.ca ⁨2⁩ ⁨months⁩ ago

    Satisfactory lol. Factorio lol. Stardew Valley too ig.

    wtf even is a mario

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  • MidsizedSedan@lemmy.world ⁨2⁩ ⁨months⁩ ago

    There’s so many challenge runs I can think of trying in Elden Ring, but then I remember the 40 minute Run-Around-and-Collect-everything marathon.

    Gonna try a deathless DS3 run instead

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  • Quacksalber@sh.itjust.works ⁨2⁩ ⁨months⁩ ago

    NFSU2

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  • MLK20426@lemmy.world ⁨2⁩ ⁨months⁩ ago

    Thursday

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  • TIEPilot@lemmy.world ⁨2⁩ ⁨months⁩ ago

    Star Wars Galaxy’s was a great open world game.

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  • Edge004@lemmy.zip ⁨2⁩ ⁨months⁩ ago

    Alpine Skyline and Nyakuza Metro were my favorite levels in A Hat in Time. The movement mechanics of the game are well-suited for exploring larger levels like them, and they made the journey to each objective fun

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  • FavouriteShapes@sh.itjust.works ⁨2⁩ ⁨months⁩ ago

    Genuinely no, and many people keep on designing open world ones when what they really want is to make linear ones

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