Various things:
- uncompressed audio (perhaps needlessly, for lower-end CPUs)
- pre-rendered cutscenes, multiple resolutions
- large texture sizes (also think normal maps etc), multiple resolutions
- redundant or unused data
- large model sizes, or more assets in general
I would also say it could be a problem of art direction, having no constraint and ignoring smart techniques that use less data.
Also, a higher-budget --> more preorders?
More data --> more game?
T00l_shed@lemmy.world 3 months ago
Lack of optimization, and crazy texture packs
popcar2@piefed.ca 3 months ago
Audio is another big one. If you want good quality music and your game is voice acted you would be surprised how much space all those audio files take. Add in tons of other gigabytes if you offer voice acting for other languages.
applebusch@lemmy.blahaj.zone 3 months ago
ampersandrew@lemmy.world 3 months ago
They optimized for things other than install size. Optimization is often choosing one thing at the expense of others.
acosmichippo@lemmy.world 3 months ago
they optimized for least effort.