Doom dark ages. Just upgraded my computer, and I thought ‘hey, I really liked 2016 and eternal, this’ll be great, and it’s got great reviews’. Nah, the whole game just felt…okay. I might try it again at some point and mess with the difficulty settings, but I felt like I was forcing myself to play it the whole way through.
What's a recent game you've tried playing that isn't worth the hype?
Submitted 3 weeks ago by lriv724@discuss.online to games@lemmy.world
Comments
Butterpaderp@lemmy.world 3 weeks ago
normalexit@lemmy.world 2 weeks ago
I’m grinding through this one now. The graphics are great, and the game does feel like a modern doom, but the fun does seem to be lacking.
I’ll finish it, but don’t think I’d replay it.
favoredponcho@lemmy.zip 2 weeks ago
I personally didn’t love the atmosphere of this game. Didn’t feel very doom like. The gameplay mechanics are also different, but I got used to them. The game is turning more and more into a rhythm game like DDR or Guitar hero where you need to do the right attack at the right time depending on what enemy you’re dealing with.
JakoJakoJako13@piefed.social 3 weeks ago
Farthest Frontier.
I love city building games. They’re my genre of choice. This one is hyped up to 11 as this great agent based logistics chain focused city sim. It’s not. Like at all. The numbers are obfuscated to hell and back. It’s got the slowest tier one to tier 2 transition I’ve ever played in a game like this. Very little does what it’s reported to do. They added a useless tech tree to lock stuff up to get a sense of progression, when in reality it just adds a second layer of requirements and time to progress to the next stage of your city. They have a really frustrating combat system which is cool in thought, but poorly executed. The economy is fucked and barely makes any sense.
The most frustrating thing that’s the biggest deal breaker is that pops don’t move into the city upon building housing. You need extra people to fulfill basic laborer roles. I can fill up every job I’ve plopped and have 20 extra workers doing basic labor or nothing. Or I can have two extra workers and build more houses to increase the pop count. Problem is nobody moves in. One of the requirements to get to tier 3 is 200 pop. I can’t break the 64 barrier let alone 100 because for some awful reason the dev decided to use a desirability score and not move pops in upon building a house. I have a population cap of 140 people and there’s vacant houses everywhere. Yet shit don’t change. I don’t think peasants in the fucking 1400s gave a shit about market prices and luxury amenities when fucking bears and wolves attack every 5 minutes. Just move people in the houses when I build them.
The game is a looker. I’ll give it that. Everything else is frustratingly bad.
quietude@lemmy.world 2 weeks ago
Life
dantheclamman@lemmy.world 2 weeks ago
Graphics are great. Hardware requirements are low, but there are bugs that accumulate with more play time. Learning curve is infinite and permadeath is only option despite a bunch of claims to mod/patch it. PVP is broken, constant spawn camping and pay to play behavior. Microtransactions are a pain. Huge variety of mission types, yet it still ends up feeling like a bunch of fetch quests sometimes. Side quests are the way to go, the main campaign is not super rewarding
DigDoug@lemmy.world 2 weeks ago
Side quests are the way to go, the main campaign is not super rewarding
The worst part is that you’re forced to spend at least 1/3 of your time playing grinding out the main campaign. Then you are highly incentivised to spend another 1/3 of your time not playing due to the rest mechanic. That only leaves 1/3 of your time in game for any other tasks, including extra preparation for the main quest. Not to mention the fatigue system which often leaves you unable to do side quests when you have the opportunity.
I’m glad I didn’t get any of the classes with extra lives, to be honest.
cicadagen@ani.social 2 weeks ago
Yeah, mid characters except few…
M137@lemmy.world 3 weeks ago
Planet crafter - Holy shit is that game janky, ugly, badly designed etc.
Conan Exiles - I did enjoy it for a while, but it quickly becamse such a chore since so little is explained so you spend so much time having to look things up, and even then it’s often not obvious what to do. I payed solo, and there is a point where doing that just feels impossible, I ended up wanting to cheat to do some things and that’s a point I never cross so I just stopped playing.
I really want to play some game like that, ; survival with base building, exploration etc, But I think I’ve exhausted the list of one that are good enough for me. I’ve played Minecraft, Terraria, Star Bound, Enshrouded, Subnautica, Grounded, Valheim, The Forest and more that I’m not remembering right now. There are some that are in early access that I’m interested in but I’ve stopped playing EA games, I now always wait till full release.
If anyone has any suggestions I’d be very happy, I’m seething for something to dive deep into. I’m only interested in Single player games through, at least ones that can be played as such.
9bananas@feddit.org 2 weeks ago
similar suggestion to BlackAngels: RimWorld?
sounds like you’d enjoy top-down gameplay more than 1st person, so might be something to try!
pro tip: try the base game first. the DLC are all good, but none are required!
Black616Angel@discuss.tchncs.de 2 weeks ago
They are all centered around being the person executing the task. Have you tried Dwarf Fortress or alike games?
meatwads_tooth@sh.itjust.works 3 weeks ago
Soulmask. Its been phenomenal even in EA, and its about to fully release before the end of the year. Once Human is also fantastic and its free.
nfreak@lemmy.ml 2 weeks ago
Nine Sols. Played it right after finishing Silksong to keep the metroidvania kick going.
The parrying was some of the worst feeling parrying I’ve ever felt in any game, the world felt tiny and extremely linear, the narrative was predictable and felt extremely flat, and the final boss is the only time I’ve ever switched to a story mode difficulty in any game just to get it over with, I love difficult games but that difficulty spike is absurd and the game never remotely prepares you for that.
They advertise this game as a Sekiro-like metroidvania, while it feels like they completely miss what made Sekiro work or what a metroidvania is.
zod000@lemmy.dbzer0.com 2 weeks ago
I felt that way for the first couple of hours and then the parrying “clicked” with me. Also you get some items/skills that make parrying easier/stronger.
But_my_mom_says_im_cool@lemmy.world 2 weeks ago
Elden ring. Repetitive, ugly, boring. I don’t think I made it past the wasteland you start in but I never saw anything worth seeing and the dying over and over gameplay is frustrating for me, not fun. I played for a couple of hours and just gave up on it, i saw no progress or any story, just repetitive killing
BuboScandiacus@mander.xyz 2 weeks ago
Expedition 33 has good gameplay. However, the whole game feels like generic Unreal Engine 5 assets taken from a fromsoftware fan’s portfolio were mashed together.
balance8873@lemmy.myserv.one 2 weeks ago
Oh I think the reverse - it’s a pretty game with a nice story but the gameplay itself made me want to quit the moment I won the main story.
For those unaware you can basically win by being really really good at Simon says (except you can’t beat Simon that way)
JadenSmith@sh.itjust.works 2 weeks ago
This is how I felt about it. Cranked the graphics up, thought it was beautifully made, yet overall the gameplay and execution felt generic. The combat becomes predictable and nothing special.
Datz@szmer.info 2 weeks ago
Expedition 33, but I’m sure other people think that about Silksong or Hundred Line.
I love the pictos system, it’s the best thing about it and I hope other JRPGs take it, almost every pickup you find is good. Resuable consumables are cool, and the first two hours or so is cinema (even on Steam Deck with crappy settings). The rest is just good to flawed by the middle of Act 2, especially parrying (I’m decent at it, but I’d rather either play an action game where it’s deeper, or a JRPG where it doesn’t intrude on strategy)
Strider@lemmy.world 2 weeks ago
Ha, indeed I never got into hollow knight and didn’t even find it appealing. Big metroidvania player otherwise. Love dead cells.
Anyhow, I really like(d) expedition 33, played through on easy. Due to the qte stuff which I wish could be turned off entirely. It’s also a question of accessibility imo.
But whatever, it worked more or less.
Datz@szmer.info 2 weeks ago
Hollow Knight mostly had pretty barebones movement for a metroidvania. Great for combat, not fun for going from point A to B, and HK has seemingly more backtracking that other metroidvanias. Silksong actually has a sprint button that makes it all better.
Expedition 33 is still good, but a lot of people go as far as saying it’s the best JRPG last decade, which feels like a copout when half of it is not being a JRPG. It feels like the Persona 5 hype all over again (which was a full on JRPG, mind you, but it also had problems and I felt was just good)
RightHandOfIkaros@lemmy.world 2 weeks ago
Final Fantasy X.
Lots of people hype the game up, but boy is the gameplay boring to me. I love a good turn-based game, but not turn-based battles.
Especially didnt like Blitz ball. And the story wasn’t good enough for me to keep playing to find out. I played about 20 hours and got to the Seymour Wedding scene, after the desert area. That’s about where I dropped the game.
To be fair, I don’t really like JRPGs that require grinding, especially turn-based games with no tactical movement which require grinding, so I was already not going to like the game. But I had read that the story was one of the best among Final Fantasy. Also super hate random battles, especially when I am just trying to explore somewhere I already feel like I “cleared” out with battles. Also, gigachad Lulu was carrying like the entire time I played. L bozo Waka, your brother hated you bro. Ject would have been a better protagonist than Titus. Better design too.
Honorable Mention: XenoSaga.
My experience with XenoSaga can be summed up with: “When I am in a Designing Horrendous Boss Battles and my competition is The Developers of XenoSaga:”
ms_lane@lemmy.world 2 weeks ago
turn-based game, but not turn-based battles.
What does this mean?
I can understand the blitzball distaste though, it was polarising even then.
RightHandOfIkaros@lemmy.world 2 weeks ago
I dont hate turn-based games as a whole. I do enjoy turn-based games like XCOM, Tuned Heart, Vagrant Story (its combat is somewhat turn-based), Galactic Civilization, and Mega Man Battle Network, for example.
I do not enjoy turn-based games where the only thing the player does is select an action from a list, with static party members and the same music/cutscene/background etc. For example: Wizardry, Octopath Traveler (I liked the art though), Pokemon, and XenoSaga. I also didn’t like Slay the Spire because of this. I didn’t like the autocombat in the XenoBlade games either.
Its hard for me to pinpoint exactly why I might like one game and dislike another even if they are similar in gameplay. Legend of Dragoon held my attention because at least I had the QTE during battles that gave me something that would directly impact my actions, but my save was corrupted and I haven’t got around to restarting the game.
The only time I actually enjoyed a game with this kind of gameplay was ironically the mobile game NieR Reincarnation (RIP). It wasn’t exactly turn-based, but it was similar in that all the player does in combat is select when to fire a character’s skill. Everything else is automatic. But I really like all of Yoko Taro’s works, and I liked the story and felt it was worth going through the combat for the story. Also, combat was over pretty fast, usually ending under 60-90 seconds.
Blitzball was interesting but I felt like it was an undercooked gamemode. It wasn’t explained super well and was frustrating occasionally. It didn’t really add to the story and just felt like filler, so except for the ones time I was forced to play it, I never touched it.
pathief@lemmy.world 2 weeks ago
Final Fantasy X is probably my favorite Final Fantasy of all time.
The HD remaster has some “cheats” to smoothen your experience, if you ever want to give it another shot:
- No random battles
- Infinite gil
- All non key items
- invencibily (to make up for low levels) This way you can enjoy the story and move quickly through the game.
If you don’t enjoy turn based battles nor grinding I think this IP is just not for you. Definitely nothing before Final Fantasy 12. Maybe Final Fantasy 12 is ok, though I thought the story was on the weak side.
RightHandOfIkaros@lemmy.world 2 weeks ago
Ha, yes I heard X2 was pretty universally disliked.
I have really tried to like Final Fantasy. Over the years I have tried plyaing a few of them, like the FF 13 - 2 Lightning (?) demo, whichever game had “Lightning” in the title. I didn’t really like it. I suppose the only Final Fantasy I will ever like is FF Tactics.
IMO, if I am going to use that many cheats just for the story, I might as well just watch the game “movie” or whatever on YouTube.
Tollana1234567@lemmy.today 2 weeks ago
any game that is very short for its cost. plus i saw re6 and its just dragging on the boss battles(like making them very hard to kill) to prolong the game.
DigDoug@lemmy.world 2 weeks ago
Luigi’s Mansion 3. At least if you consider 6 years ago recent. It got some really good reviews at the time, and it honestly makes me wonder if we were playing the same game.
I only persisted with the game because it was a birthday gift (and due to the sunk cost fallacy, I suppose), but I think it might be the game I’ve completed that I enjoyed the least. It looks nice, and some of the boss ghost encounters were charming, but the gameplay itself was fairly monotonous since they simplified the ghost catching mechanics from LM1 (I didn’t really play LM2, since it was on 3DS). Gooigi would have been a decent addition, but his puzzles generally just didn’t feel very fleshed out. It felt like they were either “I need two vacuums” or “I can’t fit through this grate”.
Also, I think Nintendo took the criticism that the first game was too short well and truly to heart, because LM3 might be the most filler-stuffed game I’ve ever played. Half the time when you get an elevator button, you get screwed over in some way and have to find it again. And don’t get me started on fucking Poulterkitty, when that little bastard showed up for the second time I legitimately thought about quitting the game there and then. The final boss was awful, too, which left an even more bitter taste in my mouth.
Luigi’s Mansion 3 might be the only game I’ve ever played where I thought “Thank god I don’t have to play that anymore” once I finished it.
nlgranger@lemmy.world 3 weeks ago
Prey. It’s inferior to the older Dishonored games in pretty much every aspect.
TwoSteps@programming.dev 3 weeks ago
Wild, I had the opposite experience, I loved Prey (I also love the Dishonored games). What stuff did you end up not liking about Prey?
Kolanaki@pawb.social 3 weeks ago
Compared to Dishonored, Prey lacks all the movement.
BryceBassitt@lemmy.blahaj.zone 2 weeks ago
For me the difference is simply being a scardey baby who cant handle horror
nlgranger@lemmy.world 2 weeks ago
I felt dishonored offered many more options to move around, the level design had more surprises and verticality which multiplies options. Sneaking is a viable approach works. The characters and dialogs have a lot more depth and there is a lot more lore to discover along the way.
Also It might be my fault because I opted to avoid typhoon upgrades, but the mid game was really tedious due to ammo scarcity and the end ga
Jumi@lemmy.world 3 weeks ago
Ghost of Yotei
It’s good but way too long and gets really repetitive.
ClassifiedPancake@discuss.tchncs.de 2 weeks ago
Just finished it with all achievements (except final Takezo fight, yet) in about 50 hours. It was a little repetitive yes, but it didn’t bother me much. The setting, presentation and gameplay checks all the boxes for me so I kept going.
But I would’ve also been happy if it was shorter. That’s my general opinion on games these days.
Jumi@lemmy.world 2 weeks ago
I turned the difficulty way down in the end just to finally get it done.
Kolanaki@pawb.social 3 weeks ago
The new Silent Hill 2.
The use of DLSS makes it look like a fugly, smudged mess unless you’re totally motionless. The combat is inconsistent; hit a monster, it gets stunned but then jankily cancels the stun animation to grab you or attack through your attack so it hits you but you don’t hit it.
Not sure what is better than the original other than the graphics when standing still.
Whitebrow@lemmy.world 3 weeks ago
Not sure how recent we’re talking but within the last year or so my 2 biggest disappointments have been once human and nightingale. I can usually work around jank and weird creative decisions, but unfortunately neither of these two were worth any of the time I’ve spent playing em since they felt like they didn’t seem to want you to progress.
Played once human for about 3 days, nightingale for around 3 hours and then refunded.
Yots92@lemmy.world 2 weeks ago
Paradise Killer.
Amazing soundtrack that is on repeat with the greatest in my playlist, but terrible character design and condescending to the player characters.
Too bad.
Internal_Jelly@lemmy.world 2 weeks ago
Condescending in what way?
dirakon@lemmy.ml 2 weeks ago
The Hundred Line: Last Defense Academy - the disrespect for player’s time is actually insane, never seen anything like that before or since. Hundred endinga which should have been like 30 tops with a decent quality control. 100 days which should also be 30 tops for each ending.
I really wanted to get to that one cool ending, but you have to play through who knows hom many stupid filler routes to unlock it - I just couldn’t do it.
Don’t get me started on day-to-day in the game: the repetitive slow-ass animations for every day, you having to go through motions to skip every day. And battles… Even when “skipping” them you spend literal minutes. Like why… And so many times you can’t even skip them.
But what really soured everything for me is the final battle in that one ending.
spoiler
That one super climactic battle, where your entire team stands together against the strongest foe yet, without the respawn ability or the healer. By juggling my squad, I avoided any deaths before accomplishing the goal for the battle. I thought that I would get a cool ending due to me trying hard to keep everyone alive. But then enemies (which constantly respawn) receive a power-up which makes them one shot my guys. Well, ok, I thought, maybe I can save some of them. By using placeable tools and overpowered protagonist, I kept some of my team alive while the timer for the battle went down steadily. Enemies kept spawning, but I kept some of my guys alive. The timer went down to zero, I was relieved, but then apparently that was a lose timer? Apparently, to win you HAVE to get your entire team dead? If you struggle as hard as you can to keep even some of them alive - you insta lose? But then if you win like you were supposed to (by killing your entire squad), the place blows up anyway killing everyone including the protagonist? That is actually insane. How did anyone come up with something like that…
atmorous@lemmy.world 2 weeks ago
Super Tux Party
I’m sorry but we need something more modern