But they can, because it seems like most gamers have goldfish memory, and they forgot/forgave the shitty launch and first years
Comment on Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam
MrScottyTay@sh.itjust.works 6 months ago
I hope this doesn’t make them think they can do this again though. This should make them realise they should’ve always gave the Devs more time to cook our been more realistic with scope from the get go
slaacaa@lemmy.world 6 months ago
Riven@lemmy.dbzer0.com 6 months ago
My thought coming into this thread. Plenty of people here sucking their dick and forgetting the terrible launch. They earn what they deserve.
umbrella@lemmy.ml 6 months ago
i bought into it and hate that its getting so much praise.
fixing the garbage they released is bare minimum.
mriormro@lemmy.world 6 months ago
I still think this game is shit since I was subjected to the release version and haven’t picked it back up ever since.
Fuck this game and the management that fucked it all up.
asret@lemmy.zip 6 months ago
In my experience it was much less buggy at launch than for example Elder Scrolls: Oblivion. I didn’t experience any game-breaking bugs, just ones that harmed immersion. There was a bit of T-posing, the occasional floating prop/animation bug, and once I got launched into the desert when climbing through a window. No crashes to desktop, no broken progression. It probably helped that I was happy with the game they delivered rather than getting hung up on what may have been promised.
lemmyaccount01@lemm.ee 6 months ago
bethesda games are known to be shit and buggy since forever and they mostly don’t even fix em after years it’s just how ttheh operate . which is somethig ppl shoul normalize even sea-dogs / no developed by them - morrowind - oblivion all had these issues bethesda is really not a rolemodel on these things
asret@lemmy.zip 6 months ago
Yes, just wanted to contrast the reception they got. Bethesda games don’t generally attract as much ire for the bugs. People expect them and tolerate them (to an extent). Cyberpunk 2077 was a totally broken mess according to the internet, while the Elder Scrolls are the greatest thing ever.
I had crashes to the desktop about every 4th area transition in Oblivion and it still didn’t bother me too much, since it had just saved and took less than a minute to get back into the game.
Some bugs - even total crashes - can still be put up with just fine.
clutchtwopointzero@lemmy.world 6 months ago
And steam reviews prioritize reviews over the last 30 calendar days…
Drewelite@lemmynsfw.com 6 months ago
What I think is astonishing to some people lately about Cyberpunk, is that they got most of their information from the popular channels on the internet. Despite its name, these channels (reddit r/all, Twitter, etc) are a (loud) minority of the actual opinions.
Pretty much every one I talked to IRL about Cyberpunk was aware of the controversy, but had a much more nuanced opinion than I was seeing online. Many of them enjoyed it and weren’t really experiencing that many bugs (myself included). But this wasn’t an “allowed” opinion online. Anyone who said the game was enjoyable or they didn’t personally experience many bugs were attacked for being a CDPR fanboy (myself included) and down voted.
GbyBE@discuss.tchncs.de 6 months ago
Honestly though, I believe the early issues with the game were mostly on consoles. On a decently specced PC, the game would run nicely right after launch, with some bugs, but nothing game breaking. I got it right after launch day and enjoyed myself quite a bit with it. The police and the way the cars drove were the things that bothered me the most.
MrScottyTay@sh.itjust.works 6 months ago
I remember hearing even some high specced pcs were having issues and you had to essentially be luck that you had a configuration that they had the time to optimise for. Just having the best gpu wasn’t enough, for example
hswolf@lemmy.world 6 months ago
thats was just a loud minority talking about super max setting with Raytracing and 4k
Riven@lemmy.dbzer0.com 6 months ago
Weren’t they specifically advertising for that? The criticism is valid if they were.
maynarkh@feddit.nl 6 months ago
I had a decent AMD card which ran it very well, but still had a bunch of artifacts like Judy’s head blocking reflections for the whole lake.
kautau@lemmy.world 6 months ago
True, though that shouldn’t give anyone dev or publisher the right to release a broken game on consoles because it works on PC. Either postpone the PC release date until the console issues are fixed, or release as a PC exclusive until the same. Part of the reason the game was so successful with phantom liberty is that they stopped previous gen console work so they could only focus on hardware that could actually support the game. As with many devs, their partnerships fucked them, getting pressure from Sony, MS, and Nvidia to release the game before it was a polished product
GbyBE@discuss.tchncs.de 6 months ago
You’re certainly right about that!
antaymonkey@lemmy.world 6 months ago
I tried playing on the lowest possible settings with a 1070 and averaged around 14fps :/
I still finished the game because it was awesome, but haven’t revisited it ever since.
ripcord@lemmy.world 6 months ago
And what CPU
shottymcb@lemm.ee 6 months ago
It’s an AMD Athlon!
Totally fine for gaming.
GbyBE@discuss.tchncs.de 6 months ago
I don’t remember it being that bad on my 1070 mobile laptop (7th gen Intel i5 H if I’m not mistaken), but it was sub 25 fps also. On my PC it ran better, but after upgrading to a 3080 with a 5800X3D was when it ran smoothly at higher resolutions, although the game also had received some updates by then.
LwL@lemmy.world 6 months ago
I played it on a pc that was ok at the time and the physics engine glitched out so things that were supposed to be sitting still on top of/next to each other would randomly collide and sometimes fly off. Still had fun with the game though.
GbyBE@discuss.tchncs.de 6 months ago
I had some cars that were following an invisible road above where the real road was a few times, and although that broke immersion a bit, I also still had a lot of fun with the game.
Lemming6969@lemmy.world 6 months ago
Winning in the end absolutely means they will do it if this was the most cost effective method.
dsemy@lemm.ee 6 months ago
There’s no chance this won’t happen again IMO (though since they abandoned their own engine maybe it won’t be as buggy this time).
snooggums@midwest.social 6 months ago
The distributers that set the rrlease date will never learn.
Pretty sure the developers already knew.
Thatuserguy@lemmy.world 6 months ago
A publicly traded company prioritizing consumer satisfaction over short term profits? Learning from their “mistakes” after they still got a shit ton of money for it anyways and probably will if they do it again? I’m not banking on it.
SchmidtGenetics@lemmy.world 6 months ago
People already seem to forget this isn’t the first time, the release of Witcher 3 was horrendous as well.
billiam0202@lemmy.world 6 months ago
Geralt’s flowing locks caused Nvidia cards to crash comes to mind.
ThunderWhiskers@lemmy.world 6 months ago
I’m not so sure we’re talking about the same scale of horrendous here.
SchmidtGenetics@lemmy.world 6 months ago
It being released in a essentially a beta state with a terrible UI? half the loot being a bitch to access because you always cast igni? Game breaking bugs and glitch’s? Hard crashes?
I don’t think they have released one game that was actually release ready yet.
drasglaf@sh.itjust.works 6 months ago
Strangely enough, I didn’t have any game-breaking bugs or crashes and I played it at launch. I guess I was lucky.
SchmidtGenetics@lemmy.world 6 months ago
I had the quest glitch where you could no longer progress the story. It was also in the later 25% of the game, so 80ish hours in.
Cruxifux@feddit.nl 6 months ago
Lol I was gonna say
What a naive and unrealistic outlook on how the world works