I would be 100% ok with it being on the same level as the first, just with a different story, characters, etc. Hell, they could reuse 90% of the city as well.
Comment on Cyberpunk 2 is now in preproduction, CD Projekt says
otacon239@lemmy.world 3 weeks ago
Just another 8-10 years before we get to play it guys!
Seriously, though. I don’t know how you one-up the first game. I’ve been replaying it and I’m just constantly in awe at the number of hidden little gems to go explore.
I just found out the text messages you get from Club Riot are for actual events in world and not just flavor text. I haven’t dug into it, but it almost sounded like they had multiple sets of music for the different artists. Just so many little details.
wirelesswire@lemmy.zip 3 weeks ago
ampersandrew@lemmy.world 3 weeks ago
It’s going to be in a new city.
dabaldeagul@feddit.nl 3 weeks ago
From the same website:
Pondsmith revealed that he’s not as involved with the second game as he was with 2077, but said he’s keeping track of its progress. The game designer went on to claim that the sequel will feature Night City, as well as a second, unspecified location.
videogameschronicle.com/…/cyberpunk-2077s-sequel-…
So it’ll have a new city as well as Night City. Which is good - Night City has more stories to tell. All the TTRPGs were based in NC, as was Edgerunners. Leaving it behind completely would be wrong.
acosmichippo@lemmy.world 3 weeks ago
other location could be the moon, i think they intended for that to be DLC in 2077.
_cryptagion@lemmy.dbzer0.com 3 weeks ago
It’s going to feature a new city as a second location. Night City will still be there in some way, as the story of Cyberpunk is mostly about Night City. If it didn’t have Night City, it would still be cyberpunk, but it wouldn’t be Cyberpunk.
ThePantser@sh.itjust.works 3 weeks ago
That’s just a DLC then.
Quetzalcutlass@lemmy.world 3 weeks ago
The Saints Row devs are cackling right now.
acosmichippo@lemmy.world 3 weeks ago
and the spider-man games.
ampersandrew@lemmy.world 3 weeks ago
I don’t know how you one-up the first game.
Well, after playing Baldur’s Gate 3, I’ve got no shortage of ideas. I really enjoyed Cyberpunk, but “this is the strength option” and “this is the hacker option” are nothing compared to how BG3 lets you come up with your own solutions through its systems.
Initiateofthevoid@lemmy.dbzer0.com 3 weeks ago
“This is the live cannibalism option”
“… the what?”
chomp
MITM0@lemmy.world 3 weeks ago
Have you tried Deus Ex ?
ampersandrew@lemmy.world 3 weeks ago
Yes, all of them. Wouldn’t hurt to fit more Deus Ex DNA in the game either.
iAmTheTot@sh.itjust.works 3 weeks ago
Well, not being a broken mess without all of the promised features would be a good start towards one-upping it.
VirgilMastercard@reddthat.com 3 weeks ago
I have the complete opposite view of 2077. I can’t even finish it before I get bored, and I’ve tried no less than 5 times.
dual_sport_dork@lemmy.world 3 weeks ago
I’ve held multiple times before that it possibly would have been better off if it were a more focused, linear experience possibly akin to how the newer Deus Ex games worked. Within those you had the freedom to screw around in the area/mission you were in and given a wide latitude to complete things as you saw fit, but it definitely excised the wannabe GTA filler in the middle.
2077 had an excellent series of incredibly well-directed moments, both within the main story missions as well as several notable side missions, but the stuff in between made little sense especially given the story framework of V living on borrowed time with a ticking bomb in their head. But sure, let’s save up and buy nine apartments, collect all the gold class weapons, stock your garage with all the cars, traipse all over down finding all of Delamain’s rogue taxis, do a sidequest for this random chump, see a concert, check all these cyberpsychos off our list…
There is incredible detail in the world if – but only if – you stop to search for it. There are a lot of things most players will probably miss unless they’re specifically pointed out, and while that’s certainly neat it also means that the lack of discoverability means the time spent on many of those details ultimately turns out to be wasted. 2077 is thus a weird hybrid of a linear and open world game and as a result feels both too constrained and to unfocused at the same time. It’s all to easy to get derailed, and alas to some extent you have to let yourself get derailed to accrue enough XP and equipment so you don’t get your ass handed to you if you just try to stick to the main storyline, even though that storyline is written as if it’s supposed to be a single linear narrative.
Don’t get me wrong, I still enjoyed the game. I just would have presented it much differently if I were in charge.
VirgilMastercard@reddthat.com 3 weeks ago
Very well put. I feel the same.
otacon239@lemmy.world 3 weeks ago
I can see this perspective, for sure. I definitely didn’t click with this game quite as much with the first go through, but it was the second time where I wanted to build something specific and get into the world more that I had a lot more fun.
You definitely have to suspend your disbelief with the “ticking time bomb” and I wish the story canonically allowed for exploration after the ending, but I also see how that wouldn’t work that well with some of the endings.
I think they ultimately had to choose their battles and I’m hoping for a bit less of that in the sequel if anything.
DoucheBagMcSwag@lemmy.dbzer0.com 3 weeks ago
PC version with mods fixes that
peoplebeproblems@midwest.social 3 weeks ago
I finished it once!
But then there was an update that broke my character and I can no longer shoot the Overwatch through walls
wizardbeard@lemmy.dbzer0.com 3 weeks ago
Probably update 2.00. They completely redid the game balance, about half of the damn RPG stat related mechanics, and reworked a decent chunk of the iconic weapon effects.
Notably, they removed the Overwatch sniper’s wall piercing. Intentionally. There’s mods to revert that.
peoplebeproblems@midwest.social 3 weeks ago
That is relieving to hear. I couldn’t function having a gun that could see through walls but I couldn’t do fuck all about it.
tauren@lemm.ee 3 weeks ago
Seriously, though. I don’t know how you one-up the first game.
By making the world around the player feel real and alive, for example. Or by hiring QA engineers and listening to their reports. Preferably, both.
drzoidberg@lemmy.world 3 weeks ago
I don’t know how you one-up the first game.
They could release a complete game that’s playable, with the content they claimed would be in it, for starters.
I mean, honestly, the bar for this sequel to one up its predecessor is pretty low.
DoucheBagMcSwag@lemmy.dbzer0.com 3 weeks ago
Having curated 3rd person cutscenes like the Witcher did would be a fantastic start… Not like they didn’t show that off at E3 or anything…
LandedGentry@lemmy.zip 3 weeks ago
Quetzalcutlass@lemmy.world 3 weeks ago
If CDPR hadn’t forced the team to crunch to get the game running at all on PlayStation, it probably would have been much more polished on release. A lot of the bugs you see in YouTube glitch compilations were due to this over-optimization (like NPCs vanishing or changing models when you looked away for a second).
I wonder how much better the game and its reception would have been if they’d dropped the last-gen console support during development. Those were the truly awful versions; the PC version was about even with Bethesda’s launch day jank.
I also wish they’d properly managed expectations. The PC release was buggy and missing promised features, yes, but a lot of the hate came from it being a game with an open-world city with guns and driving but not mimicking GTA’s systems.
LandedGentry@lemmy.zip 3 weeks ago
Quetzalcutlass@lemmy.world 3 weeks ago
Could you remind me what features people were upset about? I stayed away from most of the drama since CDPR has a long history of releasing a free major upgrade a year or two after release that fixes everything people complained about.
I remember the dev diaries being pretty open about dropping features during development, like the RC drone turning from a staple of your kit into something shown off once in a mission and immediately forgotten.
Ushmel@lemmy.world 3 weeks ago
i was a day 0 PC owners and it was 100% normal launch day fuckery.
LandedGentry@lemmy.zip 3 weeks ago
LucidNightmare@lemm.ee 3 weeks ago
Yeah, I had it on PC and while there were plenty of bugs, I still beat it before patch 1.06 or whatever came out. Still had quite a lot of fun!
Now, the console releases on the other hand… yikes man. Yikes…
sp3ctr4l@lemmy.dbzer0.com 3 weeks ago
That and Nvidia blindsiding them with ‘cool engine you’ve been working on for a decade there… you have one year to jam realtime raytracing into it.’